Files @ r11049:6eb2c87ed64a
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Location: cpp/openttd-patchpack/source/src/ai/api/ai_object.hpp

peter1138
(svn r15389) -Feature: Add ability to select which base graphics set is used from the Game Options window. The change takes effect when the window is closed. This option can only be used from the intro menu, as reloading graphics during a game may cause issues.
/* $Id$ */

/** @file ai_object.hpp Main object, on which all objects depend. */

#ifndef AI_OBJECT_HPP
#define AI_OBJECT_HPP

#include "../../stdafx.h"
#include "../../misc/countedptr.hpp"
#include "../../road_type.h"
#include "../../rail_type.h"

#include "ai_types.hpp"

/**
 * The callback function when an AI suspends.
 */
typedef void (AISuspendCallbackProc)(class AIInstance *instance);

/**
 * The callback function for Mode-classes.
 */
typedef bool (AIModeProc)(TileIndex tile, uint32 p1, uint32 p2, uint cmd, CommandCost costs);

/**
 * Uper-parent object of all API classes. You should never use this class in
 *   your AI, as it doesn't publish any public functions. It is used
 *   internally to have a common place to handle general things, like internal
 *   command processing, and command-validation checks.
 */
class AIObject : public SimpleCountedObject {
friend void CcAI(bool success, TileIndex tile, uint32 p1, uint32 p2);
friend class AIInstance;
friend class AIController;
protected:
	/**
	 * Executes a raw DoCommand for the AI.
	 */
	static bool DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint cmd, const char *text = NULL, AISuspendCallbackProc *callback = NULL);

	/**
	 * Sets the DoCommand costs counter to a value.
	 */
	static void SetDoCommandCosts(Money value);

	/**
	 * Increase the current value of the DoCommand costs counter.
	 */
	static void IncreaseDoCommandCosts(Money value);

	/**
	 * Get the current DoCommand costs counter.
	 */
	static Money GetDoCommandCosts();

	/**
	 * Set the DoCommand last error.
	 */
	static void SetLastError(AIErrorType last_error);

	/**
	 * Get the DoCommand last error.
	 */
	static AIErrorType GetLastError();

	/**
	 * Set the road type.
	 */
	static void SetRoadType(RoadType road_type);

	/**
	 * Get the road type.
	 */
	static RoadType GetRoadType();

	/**
	 * Set the rail type.
	 */
	static void SetRailType(RailType rail_type);

	/**
	 * Get the rail type.
	 */
	static RailType GetRailType();

	/**
	 * Set the current mode of your AI to this proc.
	 */
	static void SetDoCommandMode(AIModeProc *proc, AIObject *instance);

	/**
	 * Get the current mode your AI is currently under.
	 */
	static AIModeProc *GetDoCommandMode();

	/**
	 * Get the instance of the current mode your AI is currently under.
	 */
	static AIObject *GetDoCommandModeInstance();

	/**
	 * Set the delay of the DoCommand.
	 */
	static void SetDoCommandDelay(uint ticks);

	/**
	 * Get the delay of the DoCommand.
	 */
	static uint GetDoCommandDelay();

	/**
	 * Get the latest result of a DoCommand.
	 */
	static bool GetLastCommandRes();

	/**
	 * Get the latest stored new_vehicle_id.
	 */
	static VehicleID GetNewVehicleID();

	/**
	 * Get the latest stored new_sign_id.
	 */
	static SignID GetNewSignID();

	/**
	 * Get the latest stored new_tunnel_endtile.
	 */
	static TileIndex GetNewTunnelEndtile();

	/**
	 * Get the latest stored new_group_id.
	 */
	static GroupID GetNewGroupID();

	/**
	 * Get the latest stored allow_do_command.
	 *  If this is false, you are not allowed to do any DoCommands.
	 */
	static bool GetAllowDoCommand();

	/**
	 * Get the pointer to store event data in.
	 */
	static void *&GetEventPointer();

	static void SetLastCost(Money last_cost);
	static Money GetLastCost();
	static void SetCallbackVariable(int index, int value);
	static int GetCallbackVariable(int index);

public:
	/**
	 * Store the latest result of a DoCommand per company.
	 * @note NEVER use this yourself in your AI!
	 * @param res The result of the last command.
	 */
	static void SetLastCommandRes(bool res);

	/**
	 * Store a new_vehicle_id per company.
	 * @note NEVER use this yourself in your AI!
	 * @param vehicle_id The new VehicleID.
	 */
	static void SetNewVehicleID(VehicleID vehicle_id);

	/**
	 * Store a new_sign_id per company.
	 * @note NEVER use this yourself in your AI!
	 * @param sign_id The new SignID.
	 */
	static void SetNewSignID(SignID sign_id);

	/**
	 * Store a new_tunnel_endtile per company.
	 * @note NEVER use this yourself in your AI!
	 * @param tile The new TileIndex.
	 */
	static void SetNewTunnelEndtile(TileIndex tile);

	/**
	 * Store a new_group_id per company.
	 * @note NEVER use this yourself in your AI!
	 * @param group_id The new GroupID.
	 */
	static void SetNewGroupID(GroupID group_id);

	/**
	 * Store a allow_do_command per company.
	 * @note NEVER use this yourself in your AI!
	 * @param allow The new allow.
	 */
	static void SetAllowDoCommand(bool allow);

	/**
	 * Get the pointer to store log message in.
	 * @note NEVER use this yourself in your AI!
	 */
	static void *&GetLogPointer();
};

#endif /* AI_OBJECT_HPP */