Files @ r11049:6eb2c87ed64a
Branch filter:

Location: cpp/openttd-patchpack/source/src/tree_gui.cpp

peter1138
(svn r15389) -Feature: Add ability to select which base graphics set is used from the Game Options window. The change takes effect when the window is closed. This option can only be used from the intro menu, as reloading graphics during a game may cause issues.
/* $Id$ */

/** @file tree_gui.cpp GUIs for building trees. */

#include "stdafx.h"
#include "openttd.h"
#include "window_gui.h"
#include "gfx_func.h"
#include "tilehighlight_func.h"
#include "company_func.h"
#include "company_base.h"
#include "command_func.h"
#include "sound_func.h"
#include "settings_type.h"

#include "table/sprites.h"
#include "table/strings.h"
#include "table/tree_land.h"

void PlaceTreesRandomly();

class BuildTreesWindow : public Window
{
	uint16 base;
	uint16 count;
	uint tree_to_plant;

	enum BuildTreesWidgets {
		BTW_CLOSE,
		BTW_CAPTION,
		BTW_BACKGROUND,
		BTW_TYPE_11,
		BTW_TYPE_12,
		BTW_TYPE_13,
		BTW_TYPE_14,
		BTW_TYPE_21,
		BTW_TYPE_22,
		BTW_TYPE_23,
		BTW_TYPE_24,
		BTW_TYPE_31,
		BTW_TYPE_32,
		BTW_TYPE_33,
		BTW_TYPE_34,
		BTW_TYPE_RANDOM,
		BTW_MANY_RANDOM,
	};

public:
	BuildTreesWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number)
	{
		if (_game_mode != GM_EDITOR) {
			this->HideWidget(BTW_MANY_RANDOM);
			int offset = this->widget[BTW_MANY_RANDOM].bottom - this->widget[BTW_MANY_RANDOM].top;
			this->height -= offset;
			this->widget[BTW_BACKGROUND].bottom -= offset;
		}
		ResetObjectToPlace();
		this->FindWindowPlacementAndResize(desc);
	}

	virtual void OnPaint()
	{
		static const PalSpriteID tree_sprites[] = {
			{ 0x655, PAL_NONE }, { 0x663, PAL_NONE }, { 0x678, PAL_NONE }, { 0x62B, PAL_NONE },
			{ 0x647, PAL_NONE }, { 0x639, PAL_NONE }, { 0x64E, PAL_NONE }, { 0x632, PAL_NONE },
			{ 0x67F, PAL_NONE }, { 0x68D, PAL_NONE }, { 0x69B, PAL_NONE }, { 0x6A9, PAL_NONE },
			{ 0x6AF, PAL_NONE }, { 0x6D2, PAL_NONE }, { 0x6D9, PAL_NONE }, { 0x6C4, PAL_NONE },
			{ 0x6CB, PAL_NONE }, { 0x6B6, PAL_NONE }, { 0x6BD, PAL_NONE }, { 0x6E0, PAL_NONE },
			{ 0x72E, PAL_NONE }, { 0x734, PAL_NONE }, { 0x74A, PAL_NONE }, { 0x74F, PAL_NONE },
			{ 0x76B, PAL_NONE }, { 0x78F, PAL_NONE }, { 0x788, PAL_NONE }, { 0x77B, PAL_NONE },
			{ 0x75F, PAL_NONE }, { 0x774, PAL_NONE }, { 0x720, PAL_NONE }, { 0x797, PAL_NONE },
			{ 0x79E, PAL_NONE }, { 0x7A5, PALETTE_TO_GREEN }, { 0x7AC, PALETTE_TO_RED }, { 0x7B3, PAL_NONE },
			{ 0x7BA, PAL_NONE }, { 0x7C1, PALETTE_TO_RED, }, { 0x7C8, PALETTE_TO_PALE_GREEN }, { 0x7CF, PALETTE_TO_YELLOW }, { 0x7D6, PALETTE_TO_RED }
		};

		this->DrawWidgets();

		int i = this->base = _tree_base_by_landscape[_settings_game.game_creation.landscape];
		int count = this->count = _tree_count_by_landscape[_settings_game.game_creation.landscape];

		int x = 18;
		int y = 54;
		do {
			DrawSprite(tree_sprites[i].sprite, tree_sprites[i].pal, x, y);
			x += 35;
			if (!(++i & 3)) {
				x -= 35 * 4;
				y += 47;
			}
		} while (--count);
	}

	virtual void OnClick(Point pt, int widget)
	{
		switch (widget) {
			case BTW_TYPE_11: case BTW_TYPE_12: case BTW_TYPE_13: case BTW_TYPE_14:
			case BTW_TYPE_21: case BTW_TYPE_22: case BTW_TYPE_23: case BTW_TYPE_24:
			case BTW_TYPE_31: case BTW_TYPE_32: case BTW_TYPE_33: case BTW_TYPE_34:
				if (widget - BTW_TYPE_11 >= this->count) break;

				if (HandlePlacePushButton(this, widget, SPR_CURSOR_TREE, VHM_RECT, NULL)) {
					this->tree_to_plant = this->base + widget - BTW_TYPE_11;
				}
				break;

			case BTW_TYPE_RANDOM: // tree of random type.
				if (HandlePlacePushButton(this, BTW_TYPE_RANDOM, SPR_CURSOR_TREE, VHM_RECT, NULL)) {
					this->tree_to_plant = UINT_MAX;
				}
				break;

			case BTW_MANY_RANDOM: // place trees randomly over the landscape
				this->LowerWidget(BTW_MANY_RANDOM);
				this->flags4 |= WF_TIMEOUT_BEGIN;
				SndPlayFx(SND_15_BEEP);
				PlaceTreesRandomly();
				MarkWholeScreenDirty();
				break;
		}
	}

	virtual void OnPlaceObject(Point pt, TileIndex tile)
	{
		VpStartPlaceSizing(tile, VPM_X_AND_Y_LIMITED, DDSP_PLANT_TREES);
		VpSetPlaceSizingLimit(20);
	}

	virtual void OnPlaceDrag(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt)
	{
		VpSelectTilesWithMethod(pt.x, pt.y, select_method);
	}

	virtual void OnPlaceMouseUp(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt, TileIndex start_tile, TileIndex end_tile)
	{
		if (pt.x != -1 && select_proc == DDSP_PLANT_TREES) {
			DoCommandP(end_tile, this->tree_to_plant, start_tile,
				CMD_PLANT_TREE | CMD_MSG(STR_2805_CAN_T_PLANT_TREE_HERE));
		}
	}

	virtual void OnTimeout()
	{
		this->RaiseWidget(BTW_MANY_RANDOM);
		this->InvalidateWidget(BTW_MANY_RANDOM);
	}

	virtual void OnPlaceObjectAbort()
	{
		this->RaiseButtons();
	}
};

static const Widget _build_trees_widgets[] = {
{   WWT_CLOSEBOX,   RESIZE_NONE,  COLOUR_DARK_GREEN,   0,    10,     0,    13, STR_00C5,              STR_018B_CLOSE_WINDOW},              // BTW_CLOSE
{    WWT_CAPTION,   RESIZE_NONE,  COLOUR_DARK_GREEN,  11,   142,     0,    13, STR_2802_TREES,        STR_018C_WINDOW_TITLE_DRAG_THIS},    // BTW_CAPTION
{      WWT_PANEL,   RESIZE_NONE,  COLOUR_DARK_GREEN,   0,   142,    14,   183, 0x0,                   STR_NULL},                           // BTW_BACKGROUND
{      WWT_PANEL,   RESIZE_NONE,  COLOUR_GREY,         2,    35,    16,    61, 0x0,                   STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_11
{      WWT_PANEL,   RESIZE_NONE,  COLOUR_GREY,        37,    70,    16,    61, 0x0,                   STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_12
{      WWT_PANEL,   RESIZE_NONE,  COLOUR_GREY,        72,   105,    16,    61, 0x0,                   STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_13
{      WWT_PANEL,   RESIZE_NONE,  COLOUR_GREY,       107,   140,    16,    61, 0x0,                   STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_14
{      WWT_PANEL,   RESIZE_NONE,  COLOUR_GREY,         2,    35,    63,   108, 0x0,                   STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_21
{      WWT_PANEL,   RESIZE_NONE,  COLOUR_GREY,        37,    70,    63,   108, 0x0,                   STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_22
{      WWT_PANEL,   RESIZE_NONE,  COLOUR_GREY,        72,   105,    63,   108, 0x0,                   STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_23
{      WWT_PANEL,   RESIZE_NONE,  COLOUR_GREY,       107,   140,    63,   108, 0x0,                   STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_24
{      WWT_PANEL,   RESIZE_NONE,  COLOUR_GREY,         2,    35,   110,   155, 0x0,                   STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_31
{      WWT_PANEL,   RESIZE_NONE,  COLOUR_GREY,        37,    70,   110,   155, 0x0,                   STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_32
{      WWT_PANEL,   RESIZE_NONE,  COLOUR_GREY,        72,   105,   110,   155, 0x0,                   STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_33
{      WWT_PANEL,   RESIZE_NONE,  COLOUR_GREY,       107,   140,   110,   155, 0x0,                   STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_34
{    WWT_TEXTBTN,   RESIZE_NONE,  COLOUR_GREY,         2,   140,   157,   168, STR_TREES_RANDOM_TYPE, STR_TREES_RANDOM_TYPE_TIP},          // BTW_TYPE_RANDOM
{    WWT_TEXTBTN,   RESIZE_NONE,  COLOUR_GREY,         2,   140,   170,   181, STR_028A_RANDOM_TREES, STR_028B_PLANT_TREES_RANDOMLY_OVER}, // BTW_MANY_RANDOM
{    WIDGETS_END},
};

static const WindowDesc _build_trees_desc = {
	WDP_AUTO, WDP_AUTO, 143, 184, 143, 184,
	WC_BUILD_TREES, WC_NONE,
	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_CONSTRUCTION,
	_build_trees_widgets,
};

void ShowBuildTreesToolbar()
{
	if (_game_mode != GM_EDITOR && !IsValidCompanyID(_local_company)) return;
	AllocateWindowDescFront<BuildTreesWindow>(&_build_trees_desc, 0);
}