Files @ r11049:6eb2c87ed64a
Branch filter:

Location: cpp/openttd-patchpack/source/src/ai/api/ai_log.hpp

peter1138
(svn r15389) -Feature: Add ability to select which base graphics set is used from the Game Options window. The change takes effect when the window is closed. This option can only be used from the intro menu, as reloading graphics during a game may cause issues.
/* $Id$ */

/** @file ai_log.hpp Everything to handle and issue log messages. */

#ifndef AI_LOG_HPP
#define AI_LOG_HPP

#include "ai_object.hpp"

/**
 * Class that handles all log related functions.
 */
class AILog : public AIObject {
	/* AIController needs access to Enum and Log, in order to keep the flow from
	 *  OpenTTD core to NoAI API clear and simple. */
	friend class AIController;

public:
	static const char *GetClassName() { return "AILog"; }

	/**
	 * Log levels; The value is also feed to DEBUG() lvl.
	 *  This has no use for you, as AI writer.
	 */
	enum AILogType {
		LOG_SQ_ERROR = 0, //!< Squirrel printed an error.
		LOG_ERROR = 1,    //!< User printed an error.
		LOG_SQ_INFO = 2,  //!< Squirrel printed some info.
		LOG_WARNING = 3,  //!< User printed some warning.
		LOG_INFO = 4,     //!< User printed some info.
	};

	/**
	 * Internal representation of the log-data inside the AI.
	 *  This has no use for you, as AI writer.
	 */
	struct LogData {
		char **lines;           //!< The log-lines.
		AILog::AILogType *type; //!< Per line, which type of log it was.
		int count;              //!< Total amount of log-lines possible.
		int pos;                //!< Current position in lines.
		int used;               //!< Total amount of used log-lines.
	};

	/**
	 * Print an Info message to the logs.
	 * @param message The message to log.
	 */
	static void Info(const char *message);

	/**
	 * Print a Warning message to the logs.
	 * @param message The message to log.
	 */
	static void Warning(const char *message);

	/**
	 * Print an Error message to the logs.
	 * @param message The message to log.
	 */
	static void Error(const char *message);

	/**
	 * Free the log pointer.
	 * @note DO NOT CALL YOURSELF; leave it to the internal AI programming.
	 */
	static void FreeLogPointer();

private:
	/**
	 * Internal command to log the message in a common way.
	 */
	static void Log(AILog::AILogType level, const char *message);
};

#endif /* AI_LOG_HPP */