Files @ r11049:6eb2c87ed64a
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Location: cpp/openttd-patchpack/source/src/ai/api/ai_engine.cpp

peter1138
(svn r15389) -Feature: Add ability to select which base graphics set is used from the Game Options window. The change takes effect when the window is closed. This option can only be used from the intro menu, as reloading graphics during a game may cause issues.
/* $Id$ */

/** @file ai_engine.cpp Implementation of AIEngine. */

#include "ai_engine.hpp"
#include "ai_cargo.hpp"
#include "../../company_func.h"
#include "../../strings_func.h"
#include "../../aircraft.h"
#include "../../vehicle_func.h"
#include "../../settings_type.h"
#include "../../articulated_vehicles.h"
#include "table/strings.h"

/* static */ bool AIEngine::IsValidEngine(EngineID engine_id)
{
	return ::IsEngineIndex(engine_id) && HasBit(::GetEngine(engine_id)->company_avail, _current_company);
}

/* static */ char *AIEngine::GetName(EngineID engine_id)
{
	if (!IsValidEngine(engine_id)) return NULL;

	static const int len = 64;
	char *engine_name = MallocT<char>(len);

	::SetDParam(0, engine_id);
	::GetString(engine_name, STR_ENGINE_NAME, &engine_name[len - 1]);
	return engine_name;
}

/* static */ CargoID AIEngine::GetCargoType(EngineID engine_id)
{
	if (!IsValidEngine(engine_id)) return CT_INVALID;

	switch (::GetEngine(engine_id)->type) {
		case VEH_ROAD: {
			const RoadVehicleInfo *vi = ::RoadVehInfo(engine_id);
			return vi->cargo_type;
		} break;

		case VEH_TRAIN: {
			const RailVehicleInfo *vi = ::RailVehInfo(engine_id);
			return vi->cargo_type;
		} break;

		case VEH_SHIP: {
			const ShipVehicleInfo *vi = ::ShipVehInfo(engine_id);
			return vi->cargo_type;
		} break;

		case VEH_AIRCRAFT: {
			return CT_PASSENGERS;
		} break;

		default: NOT_REACHED();
	}
}

/* static */ bool AIEngine::CanRefitCargo(EngineID engine_id, CargoID cargo_id)
{
	if (!IsValidEngine(engine_id)) return false;
	if (!AICargo::IsValidCargo(cargo_id)) return false;

	if (GetCargoType(engine_id) == cargo_id) return true;
	if (cargo_id == CT_MAIL && ::GetEngine(engine_id)->type == VEH_AIRCRAFT) return true;
	if (::GetEngine(engine_id)->type == VEH_SHIP && !ShipVehInfo(engine_id)->refittable) return false;
	return ::CanRefitTo(engine_id, cargo_id);
}

/* static */ bool AIEngine::CanPullCargo(EngineID engine_id, CargoID cargo_id)
{
	if (!IsValidEngine(engine_id)) return false;
	if (GetVehicleType(engine_id) != AIVehicle::VT_RAIL) return false;
	if (!AICargo::IsValidCargo(cargo_id)) return false;

	return (::RailVehInfo(engine_id)->ai_passenger_only != 1) || AICargo::HasCargoClass(cargo_id, AICargo::CC_PASSENGERS);
}


/* static */ int32 AIEngine::GetCapacity(EngineID engine_id)
{
	if (!IsValidEngine(engine_id)) return -1;

	switch (::GetEngine(engine_id)->type) {
		case VEH_ROAD:
		case VEH_TRAIN: {
			uint16 *capacities = GetCapacityOfArticulatedParts(engine_id, ::GetEngine(engine_id)->type);
			for (CargoID c = 0; c < NUM_CARGO; c++) {
				if (capacities[c] == 0) continue;
				return capacities[c];
			}
			return -1;
		} break;

		case VEH_SHIP: {
			const ShipVehicleInfo *vi = ::ShipVehInfo(engine_id);
			return vi->capacity;
		} break;

		case VEH_AIRCRAFT: {
			const AircraftVehicleInfo *vi = ::AircraftVehInfo(engine_id);
			return vi->passenger_capacity;
		} break;

		default: NOT_REACHED();
	}
}

/* static */ int32 AIEngine::GetReliability(EngineID engine_id)
{
	if (!IsValidEngine(engine_id)) return -1;

	return (::GetEngine(engine_id)->reliability * 100 >> 16);
}

/* static */ int32 AIEngine::GetMaxSpeed(EngineID engine_id)
{
	if (!IsValidEngine(engine_id)) return -1;

	const Engine *e = ::GetEngine(engine_id);
	int32 max_speed = e->GetDisplayMaxSpeed(); // km-ish/h
	if (e->type == VEH_AIRCRAFT) max_speed /= _settings_game.vehicle.plane_speed;
	return max_speed;
}

/* static */ Money AIEngine::GetPrice(EngineID engine_id)
{
	if (!IsValidEngine(engine_id)) return -1;

	return ::GetEngine(engine_id)->GetCost();
}

/* static */ int32 AIEngine::GetMaxAge(EngineID engine_id)
{
	if (!IsValidEngine(engine_id)) return -1;

	return ::GetEngine(engine_id)->lifelength * DAYS_IN_LEAP_YEAR;
}

/* static */ Money AIEngine::GetRunningCost(EngineID engine_id)
{
	if (!IsValidEngine(engine_id)) return -1;

	return ::GetEngine(engine_id)->GetRunningCost();
}

/* static */ AIVehicle::VehicleType AIEngine::GetVehicleType(EngineID engine_id)
{
	if (!IsValidEngine(engine_id)) return AIVehicle::VT_INVALID;

	switch (::GetEngine(engine_id)->type) {
		case VEH_ROAD:     return AIVehicle::VT_ROAD;
		case VEH_TRAIN:    return AIVehicle::VT_RAIL;
		case VEH_SHIP:     return AIVehicle::VT_WATER;
		case VEH_AIRCRAFT: return AIVehicle::VT_AIR;
		default: NOT_REACHED();
	}
}

/* static */ bool AIEngine::IsWagon(EngineID engine_id)
{
	if (!IsValidEngine(engine_id)) return false;
	if (GetVehicleType(engine_id) != AIVehicle::VT_RAIL) return false;

	return ::RailVehInfo(engine_id)->power == 0;
}

/* static */ bool AIEngine::CanRunOnRail(EngineID engine_id, AIRail::RailType track_rail_type)
{
	if (!IsValidEngine(engine_id)) return false;
	if (GetVehicleType(engine_id) != AIVehicle::VT_RAIL) return false;
	if (!AIRail::IsRailTypeAvailable(track_rail_type)) return false;

	return ::IsCompatibleRail((::RailType)::RailVehInfo(engine_id)->railtype, (::RailType)track_rail_type);
}

/* static */ bool AIEngine::HasPowerOnRail(EngineID engine_id, AIRail::RailType track_rail_type)
{
	if (!IsValidEngine(engine_id)) return false;
	if (GetVehicleType(engine_id) != AIVehicle::VT_RAIL) return false;
	if (!AIRail::IsRailTypeAvailable(track_rail_type)) return false;

	return ::HasPowerOnRail((::RailType)::RailVehInfo(engine_id)->railtype, (::RailType)track_rail_type);
}

/* static */ AIRoad::RoadType AIEngine::GetRoadType(EngineID engine_id)
{
	if (!IsValidEngine(engine_id)) return AIRoad::ROADTYPE_INVALID;
	if (GetVehicleType(engine_id) != AIVehicle::VT_ROAD) return AIRoad::ROADTYPE_INVALID;

	return HasBit(::EngInfo(engine_id)->misc_flags, EF_ROAD_TRAM) ? AIRoad::ROADTYPE_TRAM : AIRoad::ROADTYPE_ROAD;
}

/* static */ AIRail::RailType AIEngine::GetRailType(EngineID engine_id)
{
	if (!IsValidEngine(engine_id)) return AIRail::RAILTYPE_INVALID;
	if (GetVehicleType(engine_id) != AIVehicle::VT_RAIL) return AIRail::RAILTYPE_INVALID;

	return (AIRail::RailType)(uint)::RailVehInfo(engine_id)->railtype;
}

/* static */ bool AIEngine::IsArticulated(EngineID engine_id)
{
	if (!IsValidEngine(engine_id)) return false;
	if (GetVehicleType(engine_id) != AIVehicle::VT_ROAD && GetVehicleType(engine_id) != AIVehicle::VT_RAIL) return false;

	return CountArticulatedParts(engine_id, true) != 0;
}

/* static */ AIAirport::PlaneType AIEngine::GetPlaneType(EngineID engine_id)
{
	if (!IsValidEngine(engine_id)) return AIAirport::PT_INVALID;
	if (GetVehicleType(engine_id) != AIVehicle::VT_AIR) return AIAirport::PT_INVALID;

	return (AIAirport::PlaneType)::AircraftVehInfo(engine_id)->subtype;
}