Files @ r11049:6eb2c87ed64a
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Location: cpp/openttd-patchpack/source/src/ai/api/ai_stationlist.hpp.sq

peter1138
(svn r15389) -Feature: Add ability to select which base graphics set is used from the Game Options window. The change takes effect when the window is closed. This option can only be used from the intro menu, as reloading graphics during a game may cause issues.
/* $Id$ */
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */

#include "ai_stationlist.hpp"

namespace SQConvert {
	/* Allow AIStationList to be used as Squirrel parameter */
	template <> AIStationList *GetParam(ForceType<AIStationList *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return  (AIStationList *)instance; }
	template <> AIStationList &GetParam(ForceType<AIStationList &>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(AIStationList *)instance; }
	template <> const AIStationList *GetParam(ForceType<const AIStationList *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return  (AIStationList *)instance; }
	template <> const AIStationList &GetParam(ForceType<const AIStationList &>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(AIStationList *)instance; }
	template <> int Return<AIStationList *>(HSQUIRRELVM vm, AIStationList *res) { if (res == NULL) { sq_pushnull(vm); return 1; } res->AddRef(); Squirrel::CreateClassInstanceVM(vm, "AIStationList", res, NULL, DefSQDestructorCallback<AIStationList>); return 1; }
}; // namespace SQConvert

void SQAIStationList_Register(Squirrel *engine) {
	DefSQClass <AIStationList> SQAIStationList("AIStationList");
	SQAIStationList.PreRegister(engine, "AIAbstractList");
	SQAIStationList.AddConstructor<void (AIStationList::*)(AIStation::StationType station_type), 2>(engine, "xi");

	SQAIStationList.DefSQStaticMethod(engine, &AIStationList::GetClassName, "GetClassName", 1, "x");

	SQAIStationList.PostRegister(engine);
}

namespace SQConvert {
	/* Allow AIStationList_Vehicle to be used as Squirrel parameter */
	template <> AIStationList_Vehicle *GetParam(ForceType<AIStationList_Vehicle *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return  (AIStationList_Vehicle *)instance; }
	template <> AIStationList_Vehicle &GetParam(ForceType<AIStationList_Vehicle &>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(AIStationList_Vehicle *)instance; }
	template <> const AIStationList_Vehicle *GetParam(ForceType<const AIStationList_Vehicle *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return  (AIStationList_Vehicle *)instance; }
	template <> const AIStationList_Vehicle &GetParam(ForceType<const AIStationList_Vehicle &>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(AIStationList_Vehicle *)instance; }
	template <> int Return<AIStationList_Vehicle *>(HSQUIRRELVM vm, AIStationList_Vehicle *res) { if (res == NULL) { sq_pushnull(vm); return 1; } res->AddRef(); Squirrel::CreateClassInstanceVM(vm, "AIStationList_Vehicle", res, NULL, DefSQDestructorCallback<AIStationList_Vehicle>); return 1; }
}; // namespace SQConvert

void SQAIStationList_Vehicle_Register(Squirrel *engine) {
	DefSQClass <AIStationList_Vehicle> SQAIStationList_Vehicle("AIStationList_Vehicle");
	SQAIStationList_Vehicle.PreRegister(engine, "AIAbstractList");
	SQAIStationList_Vehicle.AddConstructor<void (AIStationList_Vehicle::*)(VehicleID vehicle_id), 2>(engine, "xi");

	SQAIStationList_Vehicle.DefSQStaticMethod(engine, &AIStationList_Vehicle::GetClassName, "GetClassName", 1, "x");

	SQAIStationList_Vehicle.PostRegister(engine);
}