Files @ r11049:6eb2c87ed64a
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Location: cpp/openttd-patchpack/source/src/road_map.cpp

peter1138
(svn r15389) -Feature: Add ability to select which base graphics set is used from the Game Options window. The change takes effect when the window is closed. This option can only be used from the intro menu, as reloading graphics during a game may cause issues.
/* $Id$ */

/** @file road_map.cpp Complex road accessors. */

#include "stdafx.h"
#include "station_map.h"
#include "tunnelbridge_map.h"


RoadBits GetAnyRoadBits(TileIndex tile, RoadType rt, bool straight_tunnel_bridge_entrance)
{
	if (!HasTileRoadType(tile, rt)) return ROAD_NONE;

	switch (GetTileType(tile)) {
		case MP_ROAD:
			switch (GetRoadTileType(tile)) {
				default:
				case ROAD_TILE_NORMAL:   return GetRoadBits(tile, rt);
				case ROAD_TILE_CROSSING: return GetCrossingRoadBits(tile);
				case ROAD_TILE_DEPOT:    return DiagDirToRoadBits(GetRoadDepotDirection(tile));
			}

		case MP_STATION:
			if (!IsRoadStopTile(tile)) return ROAD_NONE;
			if (IsDriveThroughStopTile(tile)) return (GetRoadStopDir(tile) == DIAGDIR_NE) ? ROAD_X : ROAD_Y;
			return DiagDirToRoadBits(GetRoadStopDir(tile));

		case MP_TUNNELBRIDGE:
			if (GetTunnelBridgeTransportType(tile) != TRANSPORT_ROAD) return ROAD_NONE;
			return straight_tunnel_bridge_entrance ?
					AxisToRoadBits(DiagDirToAxis(GetTunnelBridgeDirection(tile))) :
					DiagDirToRoadBits(ReverseDiagDir(GetTunnelBridgeDirection(tile)));

		default: return ROAD_NONE;
	}
}


TrackBits GetAnyRoadTrackBits(TileIndex tile, RoadType rt)
{
	/* Don't allow local authorities to build roads through road depots or road stops. */
	if (IsRoadDepotTile(tile) || (IsTileType(tile, MP_STATION) && !IsDriveThroughStopTile(tile)) || !HasTileRoadType(tile, rt)) {
		return TRACK_BIT_NONE;
	}

	return TrackStatusToTrackBits(GetTileTrackStatus(tile, TRANSPORT_ROAD, RoadTypeToRoadTypes(rt)));
}