Files @ r11049:6eb2c87ed64a
Branch filter:

Location: cpp/openttd-patchpack/source/src/vehicle_type.h

peter1138
(svn r15389) -Feature: Add ability to select which base graphics set is used from the Game Options window. The change takes effect when the window is closed. This option can only be used from the intro menu, as reloading graphics during a game may cause issues.
/* $Id$ */

/** @file vehicle_type.h Types related to vehicles. */

#ifndef VEHICLE_TYPE_H
#define VEHICLE_TYPE_H

#include "core/enum_type.hpp"

typedef uint16 VehicleID;

enum VehicleType {
	VEH_TRAIN,
	VEH_ROAD,
	VEH_SHIP,
	VEH_AIRCRAFT,
	VEH_EFFECT,
	VEH_DISASTER,
	VEH_END,
	VEH_INVALID = 0xFF,
};
DECLARE_POSTFIX_INCREMENT(VehicleType);
template <> struct EnumPropsT<VehicleType> : MakeEnumPropsT<VehicleType, byte, VEH_TRAIN, VEH_END, VEH_INVALID> {};
typedef TinyEnumT<VehicleType> VehicleTypeByte;

struct Vehicle;

struct BaseVehicle
{
	VehicleTypeByte type;    ///< Type of vehicle

	/**
	 * Is this vehicle a valid vehicle?
	 * @return true if and only if the vehicle is valid.
	 */
	inline bool IsValid() const { return this->type != VEH_INVALID; }
};

static const VehicleID INVALID_VEHICLE = 0xFFFF;

/** Pathfinding option states */
enum {
	VPF_OPF  = 0, ///< The Original PathFinder
	VPF_NTP  = 0, ///< New Train Pathfinder, replacing OPF for trains
	VPF_NPF  = 1, ///< New PathFinder
	VPF_YAPF = 2, ///< Yet Another PathFinder
};

/* Flags to add to p2 for goto depot commands */
/* Note: bits 8-10 are used for VLW flags */
enum DepotCommand {
	DEPOT_SERVICE       = (1 << 0), ///< The vehicle will leave the depot right after arrival (serivce only)
	DEPOT_MASS_SEND     = (1 << 1), ///< Tells that it's a mass send to depot command (type in VLW flag)
	DEPOT_DONT_CANCEL   = (1 << 2), ///< Don't cancel current goto depot command if any
	DEPOT_LOCATE_HANGAR = (1 << 3), ///< Find another airport if the target one lacks a hangar
	DEPOT_COMMAND_MASK  = 0xF,
};

enum {
	MAX_LENGTH_VEHICLE_NAME_BYTES  =  31, ///< The maximum length of a vehicle name in bytes including '\0'
	MAX_LENGTH_VEHICLE_NAME_PIXELS = 150, ///< The maximum length of a vehicle name in pixels
};

enum TrainAccelerationModel {
	TAM_ORIGINAL,
	TAM_REALISTIC,
};

#endif /* VEHICLE_TYPE_H */