Files @ r11049:6eb2c87ed64a
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Location: cpp/openttd-patchpack/source/src/company_base.h

peter1138
(svn r15389) -Feature: Add ability to select which base graphics set is used from the Game Options window. The change takes effect when the window is closed. This option can only be used from the intro menu, as reloading graphics during a game may cause issues.
/* $Id$ */

/** @file company_base.h Definition of stuff that is very close to a company, like the company struct itself. */

#ifndef COMPANY_BASE_H
#define COMPANY_BASE_H

#include "company_type.h"
#include "oldpool.h"
#include "road_type.h"
#include "rail_type.h"
#include "date_type.h"
#include "engine_type.h"
#include "livery.h"
#include "autoreplace_type.h"
#include "economy_type.h"
#include "tile_type.h"

struct CompanyEconomyEntry {
	Money income;
	Money expenses;
	int32 delivered_cargo;
	int32 performance_history; ///< company score (scale 0-1000)
	Money company_value;
};

/* The third parameter and the number after >> MUST be the same,
 * otherwise more (or less) companies will be allowed to be
 * created than what MAX_COMPANIES specifies!
 */
DECLARE_OLD_POOL(Company, Company, 1, (MAX_COMPANIES + 1) >> 1)

struct Company : PoolItem<Company, CompanyByte, &_Company_pool> {
	Company(uint16 name_1 = 0, bool is_ai = false);
	~Company();

	uint32 name_2;
	uint16 name_1;
	char *name;

	uint16 president_name_1;
	uint32 president_name_2;
	char *president_name;

	CompanyManagerFace face;

	Money money;
	byte money_fraction;
	Money current_loan;

	byte colour;
	Livery livery[LS_END];
	RailTypes avail_railtypes;
	RoadTypes avail_roadtypes;
	byte block_preview;

	uint32 cargo_types; ///< which cargo types were transported the last year

	TileIndex location_of_HQ; ///< northern tile of HQ ; INVALID_TILE when there is none
	TileIndex last_build_coordinate;

	OwnerByte share_owners[4];

	Year inaugurated_year;
	byte num_valid_stat_ent;

	byte quarters_of_bankrupcy;
	CompanyMask bankrupt_asked; ///< which companies were asked about buying it?
	int16 bankrupt_timeout;
	Money bankrupt_value;

	bool is_ai;

	class AIInstance *ai_instance;
	class AIInfo *ai_info;

	Money yearly_expenses[3][EXPENSES_END];
	CompanyEconomyEntry cur_economy;
	CompanyEconomyEntry old_economy[24];
	EngineRenewList engine_renew_list; ///< Defined later
	bool engine_renew;
	bool renew_keep_length;
	int16 engine_renew_months;
	uint32 engine_renew_money;
	uint16 *num_engines; ///< caches the number of engines of each type the company owns (no need to save this)

	inline bool IsValid() const { return this->name_1 != 0; }
};

static inline bool IsValidCompanyID(CompanyID company)
{
	return company < MAX_COMPANIES && (uint)company < GetCompanyPoolSize() && GetCompany(company)->IsValid();
}

#define FOR_ALL_COMPANIES_FROM(d, start) for (d = GetCompany(start); d != NULL; d = (d->index + 1U < GetCompanyPoolSize()) ? GetCompany(d->index + 1U) : NULL) if (d->IsValid())
#define FOR_ALL_COMPANIES(d) FOR_ALL_COMPANIES_FROM(d, 0)

static inline byte ActiveCompanyCount()
{
	const Company *c;
	byte count = 0;

	FOR_ALL_COMPANIES(c) count++;

	return count;
}

Money CalculateCompanyValue(const Company *c);

#endif /* COMPANY_BASE_H */