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Location: cpp/openttd-patchpack/source/src/ai/api/ai_types.hpp

peter1138
(svn r15389) -Feature: Add ability to select which base graphics set is used from the Game Options window. The change takes effect when the window is closed. This option can only be used from the intro menu, as reloading graphics during a game may cause issues.
/* $Id$ */

/** @file ai_types.hpp Defines all the types of the game, like VehicleID, .... */

#ifndef AI_TYPES_HPP
#define AI_TYPES_HPP

#include "../../core/overflowsafe_type.hpp"
#include "../../company_type.h"

/* Define all types here, so we don't have to include the whole _type.h maze */
typedef uint BridgeType;     //!< Internal name, not of any use for you.
typedef byte CargoID;        //!< The ID of a cargo.
class CommandCost;           //!< The cost of a command.
typedef uint16 EngineID;     //!< The ID of an engine.
typedef uint16 GroupID;      //!< The ID of a group.
typedef uint16 IndustryID;   //!< The ID of an industry.
typedef uint8 IndustryType;  //!< The ID of an industry-type.
typedef OverflowSafeInt64 Money; //!< Money, stored in a 32bit/64bit safe way. For AIs money is always in pounds.
typedef uint16 SignID;       //!< The ID of a sign.
typedef uint16 StationID;    //!< The ID of a station.
typedef uint16 StringID;     //!< The ID of a string.
typedef uint32 TileIndex;    //!< The ID of a tile (just named differently).
typedef uint16 TownID;       //!< The ID of a town.
typedef uint16 VehicleID;    //!< The ID of a vehicle.

/* Types we defined ourself, as the OpenTTD core doesn't have them (yet) */
typedef uint AIErrorType;    //!< The types of errors inside the NoAI framework.
typedef BridgeType BridgeID; //!< The ID of a bridge.
typedef uint16 SubsidyID;    //!< The ID of a subsidy.

#ifndef _SQUIRREL_H_
/* Life becomes easier when we can tell about a function it needs the VM, but
 *  without really including 'squirrel.h'. */
typedef struct SQVM *HSQUIRRELVM;  //!< Pointer to Squirrel Virtual Machine.
typedef int SQInteger;             //!< Squirrel Integer.
typedef struct SQObject HSQOBJECT; //!< Squirrel Object (fake declare)
#endif

#endif /* AI_TYPES_HPP */