Files @ r11049:6eb2c87ed64a
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Location: cpp/openttd-patchpack/source/src/core/alloc_type.hpp

peter1138
(svn r15389) -Feature: Add ability to select which base graphics set is used from the Game Options window. The change takes effect when the window is closed. This option can only be used from the intro menu, as reloading graphics during a game may cause issues.
/* $Id$ */

/** @file alloc_type.hpp Helper types related to the allocation of memory */

#ifndef ALLOC_TYPE_HPP
#define ALLOC_TYPE_HPP

#include "alloc_func.hpp"

/**
 * A small 'wrapper' for allocations that can be done on most OSes on the
 * stack, but are just too large to fit in the stack on devices with a small
 * stack such as the NDS.
 * So when it is possible a stack allocation is made, otherwise a heap
 * allocation is made and this is freed once the struct goes out of scope.
 * @param T      the type to make the allocation for
 * @param length the amount of items to allocate
 */
template <typename T, size_t length>
struct SmallStackSafeStackAlloc {
#if !defined(__NDS__)
	/** Storing the data on the stack */
	T data[length];
#else
	/** Storing it on the heap */
	T *data;
	/** The length (in elements) of data in this allocator. */
	size_t len;

	/** Allocating the memory */
	SmallStackSafeStackAlloc() : data(MallocT<T>(length)), len(length) {}

	/** And freeing when it goes out of scope */
	~SmallStackSafeStackAlloc()
	{
		free(data);
	}
#endif

	/**
	 * Gets a pointer to the data stored in this wrapper.
	 * @return the pointer.
	 */
	FORCEINLINE operator T *()
	{
		return data;
	}

	/**
	 * Gets a pointer to the data stored in this wrapper.
	 * @return the pointer.
	 */
	FORCEINLINE T *operator -> ()
	{
		return data;
	}

	/**
	 * Gets a pointer to the last data element stored in this wrapper.
	 * @note needed because endof does not work properly for pointers.
	 * @return the 'endof' pointer.
	 */
	FORCEINLINE T *EndOf()
	{
#if !defined(__NDS__)
		return endof(data);
#else
		return &data[len];
#endif
	}
};

/**
 * Base class that provides memory initialization on dynamically created objects.
 * All allocated memory will be zeroed.
 */
class ZeroedMemoryAllocator
{
public:
	ZeroedMemoryAllocator() {}
	virtual ~ZeroedMemoryAllocator() {}

	/**
	 * Memory allocator for a single class instance.
	 * @param size the amount of bytes to allocate.
	 * @return the given amounts of bytes zeroed.
	 */
	FORCEINLINE void *operator new(size_t size) { return CallocT<byte>(size); }

	/**
	 * Memory allocator for an array of class instances.
	 * @param size the amount of bytes to allocate.
	 * @return the given amounts of bytes zeroed.
	 */
	FORCEINLINE void *operator new[](size_t size) { return CallocT<byte>(size); }

	/**
	 * Memory release for a single class instance.
	 * @param ptr  the memory to free.
	 * @param size the amount of allocated memory (unused).
	 *
	 * @warning The value of the \a size parameter can only be trusted for
	 *          classes that have their own (virtual) destructor method.
	 */
	FORCEINLINE void operator delete(void *ptr, size_t size) { free(ptr); }

	/**
	 * Memory release for an array of class instances.
	 * @param ptr  the memory to free.
	 * @param size the amount of allocated memory (unused).
	 *
	 * @warning The value of the \a size parameter can only be trusted for
	 *          classes that have their own (virtual) destructor method.
	 */
	FORCEINLINE void operator delete[](void *ptr, size_t size) { free(ptr); }
};

#endif /* ALLOC_TYPE_HPP */