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Location: cpp/openttd-patchpack/source/src/core/alloc_func.hpp

peter1138
(svn r15389) -Feature: Add ability to select which base graphics set is used from the Game Options window. The change takes effect when the window is closed. This option can only be used from the intro menu, as reloading graphics during a game may cause issues.
/* $Id$ */

/** @file alloc_func.hpp Functions related to the allocation of memory */

#ifndef ALLOC_FUNC_HPP
#define ALLOC_FUNC_HPP

/**
 * Functions to exit badly with an error message.
 * It has to be linked so the error messages are not
 * duplicated in each object file making the final
 * binary needlessly large.
 */
void NORETURN MallocError(size_t size);
void NORETURN ReallocError(size_t size);

/**
 * Simplified allocation function that allocates the specified number of
 * elements of the given type. It also explicitly casts it to the requested
 * type.
 * @note throws an error when there is no memory anymore.
 * @note the memory contains garbage data (i.e. possibly non-zero values).
 * @param T the type of the variable(s) to allocation.
 * @param num_elements the number of elements to allocate of the given type.
 * @return NULL when num_elements == 0, non-NULL otherwise.
 */
template <typename T>
static FORCEINLINE T *MallocT(size_t num_elements)
{
	/*
	 * MorphOS cannot handle 0 elements allocations, or rather that always
	 * returns NULL. So we do that for *all* allocations, thus causing it
	 * to behave the same on all OSes.
	 */
	if (num_elements == 0) return NULL;

	T *t_ptr = (T*)malloc(num_elements * sizeof(T));
	if (t_ptr == NULL) MallocError(num_elements * sizeof(T));
	return t_ptr;
}

/**
 * Simplified allocation function that allocates the specified number of
 * elements of the given type. It also explicitly casts it to the requested
 * type.
 * @note throws an error when there is no memory anymore.
 * @note the memory contains all zero values.
 * @param T the type of the variable(s) to allocation.
 * @param num_elements the number of elements to allocate of the given type.
 * @return NULL when num_elements == 0, non-NULL otherwise.
 */
template <typename T>
static FORCEINLINE T *CallocT(size_t num_elements)
{
	/*
	 * MorphOS cannot handle 0 elements allocations, or rather that always
	 * returns NULL. So we do that for *all* allocations, thus causing it
	 * to behave the same on all OSes.
	 */
	if (num_elements == 0) return NULL;

	T *t_ptr = (T*)calloc(num_elements, sizeof(T));
	if (t_ptr == NULL) MallocError(num_elements * sizeof(T));
	return t_ptr;
}

/**
 * Simplified reallocation function that allocates the specified number of
 * elements of the given type. It also explicitly casts it to the requested
 * type. It extends/shrinks the memory allocation given in t_ptr.
 * @note throws an error when there is no memory anymore.
 * @note the pointer to the data may change, but the data will remain valid.
 * @param T the type of the variable(s) to allocation.
 * @param t_ptr the previous allocation to extend/shrink.
 * @param num_elements the number of elements to allocate of the given type.
 * @return NULL when num_elements == 0, non-NULL otherwise.
 */
template <typename T>
static FORCEINLINE T *ReallocT(T *t_ptr, size_t num_elements)
{
	/*
	 * MorphOS cannot handle 0 elements allocations, or rather that always
	 * returns NULL. So we do that for *all* allocations, thus causing it
	 * to behave the same on all OSes.
	 */
	if (num_elements == 0) {
		free(t_ptr);
		return NULL;
	}

	t_ptr = (T*)realloc(t_ptr, num_elements * sizeof(T));
	if (t_ptr == NULL) ReallocError(num_elements * sizeof(T));
	return t_ptr;
}

/** alloca() has to be called in the parent function, so define AllocaM() as a macro */
#define AllocaM(T, num_elements) ((T*)alloca((num_elements) * sizeof(T)))

#endif /* ALLOC_FUNC_HPP */