Files @ r11049:6eb2c87ed64a
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Location: cpp/openttd-patchpack/source/src/video/video_driver.hpp

peter1138
(svn r15389) -Feature: Add ability to select which base graphics set is used from the Game Options window. The change takes effect when the window is closed. This option can only be used from the intro menu, as reloading graphics during a game may cause issues.
/* $Id$ */

/** @file video_driver.hpp Base of all video drivers. */

#ifndef VIDEO_VIDEO_DRIVER_HPP
#define VIDEO_VIDEO_DRIVER_HPP

#include "../driver.h"
#include "../core/geometry_type.hpp"

class VideoDriver: public Driver {
public:
	virtual void MakeDirty(int left, int top, int width, int height) = 0;

	virtual void MainLoop() = 0;

	virtual bool ChangeResolution(int w, int h) = 0;

	virtual bool ToggleFullscreen(bool fullscreen) = 0;
};

class VideoDriverFactoryBase: public DriverFactoryBase {
};

template <class T>
class VideoDriverFactory: public VideoDriverFactoryBase {
public:
	VideoDriverFactory() { this->RegisterDriver(((T *)this)->GetName(), Driver::DT_VIDEO, ((T *)this)->priority); }

	/**
	 * Get the long, human readable, name for the Driver-class.
	 */
	const char *GetName();
};

extern VideoDriver *_video_driver;
extern char *_ini_videodriver;
extern int _num_resolutions;
extern Dimension _resolutions[32];
extern Dimension _cur_resolution;

#endif /* VIDEO_VIDEO_DRIVER_HPP */