Files @ r11049:6eb2c87ed64a
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Location: cpp/openttd-patchpack/source/src/video/dedicated_v.h

peter1138
(svn r15389) -Feature: Add ability to select which base graphics set is used from the Game Options window. The change takes effect when the window is closed. This option can only be used from the intro menu, as reloading graphics during a game may cause issues.
/* $Id$ */

/** @file dedicated_v.h Base for the dedicated video driver. */

#ifndef VIDEO_DEDICATED_H
#define VIDEO_DEDICATED_H

#include "video_driver.hpp"

class VideoDriver_Dedicated: public VideoDriver {
public:
	/* virtual */ const char *Start(const char * const *param);

	/* virtual */ void Stop();

	/* virtual */ void MakeDirty(int left, int top, int width, int height);

	/* virtual */ void MainLoop();

	/* virtual */ bool ChangeResolution(int w, int h);

	/* virtual */ bool ToggleFullscreen(bool fullscreen);
};

class FVideoDriver_Dedicated: public VideoDriverFactory<FVideoDriver_Dedicated> {
public:
#ifdef DEDICATED
	/* Automatically select this dedicated driver when making a dedicated
	 * server build. */
	static const int priority = 10;
#else
	static const int priority = 0;
#endif
	/* virtual */ const char *GetName() { return "dedicated"; }
	/* virtual */ const char *GetDescription() { return "Dedicated Video Driver"; }
	/* virtual */ Driver *CreateInstance() { return new VideoDriver_Dedicated(); }
};

#endif /* VIDEO_DEDICATED_H */