Files @ r11049:6eb2c87ed64a
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Location: cpp/openttd-patchpack/source/src/ai/api/ai_tilelist.hpp

peter1138
(svn r15389) -Feature: Add ability to select which base graphics set is used from the Game Options window. The change takes effect when the window is closed. This option can only be used from the intro menu, as reloading graphics during a game may cause issues.
/* $Id$ */

/** @file ai_tilelist.hpp List tiles. */

#ifndef AI_TILELIST_HPP
#define AI_TILELIST_HPP

#include "ai_abstractlist.hpp"
#include "ai_station.hpp"

/**
 * Creates an empty list, in which you can add tiles.
 * @ingroup AIList
 */
class AITileList : public AIAbstractList {
public:
	static const char *GetClassName() { return "AITileList"; }

private:
	/**
	 * Make sure t1.x is smaller than t2.x and t1.y is smaller than t2.y.
	 * They are swapped to ensure they are after calling this function.
	 * @param t1 one of the corners of the rectangle.
	 * @param t2 the other corner of the rectangle.
	 */
	void FixRectangleSpan(TileIndex &t1, TileIndex &t2);

public:
	/**
	 * Adds the rectangle between tile_from and tile_to to the to-be-evaluated tiles.
	 * @param tile_from One corner of the tiles to add.
	 * @param tile_to The other corner of the tiles to add.
	 * @pre AIMap::IsValidTile(tile_from).
	 * @pre AIMap::IsValidTile(tile_to).
	 */
	void AddRectangle(TileIndex tile_from, TileIndex tile_to);

	/**
	 * Add a tile to the to-be-evaluated tiles.
	 * @param tile The tile to add.
	 * @pre AIMap::IsValidTile(tile).
	 */
	void AddTile(TileIndex tile);

	/**
	 * Remove the tiles inside the rectangle between tile_from and tile_to form the list.
	 * @param tile_from One corner of the tiles to remove.
	 * @param tile_to The other corner of the files to remove.
	 * @pre AIMap::IsValidTile(tile_from).
	 * @pre AIMap::IsValidTile(tile_to).
	 */
	void RemoveRectangle(TileIndex tile_from, TileIndex tile_to);

	/**
	 * Remove a tile from the list.
	 * @param tile The tile to remove.
	 * @pre AIMap::IsValidTile(tile).
	 */
	void RemoveTile(TileIndex tile);
};

/**
 * Creates a list of tiles that will accept cargo for the given industry.
 * @note If a simular industry is close, it might happen that this industry receives the cargo.
 * @ingroup AIList
 */
class AITileList_IndustryAccepting : public AITileList {
public:
	static const char *GetClassName() { return "AITileList_IndustryAccepting"; }

	/**
	 * @param industry_id The industry to create the AITileList around.
	 * @param radius The radius of the station you will be using.
	 */
	AITileList_IndustryAccepting(IndustryID industry_id, uint radius);
};

/**
 * Creates a list of tiles which the industry checks to see if a station is
 *  there to receive cargo produced by this industry.
 * @ingroup AIList
 */
class AITileList_IndustryProducing : public AITileList {
public:
	static const char *GetClassName() { return "AITileList_IndustryProducing"; }

	/**
	 * @param industry_id The industry to create the AITileList around.
	 * @param radius The radius of the station you will be using.
	 */
	AITileList_IndustryProducing(IndustryID industry_id, uint radius);
};

/**
 * Creates a list of tiles which have the requested StationType of the
 *  StationID.
 * @ingroup AIList
 */
class AITileList_StationType : public AITileList {
public:
	static const char *GetClassName() { return "AITileList_StationType"; }

	/**
	 * @param station_id The station to create the AITileList for.
	 * @param station_type The StationType to create the AIList for.
	 */
	AITileList_StationType(StationID station_id, AIStation::StationType station_type);
};

#endif /* AI_TILELIST_HPP */