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Location: cpp/openttd-patchpack/source/src/core/sort_func.hpp

peter1138
(svn r15389) -Feature: Add ability to select which base graphics set is used from the Game Options window. The change takes effect when the window is closed. This option can only be used from the intro menu, as reloading graphics during a game may cause issues.
/* $Id$ */

/** @file sort_func.hpp Functions related to sorting operations. */

#ifndef SORT_FUNC_HPP
#define SORT_FUNC_HPP

#include <stdlib.h>
#include "math_func.hpp"
#include "mem_func.hpp"

/**
 * Type safe qsort()
 *
 * @todo replace the normal qsort with this one
 * @note Use this sort for irregular sorted data.
 *
 * @param base Pointer to the first element of the array to be sorted.
 * @param num Number of elements in the array pointed by base.
 * @param comparator Function that compares two elements.
 * @param desc Sort descending.
 */
template <typename T>
static FORCEINLINE void QSortT(T *base, uint num, int (CDECL *comparator)(const T*, const T*), bool desc = false)
{
	if (num < 2) return;

	qsort(base, num, sizeof(T), (int (CDECL *)(const void *, const void *))comparator);

	if (desc) MemReverseT(base, num);
}

/**
 * Type safe Gnome Sort.
 *
 * This is a slightly modifyied Gnome search. The basic
 * Gnome search trys to sort already sorted list parts.
 * The modification skips these.
 *
 * @note Use this sort for presorted / regular sorted data.
 *
 * @param base Pointer to the first element of the array to be sorted.
 * @param num Number of elements in the array pointed by base.
 * @param comparator Function that compares two elements.
 * @param desc Sort descending.
 */
template <typename T>
static inline void GSortT(T *base, uint num, int (CDECL *comparator)(const T*, const T*), bool desc = false)
{
	if (num < 2) return;

	assert(base != NULL);
	assert(comparator != NULL);

	T *a = base;
	T *b = base + 1;
	uint offset = 0;

	while (num > 1) {
		const int diff = comparator(a, b);
		if ((!desc && diff <= 0) || (desc && diff >= 0)) {
			if (offset != 0) {
				/* Jump back to the last direction switch point */
				a += offset;
				b += offset;
				offset = 0;
				continue;
			}

			a++;
			b++;
			num--;
		} else {
			Swap(*a, *b);

			if (a == base) continue;

			a--;
			b--;
			offset++;
		}
	}
}

#endif /* SORT_FUNC_HPP */