Files @ r11049:6eb2c87ed64a
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Location: cpp/openttd-patchpack/source/src/ai/api/ai_vehicle.cpp

peter1138
(svn r15389) -Feature: Add ability to select which base graphics set is used from the Game Options window. The change takes effect when the window is closed. This option can only be used from the intro menu, as reloading graphics during a game may cause issues.
/* $Id$ */

/** @file ai_vehicle.cpp Implementation of AIVehicle. */

#include "ai_engine.hpp"
#include "ai_cargo.hpp"
#include "ai_gamesettings.hpp"
#include "ai_group.hpp"
#include "../ai_instance.hpp"
#include "../../company_func.h"
#include "../../aircraft.h"
#include "../../string_func.h"
#include "../../strings_func.h"
#include "../../command_func.h"
#include "../../roadveh.h"
#include "../../train.h"
#include "../../vehicle_func.h"
#include "table/strings.h"

/* static */ bool AIVehicle::IsValidVehicle(VehicleID vehicle_id)
{
	if (!::IsValidVehicleID(vehicle_id)) return false;
	const Vehicle *v = ::GetVehicle(vehicle_id);
	return v->owner == _current_company && (v->IsPrimaryVehicle() || (v->type == VEH_TRAIN && ::IsFreeWagon(v)));
}

/* static */ int32 AIVehicle::GetNumWagons(VehicleID vehicle_id)
{
	if (!IsValidVehicle(vehicle_id)) return -1;

	int num = 1;
	if (::GetVehicle(vehicle_id)->type == VEH_TRAIN) {
		const Vehicle *v = ::GetVehicle(vehicle_id);
		while ((v = GetNextUnit(v)) != NULL) num++;
	}

	return num;
}

/* static */ int AIVehicle::GetLength(VehicleID vehicle_id)
{
	if (!IsValidVehicle(vehicle_id)) return -1;

	const Vehicle *v = ::GetVehicle(vehicle_id);
	switch (v->type) {
		case VEH_ROAD: {
			uint total_length = 0;
			for (const Vehicle *u = v; u != NULL; u = u->Next()) {
				total_length += u->u.road.cached_veh_length;
			}
			return total_length;
		}
		case VEH_TRAIN: return v->u.rail.cached_total_length;
		default: return -1;
	}
}

/* static */ VehicleID AIVehicle::BuildVehicle(TileIndex depot, EngineID engine_id)
{
	EnforcePrecondition(INVALID_VEHICLE, AIEngine::IsValidEngine(engine_id));

	::VehicleType type = ::GetEngine(engine_id)->type;

	EnforcePreconditionCustomError(INVALID_VEHICLE, !AIGameSettings::IsDisabledVehicleType((AIVehicle::VehicleType)type), AIVehicle::ERR_VEHICLE_BUILD_DISABLED);

	if (!AIObject::DoCommand(depot, engine_id, 0, ::GetCmdBuildVeh(type), NULL, &AIInstance::DoCommandReturnVehicleID)) return INVALID_VEHICLE;

	/* In case of test-mode, we return VehicleID 0 */
	return 0;
}

/* static */ VehicleID AIVehicle::CloneVehicle(TileIndex depot, VehicleID vehicle_id, bool share_orders)
{
	EnforcePrecondition(false, IsValidVehicle(vehicle_id));

	if (!AIObject::DoCommand(depot, vehicle_id, share_orders, CMD_CLONE_VEHICLE, NULL, &AIInstance::DoCommandReturnVehicleID)) return INVALID_VEHICLE;

	/* In case of test-mode, we return VehicleID 0 */
	return 0;
}

/* static */ bool AIVehicle::MoveWagon(VehicleID source_vehicle_id, int source_wagon, bool move_attached_wagons, int dest_vehicle_id, int dest_wagon)
{
	EnforcePrecondition(false, IsValidVehicle(source_vehicle_id) && source_wagon < GetNumWagons(source_vehicle_id));
	EnforcePrecondition(false, dest_vehicle_id == -1 || (IsValidVehicle(dest_vehicle_id) && dest_wagon < GetNumWagons(dest_vehicle_id)));
	EnforcePrecondition(false, ::GetVehicle(source_vehicle_id)->type == VEH_TRAIN);
	EnforcePrecondition(false, dest_vehicle_id == -1 || ::GetVehicle(dest_vehicle_id)->type == VEH_TRAIN);

	const Vehicle *v = ::GetVehicle(source_vehicle_id);
	while (source_wagon-- > 0) v = GetNextUnit(v);
	const Vehicle *w = NULL;
	if (dest_vehicle_id != -1) {
		w = ::GetVehicle(dest_vehicle_id);
		while (dest_wagon-- > 0) w = GetNextUnit(w);
	}

	return AIObject::DoCommand(0, v->index | ((w == NULL ? INVALID_VEHICLE : w->index) << 16), move_attached_wagons ? 1 : 0, CMD_MOVE_RAIL_VEHICLE);
}

/* static */ int AIVehicle::GetRefitCapacity(VehicleID vehicle_id, CargoID cargo)
{
	if (!IsValidVehicle(vehicle_id)) return -1;
	if (!AICargo::IsValidCargo(cargo)) return -1;

	CommandCost res = ::DoCommand(0, vehicle_id, cargo, DC_QUERY_COST, GetCmdRefitVeh(::GetVehicle(vehicle_id)));
	return CmdSucceeded(res) ? _returned_refit_capacity : -1;
}

/* static */ bool AIVehicle::RefitVehicle(VehicleID vehicle_id, CargoID cargo)
{
	EnforcePrecondition(false, IsValidVehicle(vehicle_id) && AICargo::IsValidCargo(cargo));

	return AIObject::DoCommand(0, vehicle_id, cargo, GetCmdRefitVeh(::GetVehicle(vehicle_id)));
}


/* static */ bool AIVehicle::SellVehicle(VehicleID vehicle_id)
{
	EnforcePrecondition(false, IsValidVehicle(vehicle_id));

	const Vehicle *v = ::GetVehicle(vehicle_id);
	return AIObject::DoCommand(0, vehicle_id, v->type == VEH_TRAIN ? 1 : 0, GetCmdSellVeh(v));
}

/* static */ bool AIVehicle::SellWagon(VehicleID vehicle_id, int wagon, bool sell_attached_wagons)
{
	EnforcePrecondition(false, IsValidVehicle(vehicle_id) && wagon < GetNumWagons(vehicle_id));
	EnforcePrecondition(false, ::GetVehicle(vehicle_id)->type == VEH_TRAIN);

	const Vehicle *v = ::GetVehicle(vehicle_id);
	while (wagon-- > 0) v = GetNextUnit(v);

	return AIObject::DoCommand(0, v->index, sell_attached_wagons ? 1 : 0, CMD_SELL_RAIL_WAGON);
}

/* static */ bool AIVehicle::SendVehicleToDepot(VehicleID vehicle_id)
{
	EnforcePrecondition(false, IsValidVehicle(vehicle_id));

	return AIObject::DoCommand(0, vehicle_id, 0, GetCmdSendToDepot(::GetVehicle(vehicle_id)));
}

/* static */ bool AIVehicle::IsInDepot(VehicleID vehicle_id)
{
	if (!IsValidVehicle(vehicle_id)) return false;
	return ::GetVehicle(vehicle_id)->IsInDepot();
}

/* static */ bool AIVehicle::IsStoppedInDepot(VehicleID vehicle_id)
{
	if (!IsValidVehicle(vehicle_id)) return false;
	return ::GetVehicle(vehicle_id)->IsStoppedInDepot();
}

/* static */ bool AIVehicle::StartStopVehicle(VehicleID vehicle_id)
{
	EnforcePrecondition(false, IsValidVehicle(vehicle_id));

	return AIObject::DoCommand(0, vehicle_id, 0, CMD_START_STOP_VEHICLE);
}

/* static */ bool AIVehicle::SkipToVehicleOrder(VehicleID vehicle_id, AIOrder::OrderPosition order_position)
{
	order_position = AIOrder::ResolveOrderPosition(vehicle_id, order_position);

	EnforcePrecondition(false, AIOrder::IsValidVehicleOrder(vehicle_id, order_position));

	return AIObject::DoCommand(0, vehicle_id, order_position, CMD_SKIP_TO_ORDER);
}

/* static */ bool AIVehicle::ReverseVehicle(VehicleID vehicle_id)
{
	EnforcePrecondition(false, IsValidVehicle(vehicle_id));
	EnforcePrecondition(false, ::GetVehicle(vehicle_id)->type == VEH_ROAD || ::GetVehicle(vehicle_id)->type == VEH_TRAIN);

	switch (::GetVehicle(vehicle_id)->type) {
		case VEH_ROAD: return AIObject::DoCommand(0, vehicle_id, 0, CMD_TURN_ROADVEH);
		case VEH_TRAIN: return AIObject::DoCommand(0, vehicle_id, 0, CMD_REVERSE_TRAIN_DIRECTION);
		default: NOT_REACHED();
	}
}

/* static */ bool AIVehicle::SetName(VehicleID vehicle_id, const char *name)
{
	EnforcePrecondition(false, IsValidVehicle(vehicle_id));
	EnforcePrecondition(false, !::StrEmpty(name));
	EnforcePreconditionCustomError(false, ::strlen(name) < MAX_LENGTH_VEHICLE_NAME_BYTES, AIError::ERR_PRECONDITION_STRING_TOO_LONG);

	return AIObject::DoCommand(0, vehicle_id, 0, CMD_RENAME_VEHICLE, name);
}

/* static */ TileIndex AIVehicle::GetLocation(VehicleID vehicle_id)
{
	if (!IsValidVehicle(vehicle_id)) return INVALID_TILE;

	const Vehicle *v = ::GetVehicle(vehicle_id);
	if (v->type == VEH_AIRCRAFT) {
		uint x = Clamp(v->x_pos / TILE_SIZE, 0, ::MapSizeX() - 2);
		uint y = Clamp(v->y_pos / TILE_SIZE, 0, ::MapSizeY() - 2);
		return ::TileXY(x, y);
	}

	return v->tile;
}

/* static */ EngineID AIVehicle::GetEngineType(VehicleID vehicle_id)
{
	if (!IsValidVehicle(vehicle_id)) return INVALID_ENGINE;

	return ::GetVehicle(vehicle_id)->engine_type;
}

/* static */ EngineID AIVehicle::GetWagonEngineType(VehicleID vehicle_id, int wagon)
{
	if (!IsValidVehicle(vehicle_id)) return INVALID_ENGINE;
	if (wagon >= GetNumWagons(vehicle_id)) return INVALID_ENGINE;

	const Vehicle *v = ::GetVehicle(vehicle_id);
	if (v->type == VEH_TRAIN) {
		while (wagon-- > 0) v = GetNextUnit(v);
	}
	return v->engine_type;
}

/* static */ int32 AIVehicle::GetUnitNumber(VehicleID vehicle_id)
{
	if (!IsValidVehicle(vehicle_id)) return -1;

	return ::GetVehicle(vehicle_id)->unitnumber;
}

/* static */ char *AIVehicle::GetName(VehicleID vehicle_id)
{
	if (!IsValidVehicle(vehicle_id)) return NULL;

	static const int len = 64;
	char *vehicle_name = MallocT<char>(len);

	::SetDParam(0, vehicle_id);
	::GetString(vehicle_name, STR_VEHICLE_NAME, &vehicle_name[len - 1]);
	return vehicle_name;
}

/* static */ int32 AIVehicle::GetAge(VehicleID vehicle_id)
{
	if (!IsValidVehicle(vehicle_id)) return -1;

	return ::GetVehicle(vehicle_id)->age;
}

/* static */ int32 AIVehicle::GetWagonAge(VehicleID vehicle_id, int wagon)
{
	if (!IsValidVehicle(vehicle_id)) return -1;
	if (wagon >= GetNumWagons(vehicle_id)) return -1;

	const Vehicle *v = ::GetVehicle(vehicle_id);
	if (v->type == VEH_TRAIN) {
		while (wagon-- > 0) v = GetNextUnit(v);
	}
	return v->age;
}

/* static */ int32 AIVehicle::GetMaxAge(VehicleID vehicle_id)
{
	if (!IsValidVehicle(vehicle_id)) return -1;

	return ::GetVehicle(vehicle_id)->max_age;
}

/* static */ int32 AIVehicle::GetAgeLeft(VehicleID vehicle_id)
{
	if (!IsValidVehicle(vehicle_id)) return -1;

	return ::GetVehicle(vehicle_id)->max_age - ::GetVehicle(vehicle_id)->age;
}

/* static */ int32 AIVehicle::GetCurrentSpeed(VehicleID vehicle_id)
{
	if (!IsValidVehicle(vehicle_id)) return -1;

	return ::GetVehicle(vehicle_id)->GetDisplaySpeed(); // km-ish/h
}

/* static */ AIVehicle::VehicleState AIVehicle::GetState(VehicleID vehicle_id)
{
	if (!IsValidVehicle(vehicle_id)) return AIVehicle::VS_INVALID;

	const Vehicle *v = ::GetVehicle(vehicle_id);
	byte vehstatus = v->vehstatus;

	if (vehstatus & ::VS_CRASHED) return AIVehicle::VS_CRASHED;
	if (v->breakdown_ctr != 0) return AIVehicle::VS_BROKEN;
	if (v->IsStoppedInDepot()) return AIVehicle::VS_IN_DEPOT;
	if (vehstatus & ::VS_STOPPED) return AIVehicle::VS_STOPPED;
	if (v->current_order.IsType(OT_LOADING)) return AIVehicle::VS_AT_STATION;
	return AIVehicle::VS_RUNNING;
}

/* static */ Money AIVehicle::GetRunningCost(VehicleID vehicle_id)
{
	if (!IsValidVehicle(vehicle_id)) return -1;

	return ::GetVehicle(vehicle_id)->GetRunningCost() >> 8;
}

/* static */ Money AIVehicle::GetProfitThisYear(VehicleID vehicle_id)
{
	if (!IsValidVehicle(vehicle_id)) return -1;

	return ::GetVehicle(vehicle_id)->GetDisplayProfitThisYear();
}

/* static */ Money AIVehicle::GetProfitLastYear(VehicleID vehicle_id)
{
	if (!IsValidVehicle(vehicle_id)) return -1;

	return ::GetVehicle(vehicle_id)->GetDisplayProfitLastYear();
}

/* static */ Money AIVehicle::GetCurrentValue(VehicleID vehicle_id)
{
	if (!IsValidVehicle(vehicle_id)) return -1;

	return ::GetVehicle(vehicle_id)->value;
}

/* static */ AIVehicle::VehicleType AIVehicle::GetVehicleType(VehicleID vehicle_id)
{
	if (!IsValidVehicle(vehicle_id)) return VT_INVALID;

	switch (::GetVehicle(vehicle_id)->type) {
		case VEH_ROAD:     return VT_ROAD;
		case VEH_TRAIN:    return VT_RAIL;
		case VEH_SHIP:     return VT_WATER;
		case VEH_AIRCRAFT: return VT_AIR;
		default:           return VT_INVALID;
	}
}

/* static */ AIRoad::RoadType AIVehicle::GetRoadType(VehicleID vehicle_id)
{
	if (!IsValidVehicle(vehicle_id)) return AIRoad::ROADTYPE_INVALID;
	if (GetVehicleType(vehicle_id) != VT_ROAD) return AIRoad::ROADTYPE_INVALID;

	return (AIRoad::RoadType)::GetVehicle(vehicle_id)->u.road.roadtype;
}

/* static */ int32 AIVehicle::GetCapacity(VehicleID vehicle_id, CargoID cargo)
{
	if (!IsValidVehicle(vehicle_id)) return -1;
	if (!AICargo::IsValidCargo(cargo)) return -1;

	uint32 amount = 0;
	for (const Vehicle *v = ::GetVehicle(vehicle_id); v != NULL; v = v->Next()) {
		if (v->cargo_type == cargo) amount += v->cargo_cap;
	}

	return amount;
}

/* static */ int32 AIVehicle::GetCargoLoad(VehicleID vehicle_id, CargoID cargo)
{
	if (!IsValidVehicle(vehicle_id)) return -1;
	if (!AICargo::IsValidCargo(cargo)) return -1;

	uint32 amount = 0;
	for (const Vehicle *v = ::GetVehicle(vehicle_id); v != NULL; v = v->Next()) {
		if (v->cargo_type == cargo) amount += v->cargo.Count();
	}

	return amount;
}

/* static */ GroupID AIVehicle::GetGroupID(VehicleID vehicle_id)
{
	if (!IsValidVehicle(vehicle_id)) return AIGroup::GROUP_INVALID;

	return ::GetVehicle(vehicle_id)->group_id;
}

/* static */ bool AIVehicle::IsArticulated(VehicleID vehicle_id)
{
	if (!IsValidVehicle(vehicle_id)) return false;
	if (GetVehicleType(vehicle_id) != VT_ROAD && GetVehicleType(vehicle_id) != VT_RAIL) return false;

	const Vehicle *v = ::GetVehicle(vehicle_id);
	switch (v->type) {
		case VEH_ROAD: return RoadVehHasArticPart(v);
		case VEH_TRAIN: return EngineHasArticPart(v);
		default: NOT_REACHED();
	}
}

/* static */ bool AIVehicle::HasSharedOrders(VehicleID vehicle_id)
{
	if (!IsValidVehicle(vehicle_id)) return false;

	Vehicle *v = ::GetVehicle(vehicle_id);
	return v->orders.list != NULL && v->orders.list->GetNumVehicles() > 1;
}