Files @ r11049:6eb2c87ed64a
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Location: cpp/openttd-patchpack/source/src/tilehighlight_type.h

peter1138
(svn r15389) -Feature: Add ability to select which base graphics set is used from the Game Options window. The change takes effect when the window is closed. This option can only be used from the intro menu, as reloading graphics during a game may cause issues.
/* $Id$ */

/** @file tilehighlight_type.h Types related to highlighting tiles. */

#ifndef TILEHIGHLIGHT_TYPE_H
#define TILEHIGHLIGHT_TYPE_H

#include "core/geometry_type.hpp"
#include "zoom_type.h"
#include "window_type.h"
#include "tile_type.h"

/** Viewport highlight mode (for highlighting tiles below cursor) */
enum ViewportHighlightMode {
	VHM_NONE    = 0, ///< default
	VHM_RECT    = 1, ///< rectangle (stations, depots, ...)
	VHM_POINT   = 2, ///< point (lower land, raise land, level land, ...)
	VHM_SPECIAL = 3, ///< special mode used for highlighting while dragging (and for tunnels/docks)
	VHM_DRAG    = 4, ///< dragging items in the depot windows
	VHM_RAIL    = 5, ///< rail pieces
};

/** Highlighting draw styles */
enum HighLightStyle {
	HT_NONE   = 0x00,
	HT_RECT   = 0x80,
	HT_POINT  = 0x40,
	HT_LINE   = 0x20,    ///< used for autorail highlighting (longer streches)
	                     ///< (uses lower bits to indicate direction)
	HT_RAIL   = 0x10,    ///< autorail (one piece)
	                     ///< (uses lower bits to indicate direction)
	HT_DRAG_MASK = 0xF0, ///< masks the drag-type

	/* lower bits (used with HT_LINE and HT_RAIL):
	 * (see ASCII art in autorail.h for a visual interpretation) */
	HT_DIR_X  = 0,    ///< X direction
	HT_DIR_Y  = 1,    ///< Y direction
	HT_DIR_HU = 2,    ///< horizontal upper
	HT_DIR_HL = 3,    ///< horizontal lower
	HT_DIR_VL = 4,    ///< vertical left
	HT_DIR_VR = 5,    ///< vertical right
	HT_DIR_MASK = 0x7 ///< masks the drag-direction
};
DECLARE_ENUM_AS_BIT_SET(HighLightStyle);


struct TileHighlightData {
	Point size;
	Point outersize;
	Point pos;
	Point offs;

	Point new_pos;
	Point new_size;
	Point new_outersize;

	Point selend, selstart;

	byte dirty;
	byte sizelimit;

	byte drawstyle;      // lower bits 0-3 are reserved for detailed highlight information information
	byte new_drawstyle;  // only used in UpdateTileSelection() to as a buffer to compare if there was a change between old and new
	byte next_drawstyle; // queued, but not yet drawn style

	ViewportHighlightMode place_mode;
	bool make_square_red;
	WindowClass window_class;
	WindowNumber window_number;

	ViewportPlaceMethod select_method;
	ViewportDragDropSelectionProcess select_proc;

	bool lock_pos;  //< If position changes are taken, or not
	bool lock_size; //< If size changes are taken, or not

	TileIndex redsq;
};

#endif /* TILEHIGHLIGHT_TYPE_H */