Files @ r11049:6eb2c87ed64a
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Location: cpp/openttd-patchpack/source/src/network/core/packet.h

peter1138
(svn r15389) -Feature: Add ability to select which base graphics set is used from the Game Options window. The change takes effect when the window is closed. This option can only be used from the intro menu, as reloading graphics during a game may cause issues.
/* $Id$ */

/**
 * @file packet.h Basic functions to create, fill and read packets.
 */

#ifndef NETWORK_CORE_PACKET_H
#define NETWORK_CORE_PACKET_H

#ifdef ENABLE_NETWORK

#include "config.h"
#include "core.h"

typedef uint16 PacketSize; ///< Size of the whole packet.
typedef uint8  PacketType; ///< Identifier for the packet

/**
 * Internal entity of a packet. As everything is sent as a packet,
 * all network communication will need to call the functions that
 * populate the packet.
 * Every packet can be at most SEND_MTU bytes. Overflowing this
 * limit will give an assertion when sending (i.e. writing) the
 * packet. Reading past the size of the packet when receiving
 * will return all 0 values and "" in case of the string.
 */
struct Packet {
	/** The next packet. Used for queueing packets before sending. */
	Packet *next;
	/** The size of the whole packet for received packets. For packets
	 * that will be sent, the value is filled in just before the
	 * actual transmission. */
	PacketSize size;
	/** The current read/write position in the packet */
	PacketSize pos;
	/** The buffer of this packet */
	byte buffer[SEND_MTU];
private:
	NetworkSocketHandler *cs;

public:
	Packet(NetworkSocketHandler *cs);
	Packet(PacketType type);

	/* Sending/writing of packets */
	void PrepareToSend();

	void Send_bool  (bool   data);
	void Send_uint8 (uint8  data);
	void Send_uint16(uint16 data);
	void Send_uint32(uint32 data);
	void Send_uint64(uint64 data);
	void Send_string(const char *data);

	/* Reading/receiving of packets */
	void ReadRawPacketSize();
	void PrepareToRead();

	bool   CanReadFromPacket (uint bytes_to_read);
	bool   Recv_bool  ();
	uint8  Recv_uint8 ();
	uint16 Recv_uint16();
	uint32 Recv_uint32();
	uint64 Recv_uint64();
	void   Recv_string(char *buffer, size_t size, bool allow_newlines = false);
};

Packet *NetworkSend_Init(PacketType type);

#endif /* ENABLE_NETWORK */

#endif /* NETWORK_CORE_PACKET_H */