Files @ r11049:6eb2c87ed64a
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Location: cpp/openttd-patchpack/source/src/ai/api/ai_testmode.hpp

peter1138
(svn r15389) -Feature: Add ability to select which base graphics set is used from the Game Options window. The change takes effect when the window is closed. This option can only be used from the intro menu, as reloading graphics during a game may cause issues.
/* $Id$ */

/** @file ai_testmode.hpp Switch the AI to Test Mode. */

#ifndef AI_TESTMODE_HPP
#define AI_TESTMODE_HPP

#include "ai_object.hpp"

/**
 * Class to switch current mode to Test Mode.
 * If you create an instance of this class, the mode will be switched to
 *   Testing. The original mode is stored and recovered from when ever the
 *   instance is destroyed.
 * In Test mode all the commands you execute aren't really executed. The
 *   system only checks if it would be able to execute your requests, and what
 *   the cost would be.
 */
class AITestMode : public AIObject {
public:
	static const char *GetClassName() { return "AITestMode"; }

private:
	AIModeProc *last_mode;
	AIObject *last_instance;

protected:
	/**
	 * The callback proc for Testing mode.
	 */
	static bool ModeProc(TileIndex tile, uint32 p1, uint32 p2, uint procc, CommandCost costs);

public:
	/**
	 * Creating instance of this class switches the build mode to Testing.
	 * @note When the instance is destroyed, he restores the mode that was
	 *   current when the instance was created!
	 */
	AITestMode();

	/**
	 * Destroying this instance reset the building mode to the mode it was
	 *   in when the instance was created.
	 */
	~AITestMode();
};

#endif /* AI_TESTMODE_HPP */