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Location: cpp/openttd-patchpack/source/src/ai/ai_storage.hpp

peter1138
(svn r15389) -Feature: Add ability to select which base graphics set is used from the Game Options window. The change takes effect when the window is closed. This option can only be used from the intro menu, as reloading graphics during a game may cause issues.
/* $Id$ */

/** @file ai_storage.hpp Defines AIStorage and includes all files required for it. */

#ifndef AI_STORAGE_HPP
#define AI_STORAGE_HPP

#include "../command_func.h"
#include "../map_func.h"
#include "../network/network.h"
#include "../company_func.h"
#include "../signs_func.h"
#include "../tunnelbridge.h"
#include "../vehicle_func.h"
#include "../group.h"

#include <vector>

/**
 * The callback function for Mode-classes.
 */
typedef bool (AIModeProc)(TileIndex tile, uint32 p1, uint32 p2, uint procc, CommandCost costs);

/**
 * The storage for each AI. It keeps track of important information.
 */
class AIStorage {
friend class AIObject;
private:
	AIModeProc *mode;                //!< The current build mode we are int.
	class AIObject *mode_instance;   //!< The instance belonging to the current build mode.

	uint delay;                      //!< The ticks of delay each DoCommand has.
	bool allow_do_command;           //!< Is the usage of DoCommands restricted?

	CommandCost costs;               //!< The costs the AI is tracking.
	Money last_cost;                 //!< The last cost of the command.
	uint last_error;                 //!< The last error of the command.
	bool last_command_res;           //!< The last result of the command.

	VehicleID new_vehicle_id;        //!< The ID of the new Vehicle.
	SignID new_sign_id;              //!< The ID of the new Sign.
	TileIndex new_tunnel_endtile;    //!< The TileIndex of the new Tunnel.
	GroupID new_group_id;            //!< The ID of the new Group.

	std::vector<int> callback_value; //!< The values which need to survive a callback.

	RoadType road_type;              //!< The current roadtype we build.
	RailType rail_type;              //!< The current railtype we build.

	void *event_data;                //!< Pointer to the event data storage.
	void *log_data;                  //!< Pointer to the log data storage.

public:
	AIStorage() :
		mode              (NULL),
		mode_instance     (NULL),
		delay             (1),
		allow_do_command  (true),
		/* costs (can't be set) */
		last_cost         (0),
		last_error        (STR_NULL),
		last_command_res  (true),
		new_vehicle_id    (0),
		new_sign_id       (0),
		new_tunnel_endtile(INVALID_TILE),
		new_group_id      (0),
		/* calback_value (can't be set) */
		road_type         (INVALID_ROADTYPE),
		rail_type         (INVALID_RAILTYPE),
		event_data        (NULL),
		log_data          (NULL)
	{ }

	~AIStorage();
};

#endif /* AI_STORAGE_HPP */