Files @ r11049:6eb2c87ed64a
Branch filter:

Location: cpp/openttd-patchpack/source/src/ai/api/ai_controller.cpp

peter1138
(svn r15389) -Feature: Add ability to select which base graphics set is used from the Game Options window. The change takes effect when the window is closed. This option can only be used from the intro menu, as reloading graphics during a game may cause issues.
/* $Id$ */

/** @file ai_controller.cpp Implementation of AIControler. */

#include "../../stdafx.h"
#include "../../string_func.h"
#include "../../company_base.h"
#include "table/strings.h"

#include "../ai.hpp"
#include "ai_controller.hpp"
#include "../ai_storage.hpp"
#include "../ai_instance.hpp"
#include "../ai_config.hpp"
#include "ai_log.hpp"

/* static */ void AIController::SetCommandDelay(int ticks)
{
	if (ticks <= 0) return;
	AIObject::SetDoCommandDelay(ticks);
}

/* static */ void AIController::Sleep(int ticks)
{
	if (ticks <= 0) {
		AILog::Warning("Sleep() value should be > 0. Assuming value 1.");
		ticks = 1;
	}

	throw AI_VMSuspend(ticks, NULL);
}

/* static */ void AIController::Print(bool error_msg, const char *message)
{
	AILog::Log(error_msg ? AILog::LOG_SQ_ERROR : AILog::LOG_SQ_INFO, message);
}

AIController::AIController() :
	ticks(0),
	loaded_library_count(0)
{
}

AIController::~AIController()
{
	for (LoadedLibraryList::iterator iter = this->loaded_library.begin(); iter != this->loaded_library.end(); iter++) {
		free((void *)(*iter).second);
		free((void *)(*iter).first);
	}

	this->loaded_library.clear();
}

uint AIController::GetTick()
{
	return this->ticks;
}

int AIController::GetSetting(const char *name)
{
	return AIConfig::GetConfig(_current_company)->GetSetting(name);
}

bool AIController::LoadedLibrary(const char *library_name, int *next_number, char *fake_class_name, int fake_class_name_len)
{
	LoadedLibraryList::iterator iter = this->loaded_library.find(library_name);
	if (iter == this->loaded_library.end()) {
		*next_number = ++this->loaded_library_count;
		return false;
	}

	ttd_strlcpy(fake_class_name, (*iter).second, fake_class_name_len);
	return true;
}

void AIController::AddLoadedLibrary(const char *library_name, const char *fake_class_name)
{
	this->loaded_library[strdup(library_name)] = strdup(fake_class_name);
}