Files @ r11049:6eb2c87ed64a
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Location: cpp/openttd-patchpack/source/src/signs.cpp

peter1138
(svn r15389) -Feature: Add ability to select which base graphics set is used from the Game Options window. The change takes effect when the window is closed. This option can only be used from the intro menu, as reloading graphics during a game may cause issues.
/* $Id$ */

/** @file signs.cpp Handling of signs. */

#include "stdafx.h"
#include "landscape.h"
#include "company_func.h"
#include "signs_base.h"
#include "signs_func.h"
#include "command_func.h"
#include "strings_func.h"
#include "viewport_func.h"
#include "tilehighlight_func.h"
#include "zoom_func.h"
#include "functions.h"
#include "window_func.h"
#include "map_func.h"
#include "string_func.h"
#include "oldpool_func.h"

#include "table/strings.h"

SignID _new_sign_id;

/* Initialize the sign-pool */
DEFINE_OLD_POOL_GENERIC(Sign, Sign)

Sign::Sign(Owner owner)
{
	this->owner = owner;
}

Sign::~Sign()
{
	free(this->name);

	if (CleaningPool()) return;

	DeleteRenameSignWindow(this->index);
	this->owner = INVALID_OWNER;
}

/**
 *
 * Update the coordinate of one sign
 * @param si Pointer to the Sign
 *
 */
static void UpdateSignVirtCoords(Sign *si)
{
	Point pt = RemapCoords(si->x, si->y, si->z);
	SetDParam(0, si->index);
	UpdateViewportSignPos(&si->sign, pt.x, pt.y - 6, STR_2806);
}

/** Update the coordinates of all signs */
void UpdateAllSignVirtCoords()
{
	Sign *si;

	FOR_ALL_SIGNS(si) UpdateSignVirtCoords(si);
}

/**
 * Marks the region of a sign as dirty.
 *
 * This function marks the sign in all viewports as dirty for repaint.
 *
 * @param si Pointer to the Sign
 * @ingroup dirty
 */
static void MarkSignDirty(Sign *si)
{
	/* We use ZOOM_LVL_MAX here, as every viewport can have an other zoom,
		*  and there is no way for us to know which is the biggest. So make the
		*  biggest area dirty, and we are safe for sure. */
	MarkAllViewportsDirty(
		si->sign.left - 6,
		si->sign.top  - 3,
		si->sign.left + ScaleByZoom(si->sign.width_1 + 12, ZOOM_LVL_MAX),
		si->sign.top  + ScaleByZoom(12, ZOOM_LVL_MAX));
}

/**
 * Place a sign at the given coordinates. Ownership of sign has
 * no effect whatsoever except for the colour the sign gets for easy recognition,
 * but everybody is able to rename/remove it.
 * @param tile tile to place sign at
 * @param flags type of operation
 * @param p1 unused
 * @param p2 unused
 */
CommandCost CmdPlaceSign(TileIndex tile, uint32 flags, uint32 p1, uint32 p2, const char *text)
{
	/* Try to locate a new sign */
	if (!Sign::CanAllocateItem()) return_cmd_error(STR_2808_TOO_MANY_SIGNS);

	/* Check sign text length if any */
	if (!StrEmpty(text) && strlen(text) >= MAX_LENGTH_SIGN_NAME_BYTES) return CMD_ERROR;

	/* When we execute, really make the sign */
	if (flags & DC_EXEC) {
		Sign *si = new Sign(_current_company);
		int x = TileX(tile) * TILE_SIZE;
		int y = TileY(tile) * TILE_SIZE;

		si->x = x;
		si->y = y;
		si->z = GetSlopeZ(x, y);
		if (!StrEmpty(text)) {
			si->name = strdup(text);
		}
		UpdateSignVirtCoords(si);
		MarkSignDirty(si);
		InvalidateWindowData(WC_SIGN_LIST, 0, 0);
		_new_sign_id = si->index;
	}

	return CommandCost();
}

/** Rename a sign. If the new name of the sign is empty, we assume
 * the user wanted to delete it. So delete it. Ownership of signs
 * has no meaning/effect whatsoever except for eyecandy
 * @param tile unused
 * @param flags type of operation
 * @param p1 index of the sign to be renamed/removed
 * @param p2 unused
 * @return 0 if succesfull, otherwise CMD_ERROR
 */
CommandCost CmdRenameSign(TileIndex tile, uint32 flags, uint32 p1, uint32 p2, const char *text)
{
	if (!IsValidSignID(p1)) return CMD_ERROR;

	/* Rename the signs when empty, otherwise remove it */
	if (!StrEmpty(text)) {
		if (strlen(text) >= MAX_LENGTH_SIGN_NAME_BYTES) return CMD_ERROR;

		if (flags & DC_EXEC) {
			Sign *si = GetSign(p1);

			/* Delete the old name */
			free(si->name);
			/* Assign the new one */
			si->name = strdup(text);
			si->owner = _current_company;

			/* Update; mark sign dirty twice, because it can either becom longer, or shorter */
			MarkSignDirty(si);
			UpdateSignVirtCoords(si);
			MarkSignDirty(si);
			InvalidateWindowData(WC_SIGN_LIST, 0, 1);
		}
	} else { // Delete sign
		if (flags & DC_EXEC) {
			Sign *si = GetSign(p1);

			MarkSignDirty(si);
			delete si;

			InvalidateWindowData(WC_SIGN_LIST, 0, 0);
		}
	}

	return CommandCost();
}

/**
 * Callback function that is called after a sign is placed
 * @param success of the operation
 * @param tile unused
 * @param p1 unused
 * @param p2 unused
 */
void CcPlaceSign(bool success, TileIndex tile, uint32 p1, uint32 p2)
{
	if (success) {
		ShowRenameSignWindow(GetSign(_new_sign_id));
		ResetObjectToPlace();
	}
}

/**
 *
 * PlaceProc function, called when someone pressed the button if the
 *  sign-tool is selected
 * @param tile on which to place the sign
 */
void PlaceProc_Sign(TileIndex tile)
{
	DoCommandP(tile, 0, 0, CMD_PLACE_SIGN | CMD_MSG(STR_2809_CAN_T_PLACE_SIGN_HERE), CcPlaceSign);
}

/**
 *
 * Initialize the signs
 *
 */
void InitializeSigns()
{
	_Sign_pool.CleanPool();
	_Sign_pool.AddBlockToPool();
}