Files @ r11049:6eb2c87ed64a
Branch filter:

Location: cpp/openttd-patchpack/source/src/zoom_type.h

peter1138
(svn r15389) -Feature: Add ability to select which base graphics set is used from the Game Options window. The change takes effect when the window is closed. This option can only be used from the intro menu, as reloading graphics during a game may cause issues.
/* $Id$ */

/** @file zoom_type.h Types related to zooming in and out. */

#ifndef ZOOM_TYPE_H
#define ZOOM_TYPE_H

#include "core/enum_type.hpp"

enum ZoomLevel {
	/* Our possible zoom-levels */
	ZOOM_LVL_BEGIN  = 0,
	ZOOM_LVL_NORMAL = 0,
	ZOOM_LVL_OUT_2X,
	ZOOM_LVL_OUT_4X,
	ZOOM_LVL_OUT_8X,
	ZOOM_LVL_END,

	/* Number of zoom levels */
	ZOOM_LVL_COUNT = ZOOM_LVL_END - ZOOM_LVL_BEGIN,

	/* Here we define in which zoom viewports are */
	ZOOM_LVL_VIEWPORT = ZOOM_LVL_NORMAL,
	ZOOM_LVL_NEWS     = ZOOM_LVL_NORMAL,
	ZOOM_LVL_INDUSTRY = ZOOM_LVL_OUT_2X,
	ZOOM_LVL_TOWN     = ZOOM_LVL_OUT_2X,
	ZOOM_LVL_AIRCRAFT = ZOOM_LVL_NORMAL,
	ZOOM_LVL_SHIP     = ZOOM_LVL_NORMAL,
	ZOOM_LVL_TRAIN    = ZOOM_LVL_NORMAL,
	ZOOM_LVL_ROADVEH  = ZOOM_LVL_NORMAL,
	ZOOM_LVL_WORLD_SCREENSHOT = ZOOM_LVL_NORMAL,

	ZOOM_LVL_DETAIL   = ZOOM_LVL_OUT_2X, ///< All zoomlevels below or equal to this, will result in details on the screen, like road-work, ...

	ZOOM_LVL_MIN      = ZOOM_LVL_NORMAL,
	ZOOM_LVL_MAX      = ZOOM_LVL_OUT_8X,
};
DECLARE_POSTFIX_INCREMENT(ZoomLevel)

#endif /* ZOOM_TYPE_H */