Files @ r11049:6eb2c87ed64a
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Location: cpp/openttd-patchpack/source/src/ai/api/ai_industrytypelist.hpp.sq

peter1138
(svn r15389) -Feature: Add ability to select which base graphics set is used from the Game Options window. The change takes effect when the window is closed. This option can only be used from the intro menu, as reloading graphics during a game may cause issues.
/* $Id$ */
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */

#include "ai_industrytypelist.hpp"

namespace SQConvert {
	/* Allow AIIndustryTypeList to be used as Squirrel parameter */
	template <> AIIndustryTypeList *GetParam(ForceType<AIIndustryTypeList *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return  (AIIndustryTypeList *)instance; }
	template <> AIIndustryTypeList &GetParam(ForceType<AIIndustryTypeList &>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(AIIndustryTypeList *)instance; }
	template <> const AIIndustryTypeList *GetParam(ForceType<const AIIndustryTypeList *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return  (AIIndustryTypeList *)instance; }
	template <> const AIIndustryTypeList &GetParam(ForceType<const AIIndustryTypeList &>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(AIIndustryTypeList *)instance; }
	template <> int Return<AIIndustryTypeList *>(HSQUIRRELVM vm, AIIndustryTypeList *res) { if (res == NULL) { sq_pushnull(vm); return 1; } res->AddRef(); Squirrel::CreateClassInstanceVM(vm, "AIIndustryTypeList", res, NULL, DefSQDestructorCallback<AIIndustryTypeList>); return 1; }
}; // namespace SQConvert

void SQAIIndustryTypeList_Register(Squirrel *engine) {
	DefSQClass <AIIndustryTypeList> SQAIIndustryTypeList("AIIndustryTypeList");
	SQAIIndustryTypeList.PreRegister(engine, "AIAbstractList");
	SQAIIndustryTypeList.AddConstructor<void (AIIndustryTypeList::*)(), 1>(engine, "x");

	SQAIIndustryTypeList.DefSQStaticMethod(engine, &AIIndustryTypeList::GetClassName, "GetClassName", 1, "x");

	SQAIIndustryTypeList.PostRegister(engine);
}