Files @ r11049:6eb2c87ed64a
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Location: cpp/openttd-patchpack/source/src/ai/api/ai_town.cpp

peter1138
(svn r15389) -Feature: Add ability to select which base graphics set is used from the Game Options window. The change takes effect when the window is closed. This option can only be used from the intro menu, as reloading graphics during a game may cause issues.
/* $Id$ */

/** @file ai_town.cpp Implementation of AITown. */

#include "ai_town.hpp"
#include "ai_map.hpp"
#include "ai_cargo.hpp"
#include "ai_error.hpp"
#include "../../command_type.h"
#include "../../town.h"
#include "../../strings_func.h"
#include "../../core/alloc_func.hpp"
#include "../../company_func.h"
#include "../../station_base.h"
#include "table/strings.h"

/* static */ TownID AITown::GetMaxTownID()
{
	return ::GetMaxTownIndex();
}

/* static */ int32 AITown::GetTownCount()
{
	return ::GetNumTowns();
}

/* static */ bool AITown::IsValidTown(TownID town_id)
{
	return ::IsValidTownID(town_id);
}

/* static */ char *AITown::GetName(TownID town_id)
{
	if (!IsValidTown(town_id)) return NULL;
	static const int len = 64;
	char *town_name = MallocT<char>(len);

	::SetDParam(0, town_id);
	::GetString(town_name, STR_TOWN, &town_name[len - 1]);

	return town_name;
}

/* static */ int32 AITown::GetPopulation(TownID town_id)
{
	if (!IsValidTown(town_id)) return -1;
	const Town *t = ::GetTown(town_id);
	return t->population;
}

/* static */ int32 AITown::GetHouseCount(TownID town_id)
{
	if (!IsValidTown(town_id)) return -1;
	const Town *t = ::GetTown(town_id);
	return t->num_houses;
}

/* static */ TileIndex AITown::GetLocation(TownID town_id)
{
	if (!IsValidTown(town_id)) return INVALID_TILE;
	const Town *t = ::GetTown(town_id);
	return t->xy;
}

/* static */ int32 AITown::GetLastMonthProduction(TownID town_id, CargoID cargo_id)
{
	if (!IsValidTown(town_id)) return -1;
	if (!AICargo::IsValidCargo(cargo_id)) return -1;

	const Town *t = ::GetTown(town_id);

	switch(AICargo::GetTownEffect(cargo_id)) {
		case AICargo::TE_PASSENGERS: return t->act_pass;
		case AICargo::TE_MAIL:       return t->act_mail;
		default: return -1;
	}
}

/* static */ int32 AITown::GetLastMonthTransported(TownID town_id, CargoID cargo_id)
{
	if (!IsValidTown(town_id)) return -1;
	if (!AICargo::IsValidCargo(cargo_id)) return -1;

	const Town *t = ::GetTown(town_id);

	switch(AICargo::GetTownEffect(cargo_id)) {
		case AICargo::TE_PASSENGERS: return t->pct_pass_transported;
		case AICargo::TE_MAIL:       return t->pct_mail_transported;
		default: return -1;
	}
}

/* static */ int32 AITown::GetMaxProduction(TownID town_id, CargoID cargo_id)
{
	if (!IsValidTown(town_id)) return -1;
	if (!AICargo::IsValidCargo(cargo_id)) return -1;

	const Town *t = ::GetTown(town_id);

	switch(AICargo::GetTownEffect(cargo_id)) {
		case AICargo::TE_PASSENGERS: return t->max_pass;
		case AICargo::TE_MAIL:       return t->max_mail;
		default: return -1;
	}
}

/* static */ int32 AITown::GetDistanceManhattanToTile(TownID town_id, TileIndex tile)
{
	return AIMap::DistanceManhattan(tile, GetLocation(town_id));
}

/* static */ int32 AITown::GetDistanceSquareToTile(TownID town_id, TileIndex tile)
{
	return AIMap::DistanceSquare(tile, GetLocation(town_id));
}

/* static */ bool AITown::IsWithinTownInfluence(TownID town_id, TileIndex tile)
{
	if (!IsValidTown(town_id)) return false;

	const Town *t = ::GetTown(town_id);
	return ((uint32)GetDistanceSquareToTile(town_id, tile) <= t->squared_town_zone_radius[0]);
}

/* static */ bool AITown::HasStatue(TownID town_id)
{
	if (!IsValidTown(town_id)) return false;

	return ::HasBit(::GetTown(town_id)->statues, _current_company);
}

/* static */ int AITown::GetRoadReworkDuration(TownID town_id)
{
	if (!IsValidTown(town_id)) return -1;

	return ::GetTown(town_id)->road_build_months;
}

/* static */ AICompany::CompanyID AITown::GetExclusiveRightsCompany(TownID town_id)
{
	if (!IsValidTown(town_id)) return AICompany::COMPANY_INVALID;

	return (AICompany::CompanyID)(int8)::GetTown(town_id)->exclusivity;
}

/* static */ int32 AITown::GetExclusiveRightsDuration(TownID town_id)
{
	if (!IsValidTown(town_id)) return -1;

	return ::GetTown(town_id)->exclusive_counter;
}

/* static */ bool AITown::IsActionAvailable(TownID town_id, TownAction town_action)
{
	if (!IsValidTown(town_id)) return false;

	return HasBit(::GetMaskOfTownActions(NULL, _current_company, ::GetTown(town_id)), town_action);
}

/* static */ bool AITown::PerformTownAction(TownID town_id, TownAction town_action)
{
	EnforcePrecondition(false, IsValidTown(town_id));
	EnforcePrecondition(false, IsActionAvailable(town_id, town_action));

	return AIObject::DoCommand(::GetTown(town_id)->xy, town_id, town_action, CMD_DO_TOWN_ACTION);
}

/* static */ AITown::TownRating AITown::GetRating(TownID town_id, AICompany::CompanyID company_id)
{
	if (!IsValidTown(town_id)) return TOWN_RATING_INVALID;
	AICompany::CompanyID company = AICompany::ResolveCompanyID(company_id);
	if (company == AICompany::COMPANY_INVALID) return TOWN_RATING_INVALID;

	const Town *t = ::GetTown(town_id);
	if (!HasBit(t->have_ratings, company)) return TOWN_RATING_NONE;
	return max(TOWN_RATING_APPALLING, (TownRating)((t->ratings[company] / 200) + 3));
}

/* static */ int AITown::GetAllowedNoise(TownID town_id)
{
	if (!IsValidTown(town_id)) return -1;

	const Town *t = ::GetTown(town_id);
	if (_settings_game.economy.station_noise_level) {
		return t->MaxTownNoise() - t->noise_reached;
	}

	int num = 0;
	const Station *st;
	FOR_ALL_STATIONS(st) {
		if (st->town == t && st->facilities & FACIL_AIRPORT && st->airport_type != AT_OILRIG) num++;
	}
	return max(0, 2 - num);
}

/* static */ AITown::RoadLayout AITown::GetRoadLayout(TownID town_id)
{
	if (!IsValidTown(town_id)) return ROAD_LAYOUT_INVALID;

	return (AITown::RoadLayout)((TownLayout)::GetTown(town_id)->layout);
}