Files @ r11049:6eb2c87ed64a
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Location: cpp/openttd-patchpack/source/src/ai/api/ai_bridge.cpp

peter1138
(svn r15389) -Feature: Add ability to select which base graphics set is used from the Game Options window. The change takes effect when the window is closed. This option can only be used from the intro menu, as reloading graphics during a game may cause issues.
/* $Id$ */

/** @file ai_bridge.cpp Implementation of AIBridge. */

#include "ai_bridge.hpp"
#include "ai_rail.hpp"
#include "../ai_instance.hpp"
#include "../../bridge_map.h"
#include "../../strings_func.h"
#include "../../core/alloc_func.hpp"
#include "../../economy_func.h"
#include "../../settings_type.h"

/* static */ bool AIBridge::IsValidBridge(BridgeID bridge_id)
{
	return bridge_id < MAX_BRIDGES;
}

/* static */ bool AIBridge::IsBridgeTile(TileIndex tile)
{
	if (!::IsValidTile(tile)) return false;
	return ::IsBridgeTile(tile);
}

static void _DoCommandReturnBuildBridge2(class AIInstance *instance)
{
	if (!AIBridge::_BuildBridgeRoad2()) {
		AIObject::SetLastCommandRes(false);
		AIInstance::DoCommandReturn(instance);
		return;
	}

	/* This can never happen, as in test-mode this callback is never executed,
	*  and in execute-mode, the other callback is called. */
	NOT_REACHED();
}

static void _DoCommandReturnBuildBridge1(class AIInstance *instance)
{
	if (!AIBridge::_BuildBridgeRoad1()) {
		AIObject::SetLastCommandRes(false);
		AIInstance::DoCommandReturn(instance);
		return;
	}

	/* This can never happen, as in test-mode this callback is never executed,
	*  and in execute-mode, the other callback is called. */
	NOT_REACHED();
}

/* static */ bool AIBridge::BuildBridge(AIVehicle::VehicleType vehicle_type, BridgeID bridge_id, TileIndex start, TileIndex end)
{
	EnforcePrecondition(false, start != end);
	EnforcePrecondition(false, ::IsValidTile(start) && ::IsValidTile(end));
	EnforcePrecondition(false, TileX(start) == TileX(end) || TileY(start) == TileY(end));
	EnforcePrecondition(false, vehicle_type == AIVehicle::VT_ROAD || vehicle_type == AIVehicle::VT_RAIL || vehicle_type == AIVehicle::VT_WATER);
	EnforcePrecondition(false, vehicle_type != AIVehicle::VT_RAIL || AIRail::IsRailTypeAvailable(AIRail::GetCurrentRailType()));

	uint type = 0;
	switch (vehicle_type) {
		case AIVehicle::VT_ROAD:
			type |= (TRANSPORT_ROAD << 15);
			type |= (RoadTypeToRoadTypes((::RoadType)AIObject::GetRoadType()) << 8);
			break;
		case AIVehicle::VT_RAIL:
			type |= (TRANSPORT_RAIL << 15);
			type |= (AIRail::GetCurrentRailType() << 8);
			break;
		case AIVehicle::VT_WATER:
			type |= (TRANSPORT_WATER << 15);
			break;
		default: NOT_REACHED();
	}

	/* For rail and water we do nothing special */
	if (vehicle_type == AIVehicle::VT_RAIL || vehicle_type == AIVehicle::VT_WATER) {
		return AIObject::DoCommand(end, start, type | bridge_id, CMD_BUILD_BRIDGE);
	}

	AIObject::SetCallbackVariable(0, start);
	AIObject::SetCallbackVariable(1, end);
	if (!AIObject::DoCommand(end, start, type | bridge_id, CMD_BUILD_BRIDGE, NULL, &_DoCommandReturnBuildBridge1)) return false;

	/* In case of test-mode, test if we can build both road pieces */
	return _BuildBridgeRoad1();
}

/* static */ bool AIBridge::_BuildBridgeRoad1()
{
	/* Build the piece of road on the 'start' side of the bridge */
	TileIndex end = AIObject::GetCallbackVariable(0);
	TileIndex start = AIObject::GetCallbackVariable(1);

	DiagDirection dir_1 = (DiagDirection)((::TileX(start) == ::TileX(end)) ? (::TileY(start) < ::TileY(end) ? DIAGDIR_NW : DIAGDIR_SE) : (::TileX(start) < ::TileX(end) ? DIAGDIR_NE : DIAGDIR_SW));
	DiagDirection dir_2 = ::ReverseDiagDir(dir_1);

	if (!AIObject::DoCommand(start + ::TileOffsByDiagDir(dir_1), ::DiagDirToRoadBits(dir_2) | (AIObject::GetRoadType() << 4), 0, CMD_BUILD_ROAD, NULL, &_DoCommandReturnBuildBridge2)) return false;

	/* In case of test-mode, test the other road piece too */
	return _BuildBridgeRoad2();
}

/* static */ bool AIBridge::_BuildBridgeRoad2()
{
	/* Build the piece of road on the 'end' side of the bridge */
	TileIndex end = AIObject::GetCallbackVariable(0);
	TileIndex start = AIObject::GetCallbackVariable(1);

	DiagDirection dir_1 = (DiagDirection)((::TileX(start) == ::TileX(end)) ? (::TileY(start) < ::TileY(end) ? DIAGDIR_NW : DIAGDIR_SE) : (::TileX(start) < ::TileX(end) ? DIAGDIR_NE : DIAGDIR_SW));
	DiagDirection dir_2 = ::ReverseDiagDir(dir_1);

	return AIObject::DoCommand(end + ::TileOffsByDiagDir(dir_2), ::DiagDirToRoadBits(dir_1) | (AIObject::GetRoadType() << 4), 0, CMD_BUILD_ROAD);
}

/* static */ bool AIBridge::RemoveBridge(TileIndex tile)
{
	EnforcePrecondition(false, IsBridgeTile(tile));
	return AIObject::DoCommand(tile, 0, 0, CMD_LANDSCAPE_CLEAR);
}

/* static */ char *AIBridge::GetName(BridgeID bridge_id)
{
	if (!IsValidBridge(bridge_id)) return NULL;

	static const int len = 64;
	char *bridge_name = MallocT<char>(len);

	::GetString(bridge_name, ::GetBridgeSpec(bridge_id)->transport_name[0], &bridge_name[len - 1]);
	return bridge_name;
}

/* static */ int32 AIBridge::GetMaxSpeed(BridgeID bridge_id)
{
	if (!IsValidBridge(bridge_id)) return -1;

	return ::GetBridgeSpec(bridge_id)->speed; // km-ish/h
}

/* static */ Money AIBridge::GetPrice(BridgeID bridge_id, uint length)
{
	if (!IsValidBridge(bridge_id)) return -1;

	return length * _price.build_bridge * ::GetBridgeSpec(bridge_id)->price >> 8;
}

/* static */ int32 AIBridge::GetMaxLength(BridgeID bridge_id)
{
	if (!IsValidBridge(bridge_id)) return -1;

	uint max = ::GetBridgeSpec(bridge_id)->max_length;
	if (max >= 16 && _settings_game.construction.longbridges) max = 100;
	return max + 2;
}

/* static */ int32 AIBridge::GetMinLength(BridgeID bridge_id)
{
	if (!IsValidBridge(bridge_id)) return -1;

	return ::GetBridgeSpec(bridge_id)->min_length + 2;
}

/* static */ int32 AIBridge::GetYearAvailable(BridgeID bridge_id)
{
	if (!IsValidBridge(bridge_id)) return -1;

	return ::GetBridgeSpec(bridge_id)->avail_year;
}

/* static */ TileIndex AIBridge::GetOtherBridgeEnd(TileIndex tile)
{
	if (!::IsValidTile(tile)) return INVALID_TILE;
	if (!IsBridgeTile(tile)) return INVALID_TILE;

	return ::GetOtherBridgeEnd(tile);
}