Files @ r11049:6eb2c87ed64a
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Location: cpp/openttd-patchpack/source/src/win32.h

peter1138
(svn r15389) -Feature: Add ability to select which base graphics set is used from the Game Options window. The change takes effect when the window is closed. This option can only be used from the intro menu, as reloading graphics during a game may cause issues.
/* $Id$ */

/** @file win32.h declarations of functions for MS windows systems */

#ifndef WIN32_H
#define WIN32_H

#include <windows.h>
bool MyShowCursor(bool show);

typedef void (*Function)(int);
bool LoadLibraryList(Function proc[], const char *dll);

char *convert_from_fs(const wchar_t *name, char *utf8_buf, size_t buflen);
wchar_t *convert_to_fs(const char *name, wchar_t *utf16_buf, size_t buflen);

/* Function shortcuts for UTF-8 <> UNICODE conversion. When unicode is not
 * defined these macros return the string passed to them, with UNICODE
 * they return a pointer to the converted string. The only difference between
 * XX_TO_YY and XX_TO_YY_BUFFER is that with the buffer variant you can
 * specify where to put the converted string (and how long it can be). Without
 * the buffer and internal buffer is used, of max 512 characters */
#if defined(UNICODE)
# define MB_TO_WIDE(str) OTTD2FS(str)
# define MB_TO_WIDE_BUFFER(str, buffer, buflen) convert_to_fs(str, buffer, buflen)
# define WIDE_TO_MB(str) FS2OTTD(str)
# define WIDE_TO_MB_BUFFER(str, buffer, buflen) convert_from_fs(str, buffer, buflen)
#else
extern uint _codepage; // local code-page in the system @see win32_v.cpp:WM_INPUTLANGCHANGE
# define MB_TO_WIDE(str) (str)
# define MB_TO_WIDE_BUFFER(str, buffer, buflen) (str)
# define WIDE_TO_MB(str) (str)
# define WIDE_TO_MB_BUFFER(str, buffer, buflen) (str)
#endif

/* Override SHGetFolderPath with our custom implementation */
#if defined(SHGetFolderPath)
#undef SHGetFolderPath
#endif
#define SHGetFolderPath OTTDSHGetFolderPath

HRESULT OTTDSHGetFolderPath(HWND, int, HANDLE, DWORD, LPTSTR);

#if defined(__MINGW32__)
#define SHGFP_TYPE_CURRENT 0
#endif /* __MINGW32__ */

#endif /* WIN32_H */