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@ r23292:6ef962e537f8
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Location: cpp/openttd-patchpack/source/src/sdl.cpp
r23292:6ef962e537f8
2.5 KiB
text/x-c
Fix: [AzurePipelines] in case of a Pull Request, use that number (prefix with 'pr') as branchname
Otherwise the branch name is always 'merge', which is not really
useful or verbose.
Otherwise the branch name is always 'merge', which is not really
useful or verbose.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 | /* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file sdl.cpp Implementation of SDL support. */
#include "stdafx.h"
#ifdef WITH_SDL
#include "sdl.h"
#include <SDL.h>
/** Number of users of the SDL library. */
static int _sdl_usage;
#ifdef DYNAMICALLY_LOADED_SDL
#include "os/windows/win32.h"
#define M(x) x "\0"
static const char sdl_files[] =
M("sdl.dll")
M("SDL_Init")
M("SDL_InitSubSystem")
M("SDL_GetError")
M("SDL_QuitSubSystem")
M("SDL_UpdateRect")
M("SDL_UpdateRects")
M("SDL_SetColors")
M("SDL_WM_SetCaption")
M("SDL_ShowCursor")
M("SDL_FreeSurface")
M("SDL_PollEvent")
M("SDL_WarpMouse")
M("SDL_GetTicks")
M("SDL_OpenAudio")
M("SDL_PauseAudio")
M("SDL_CloseAudio")
M("SDL_LockSurface")
M("SDL_UnlockSurface")
M("SDL_GetModState")
M("SDL_Delay")
M("SDL_Quit")
M("SDL_SetVideoMode")
M("SDL_EnableKeyRepeat")
M("SDL_EnableUNICODE")
M("SDL_VideoDriverName")
M("SDL_ListModes")
M("SDL_GetKeyState")
M("SDL_LoadBMP_RW")
M("SDL_RWFromFile")
M("SDL_SetColorKey")
M("SDL_WM_SetIcon")
M("SDL_MapRGB")
M("SDL_VideoModeOK")
M("SDL_Linked_Version")
M("")
;
#undef M
SDLProcs sdl_proc;
static const char *LoadSdlDLL()
{
if (sdl_proc.SDL_Init != NULL) {
return NULL;
}
if (!LoadLibraryList((Function *)(void *)&sdl_proc, sdl_files)) {
return "Unable to load sdl.dll";
}
return NULL;
}
#endif /* DYNAMICALLY_LOADED_SDL */
#include "safeguards.h"
/**
* Open the SDL library.
* @param x The subsystem to load.
*/
const char *SdlOpen(uint32 x)
{
#ifdef DYNAMICALLY_LOADED_SDL
{
const char *s = LoadSdlDLL();
if (s != NULL) return s;
}
#endif
if (_sdl_usage++ == 0) {
if (SDL_CALL SDL_Init(x | SDL_INIT_NOPARACHUTE) == -1) return SDL_CALL SDL_GetError();
} else if (x != 0) {
if (SDL_CALL SDL_InitSubSystem(x) == -1) return SDL_CALL SDL_GetError();
}
return NULL;
}
/**
* Close the SDL library.
* @param x The subsystem to close.
*/
void SdlClose(uint32 x)
{
if (x != 0) {
SDL_CALL SDL_QuitSubSystem(x);
}
if (--_sdl_usage == 0) {
SDL_CALL SDL_Quit();
}
}
#endif
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