Files @ r11049:6eb2c87ed64a
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Location: cpp/openttd-patchpack/source/src/ai/api/ai_order.cpp

peter1138
(svn r15389) -Feature: Add ability to select which base graphics set is used from the Game Options window. The change takes effect when the window is closed. This option can only be used from the intro menu, as reloading graphics during a game may cause issues.
/* $Id$ */

/** @file ai_order.cpp Implementation of AIOrder. */

#include "ai_order.hpp"
#include "ai_vehicle.hpp"
#include "../ai_instance.hpp"
#include "../../debug.h"
#include "../../vehicle_base.h"
#include "../../depot_base.h"
#include "../../station_map.h"
#include "../../waypoint.h"

/**
 * Gets the order type given a tile
 * @param t the tile to get the order from
 * @return the order type, or OT_END when there is no order
 */
static OrderType GetOrderTypeByTile(TileIndex t)
{
	if (!::IsValidTile(t)) return OT_END;

	switch (::GetTileType(t)) {
		default: break;
		case MP_STATION: return OT_GOTO_STATION; break;
		case MP_WATER:   if (::IsShipDepot(t)) return OT_GOTO_DEPOT; break;
		case MP_ROAD:    if (::GetRoadTileType(t) == ROAD_TILE_DEPOT) return OT_GOTO_DEPOT; break;
		case MP_RAILWAY:
			switch (::GetRailTileType(t)) {
				case RAIL_TILE_DEPOT:    return OT_GOTO_DEPOT;
				case RAIL_TILE_WAYPOINT: return OT_GOTO_WAYPOINT;
				default: break;
			}
			break;
	}

	return OT_END;
}

/* static */ bool AIOrder::IsValidVehicleOrder(VehicleID vehicle_id, OrderPosition order_position)
{
	return AIVehicle::IsValidVehicle(vehicle_id) && order_position >= 0 && (order_position < ::GetVehicle(vehicle_id)->GetNumOrders() || order_position == ORDER_CURRENT);
}

/* static */ AIOrder::OrderPosition AIOrder::ResolveOrderPosition(VehicleID vehicle_id, OrderPosition order_position)
{
	if (!AIVehicle::IsValidVehicle(vehicle_id)) return ORDER_INVALID;

	if (order_position == ORDER_CURRENT) return (AIOrder::OrderPosition)::GetVehicle(vehicle_id)->cur_order_index;
	return (order_position >= 0 && order_position < ::GetVehicle(vehicle_id)->GetNumOrders()) ? order_position : ORDER_INVALID;
}


/* static */ bool AIOrder::AreOrderFlagsValid(TileIndex destination, AIOrderFlags order_flags)
{
	switch (::GetOrderTypeByTile(destination)) {
		case OT_GOTO_STATION:
			return ((order_flags & ~(AIOF_NON_STOP_FLAGS | AIOF_UNLOAD_FLAGS | AIOF_LOAD_FLAGS)) == 0) &&
					/* Test the different mutual exclusive flags. */
					(((order_flags & AIOF_TRANSFER)      == 0) || ((order_flags & AIOF_UNLOAD)    == 0)) &&
					(((order_flags & AIOF_TRANSFER)      == 0) || ((order_flags & AIOF_NO_UNLOAD) == 0)) &&
					(((order_flags & AIOF_UNLOAD)        == 0) || ((order_flags & AIOF_NO_UNLOAD) == 0)) &&
					(((order_flags & AIOF_UNLOAD)        == 0) || ((order_flags & AIOF_NO_UNLOAD) == 0)) &&
					(((order_flags & AIOF_NO_UNLOAD)     == 0) || ((order_flags & AIOF_NO_LOAD)   == 0)) &&
					(((order_flags & AIOF_FULL_LOAD_ANY) == 0) || ((order_flags & AIOF_NO_LOAD)   == 0));

		case OT_GOTO_DEPOT:    return (order_flags & ~(AIOF_NON_STOP_FLAGS | AIOF_SERVICE_IF_NEEDED)) == 0;
		case OT_GOTO_WAYPOINT: return (order_flags & ~(AIOF_NON_STOP_FLAGS)) == 0;
		default:               return false;
	}
}

/* static */ int32 AIOrder::GetOrderCount(VehicleID vehicle_id)
{
	return AIVehicle::IsValidVehicle(vehicle_id) ? ::GetVehicle(vehicle_id)->GetNumOrders() : -1;
}

/* static */ TileIndex AIOrder::GetOrderDestination(VehicleID vehicle_id, OrderPosition order_position)
{
	if (!IsValidVehicleOrder(vehicle_id, order_position)) return INVALID_TILE;

	const Order *order;
	const Vehicle *v = ::GetVehicle(vehicle_id);
	if (order_position == ORDER_CURRENT) {
		order = &v->current_order;
	} else {
		order = v->GetFirstOrder();
		for (int i = 0; i < order_position; i++) order = order->next;
	}

	switch (order->GetType()) {
		case OT_GOTO_DEPOT:
			if (v->type != VEH_AIRCRAFT) return ::GetDepot(order->GetDestination())->xy;
			/* FALL THROUGH: aircraft's hangars are referenced by StationID, not DepotID */

		case OT_GOTO_STATION:  return ::GetStation(order->GetDestination())->xy;
		case OT_GOTO_WAYPOINT: return ::GetWaypoint(order->GetDestination())->xy;
		default:               return INVALID_TILE;
	}
}

/* static */ AIOrder::AIOrderFlags AIOrder::GetOrderFlags(VehicleID vehicle_id, OrderPosition order_position)
{
	if (!IsValidVehicleOrder(vehicle_id, order_position)) return AIOF_INVALID;

	const Order *order;
	if (order_position == ORDER_CURRENT) {
		order = &::GetVehicle(vehicle_id)->current_order;
	} else {
		order = ::GetVehicle(vehicle_id)->GetFirstOrder();
		for (int i = 0; i < order_position; i++) order = order->next;
	}

	AIOrderFlags order_flags = AIOF_NONE;
	order_flags |= (AIOrderFlags)order->GetNonStopType();
	switch (order->GetType()) {
		case OT_GOTO_DEPOT:
			if (order->GetDepotOrderType() & ODTFB_SERVICE) order_flags |= AIOF_SERVICE_IF_NEEDED;
			break;

		case OT_GOTO_STATION:
			order_flags |= (AIOrderFlags)(order->GetLoadType()   << 5);
			order_flags |= (AIOrderFlags)(order->GetUnloadType() << 2);
			break;

		default: break;
	}

	return order_flags;
}

/* static */ bool AIOrder::AppendOrder(VehicleID vehicle_id, TileIndex destination, AIOrderFlags order_flags)
{
	EnforcePrecondition(false, AIVehicle::IsValidVehicle(vehicle_id));
	return InsertOrder(vehicle_id, (AIOrder::OrderPosition)::GetVehicle(vehicle_id)->GetNumOrders(), destination, order_flags);
}

/* static */ bool AIOrder::InsertOrder(VehicleID vehicle_id, OrderPosition order_position, TileIndex destination, AIOrder::AIOrderFlags order_flags)
{
	/* IsValidVehicleOrder is not good enough because it does not allow appending. */
	if (order_position == ORDER_CURRENT) order_position = AIOrder::ResolveOrderPosition(vehicle_id, order_position);

	EnforcePrecondition(false, AIVehicle::IsValidVehicle(vehicle_id));
	EnforcePrecondition(false, order_position >= 0 && order_position <= ::GetVehicle(vehicle_id)->GetNumOrders());
	EnforcePrecondition(false, AreOrderFlagsValid(destination, order_flags));

	Order order;
	switch (::GetOrderTypeByTile(destination)) {
		case OT_GOTO_DEPOT:
			order.MakeGoToDepot(::GetDepotByTile(destination)->index, (OrderDepotTypeFlags)(ODTFB_PART_OF_ORDERS | ((order_flags & AIOF_SERVICE_IF_NEEDED) ? ODTFB_SERVICE : 0)));
			break;

		case OT_GOTO_STATION:
			order.MakeGoToStation(::GetStationIndex(destination));
			order.SetLoadType((OrderLoadFlags)GB(order_flags, 5, 3));
			order.SetUnloadType((OrderUnloadFlags)GB(order_flags, 2, 3));
			break;

		case OT_GOTO_WAYPOINT:
			order.MakeGoToWaypoint(::GetWaypointIndex(destination));
			break;

		default:
			return false;
	}

	order.SetNonStopType((OrderNonStopFlags)GB(order_flags, 0, 2));

	return AIObject::DoCommand(0, vehicle_id | (order_position << 16), order.Pack(), CMD_INSERT_ORDER);
}

/* static */ bool AIOrder::RemoveOrder(VehicleID vehicle_id, OrderPosition order_position)
{
	order_position = AIOrder::ResolveOrderPosition(vehicle_id, order_position);

	EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, order_position));

	return AIObject::DoCommand(0, vehicle_id, order_position, CMD_DELETE_ORDER);
}

/**
 * Callback handler as ChangeOrder possibly needs multiple DoCommand calls
 * to be able to set all order flags correctly. As we need to wait till the
 * command has completed before we know the next bits to change we need to
 * call the function multiple times. Each time it'll reduce the difference
 * between the wanted and the current order.
 * @param instance The AI we are doing the callback for.
 */
static void _DoCommandReturnChangeOrder(class AIInstance *instance)
{
	AIObject::SetLastCommandRes(AIOrder::_ChangeOrder());
	AIInstance::DoCommandReturn(instance);
}

/* static */ bool AIOrder::_ChangeOrder()
{
	/* Make sure we don't go into an infinite loop */
	int retry = AIObject::GetCallbackVariable(3) - 1;
	if (retry < 0) {
		DEBUG(ai, 0, "Possible infinite loop in ChangeOrder detected");
		return false;
	}
	AIObject::SetCallbackVariable(3, retry);

	VehicleID vehicle_id = (VehicleID)AIObject::GetCallbackVariable(0);
	OrderPosition order_position = (OrderPosition)AIObject::GetCallbackVariable(1);
	AIOrderFlags order_flags = (AIOrderFlags)AIObject::GetCallbackVariable(2);

	order_position = AIOrder::ResolveOrderPosition(vehicle_id, order_position);

	EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, order_position));
	EnforcePrecondition(false, AreOrderFlagsValid(GetOrderDestination(vehicle_id, order_position), order_flags));

	Order *order = ::GetVehicle(vehicle_id)->GetFirstOrder();
	for (int i = 0; i < order_position; i++) order = order->next;

	AIOrderFlags current = GetOrderFlags(vehicle_id, order_position);

	if ((current & AIOF_NON_STOP_FLAGS) != (order_flags & AIOF_NON_STOP_FLAGS)) {
		return AIObject::DoCommand(0, vehicle_id | (order_position << 16), (order_flags & AIOF_NON_STOP_FLAGS) << 4 | MOF_NON_STOP, CMD_MODIFY_ORDER, NULL, &_DoCommandReturnChangeOrder);
	}

	switch (order->GetType()) {
		case OT_GOTO_DEPOT:
			if ((current & AIOF_SERVICE_IF_NEEDED) != (order_flags & AIOF_SERVICE_IF_NEEDED)) {
				return AIObject::DoCommand(0, vehicle_id | (order_position << 16), MOF_DEPOT_ACTION, CMD_MODIFY_ORDER, NULL, &_DoCommandReturnChangeOrder);
			}
			break;

		case OT_GOTO_STATION:
			if ((current & AIOF_UNLOAD_FLAGS) != (order_flags & AIOF_UNLOAD_FLAGS)) {
				return AIObject::DoCommand(0, vehicle_id | (order_position << 16), (order_flags & AIOF_UNLOAD_FLAGS) << 2 | MOF_UNLOAD, CMD_MODIFY_ORDER, NULL, &_DoCommandReturnChangeOrder);
			}
			if ((current & AIOF_LOAD_FLAGS) != (order_flags & AIOF_LOAD_FLAGS)) {
				return AIObject::DoCommand(0, vehicle_id | (order_position << 16), (order_flags & AIOF_LOAD_FLAGS) >> 1 | MOF_LOAD, CMD_MODIFY_ORDER, NULL, &_DoCommandReturnChangeOrder);
			}
			break;

		default: break;
	}

	assert(GetOrderFlags(vehicle_id, order_position) == order_flags);

	return true;
}

/* static */ bool AIOrder::ChangeOrder(VehicleID vehicle_id, OrderPosition order_position, AIOrder::AIOrderFlags order_flags)
{
	AIObject::SetCallbackVariable(0, vehicle_id);
	AIObject::SetCallbackVariable(1, order_position);
	AIObject::SetCallbackVariable(2, order_flags);
	/* In case another client(s) change orders at the same time we could
	 * end in an infinite loop. This stops that from happening ever. */
	AIObject::SetCallbackVariable(3, 8);
	return AIOrder::_ChangeOrder();
}

/* static */ bool AIOrder::MoveOrder(VehicleID vehicle_id, OrderPosition order_position_move, OrderPosition order_position_target)
{
	order_position_move   = AIOrder::ResolveOrderPosition(vehicle_id, order_position_move);
	order_position_target = AIOrder::ResolveOrderPosition(vehicle_id, order_position_target);

	EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, order_position_move));
	EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, order_position_target));

	return AIObject::DoCommand(0, vehicle_id, order_position_move | (order_position_target << 16), CMD_MOVE_ORDER);
}

/* static */ bool AIOrder::CopyOrders(VehicleID vehicle_id, VehicleID main_vehicle_id)
{
	EnforcePrecondition(false, AIVehicle::IsValidVehicle(vehicle_id));
	EnforcePrecondition(false, AIVehicle::IsValidVehicle(main_vehicle_id));

	return AIObject::DoCommand(0, vehicle_id | (main_vehicle_id << 16), CO_COPY, CMD_CLONE_ORDER);
}

/* static */ bool AIOrder::ShareOrders(VehicleID vehicle_id, VehicleID main_vehicle_id)
{
	EnforcePrecondition(false, AIVehicle::IsValidVehicle(vehicle_id));
	EnforcePrecondition(false, AIVehicle::IsValidVehicle(main_vehicle_id));

	return AIObject::DoCommand(0, vehicle_id | (main_vehicle_id << 16), CO_SHARE, CMD_CLONE_ORDER);
}

/* static */ bool AIOrder::UnshareOrders(VehicleID vehicle_id)
{
	EnforcePrecondition(false, AIVehicle::IsValidVehicle(vehicle_id));

	return AIObject::DoCommand(0, vehicle_id, CO_UNSHARE, CMD_CLONE_ORDER);
}