Files
@ r28355:6fb226bd4d6d
Branch filter:
Location: cpp/openttd-patchpack/source/src/window_gui.h
r28355:6fb226bd4d6d
35.9 KiB
text/x-c
Fix #11649: Ignore disabling a widget that does not exist. (#11652)
Orders window has different widget layouts depending on vehicle type
which don't all have the same widgets, and therefore it tries to disable
widgets that might not exist.
Restore the old behaviour of ignoring such requests, instead of crashing.
Orders window has different widget layouts depending on vehicle type
which don't all have the same widgets, and therefore it tries to disable
widgets that might not exist.
Restore the old behaviour of ignoring such requests, instead of crashing.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file window_gui.h Functions, definitions and such used only by the GUI. */
#ifndef WINDOW_GUI_H
#define WINDOW_GUI_H
#include "vehiclelist.h"
#include "vehicle_type.h"
#include "viewport_type.h"
#include "company_type.h"
#include "tile_type.h"
#include "widget_type.h"
#include "string_type.h"
/**
* Flags to describe the look of the frame
*/
enum FrameFlags {
FR_NONE = 0,
FR_TRANSPARENT = 1 << 0, ///< Makes the background transparent if set
FR_BORDERONLY = 1 << 4, ///< Draw border only, no background
FR_LOWERED = 1 << 5, ///< If set the frame is lowered and the background colour brighter (ie. buttons when pressed)
FR_DARKENED = 1 << 6, ///< If set the background is darker, allows for lowered frames with normal background colour when used with FR_LOWERED (ie. dropdown boxes)
};
DECLARE_ENUM_AS_BIT_SET(FrameFlags)
struct WidgetDimensions {
RectPadding imgbtn;
RectPadding inset;
RectPadding vscrollbar;
RectPadding hscrollbar;
RectPadding bevel; ///< Widths of bevel border.
RectPadding fullbevel; ///< Always-scaled bevel border.
RectPadding framerect; ///< Offsets within frame area.
RectPadding frametext; ///< Offsets within a text frame area.
RectPadding matrix; ///< Offsets within a matrix cell.
RectPadding shadebox;
RectPadding stickybox;
RectPadding debugbox;
RectPadding defsizebox;
RectPadding resizebox;
RectPadding closebox;
RectPadding captiontext; ///< Offsets of text within a caption.
RectPadding dropdowntext; ///< Offsets of text within a dropdown widget.
RectPadding dropdownlist; ///< Offsets used by a dropdown list itself.
RectPadding modalpopup; ///< Padding for a modal popup.
RectPadding picker; ///< Padding for a picker (dock, station, etc) window.
RectPadding sparse; ///< Padding used for 'sparse' widget window, usually containing multiple frames.
RectPadding sparse_resize; ///< Padding used for a resizeable 'sparse' widget window, usually containing multiple frames.
int vsep_picker; ///< Vertical spacing of picker-window widgets.
int vsep_normal; ///< Normal vertical spacing.
int vsep_sparse; ///< Normal vertical spacing for 'sparse' widget window.
int vsep_wide; ///< Wide vertical spacing.
int hsep_normal; ///< Normal horizontal spacing.
int hsep_wide; ///< Wide horizontal spacing.
int hsep_indent; ///< Width of identation for tree layouts.
static const WidgetDimensions unscaled; ///< Unscaled widget dimensions.
static WidgetDimensions scaled; ///< Widget dimensions scaled for current zoom level.
};
/* widget.cpp */
void DrawFrameRect(int left, int top, int right, int bottom, Colours colour, FrameFlags flags);
static inline void DrawFrameRect(const Rect &r, Colours colour, FrameFlags flags)
{
DrawFrameRect(r.left, r.top, r.right, r.bottom, colour, flags);
}
void DrawCaption(const Rect &r, Colours colour, Owner owner, TextColour text_colour, StringID str, StringAlignment align, FontSize fs);
/* window.cpp */
using WindowList = std::list<Window *>;
extern WindowList _z_windows;
extern Window *_focused_window;
/** How do we the window to be placed? */
enum WindowPosition {
WDP_MANUAL, ///< Manually align the window (so no automatic location finding)
WDP_AUTO, ///< Find a place automatically
WDP_CENTER, ///< Center the window
WDP_ALIGN_TOOLBAR, ///< Align toward the toolbar
};
Point GetToolbarAlignedWindowPosition(int window_width);
struct HotkeyList;
/**
* High level window description
*/
struct WindowDesc : ZeroedMemoryAllocator {
WindowDesc(const char * const file, const int line, WindowPosition default_pos, const char *ini_key, int16_t def_width_trad, int16_t def_height_trad,
WindowClass window_class, WindowClass parent_class, uint32_t flags,
const NWidgetPart *nwid_begin, const NWidgetPart *nwid_end, HotkeyList *hotkeys = nullptr);
~WindowDesc();
const char * const file; ///< Source file of this definition
const int line; ///< Source line of this definition
WindowPosition default_pos; ///< Preferred position of the window. @see WindowPosition()
WindowClass cls; ///< Class of the window, @see WindowClass.
WindowClass parent_cls; ///< Class of the parent window. @see WindowClass
const char *ini_key; ///< Key to store window defaults in openttd.cfg. \c nullptr if nothing shall be stored.
uint32_t flags; ///< Flags. @see WindowDefaultFlag
const NWidgetPart *nwid_begin; ///< Beginning of nested widget parts describing the window.
const NWidgetPart *nwid_end; ///< Ending of nested widget parts describing the window.
HotkeyList *hotkeys; ///< Hotkeys for the window.
bool pref_sticky; ///< Preferred stickyness.
int16_t pref_width; ///< User-preferred width of the window. Zero if unset.
int16_t pref_height; ///< User-preferred height of the window. Zero if unset.
int16_t GetDefaultWidth() const;
int16_t GetDefaultHeight() const;
static void LoadFromConfig();
static void SaveToConfig();
private:
int16_t default_width_trad; ///< Preferred initial width of the window (pixels at 1x zoom).
int16_t default_height_trad; ///< Preferred initial height of the window (pixels at 1x zoom).
/**
* Dummy private copy constructor to prevent compilers from
* copying the structure, which fails due to _window_descs.
*/
WindowDesc(const WindowDesc &other);
};
/**
* Window default widget/window handling flags
*/
enum WindowDefaultFlag {
WDF_CONSTRUCTION = 1 << 0, ///< This window is used for construction; close it whenever changing company.
WDF_MODAL = 1 << 1, ///< The window is a modal child of some other window, meaning the parent is 'inactive'
WDF_NO_FOCUS = 1 << 2, ///< This window won't get focus/make any other window lose focus when click
WDF_NO_CLOSE = 1 << 3, ///< This window can't be interactively closed
};
/**
* Data structure for resizing a window
*/
struct ResizeInfo {
uint step_width; ///< Step-size of width resize changes
uint step_height; ///< Step-size of height resize changes
};
/** State of a sort direction button. */
enum SortButtonState {
SBS_OFF, ///< Do not sort (with this button).
SBS_DOWN, ///< Sort ascending.
SBS_UP, ///< Sort descending.
};
/**
* Window flags.
*/
enum WindowFlags {
WF_TIMEOUT = 1 << 0, ///< Window timeout counter.
WF_DRAGGING = 1 << 3, ///< Window is being dragged.
WF_SIZING_RIGHT = 1 << 4, ///< Window is being resized towards the right.
WF_SIZING_LEFT = 1 << 5, ///< Window is being resized towards the left.
WF_SIZING = WF_SIZING_RIGHT | WF_SIZING_LEFT, ///< Window is being resized.
WF_STICKY = 1 << 6, ///< Window is made sticky by user
WF_DISABLE_VP_SCROLL = 1 << 7, ///< Window does not do autoscroll, @see HandleAutoscroll().
WF_WHITE_BORDER = 1 << 8, ///< Window white border counter bit mask.
WF_HIGHLIGHTED = 1 << 9, ///< Window has a widget that has a highlight.
WF_CENTERED = 1 << 10, ///< Window is centered and shall stay centered after ReInit.
};
DECLARE_ENUM_AS_BIT_SET(WindowFlags)
static const int TIMEOUT_DURATION = 7; ///< The initial timeout value for WF_TIMEOUT.
static const int WHITE_BORDER_DURATION = 3; ///< The initial timeout value for WF_WHITE_BORDER.
/**
* Data structure for a window viewport.
* A viewport is either following a vehicle (its id in then in #follow_vehicle), or it aims to display a specific
* location #dest_scrollpos_x, #dest_scrollpos_y (#follow_vehicle is then #INVALID_VEHICLE).
* The actual location being shown is #scrollpos_x, #scrollpos_y.
* @see InitializeViewport(), UpdateViewportPosition(), UpdateViewportCoordinates().
*/
struct ViewportData : Viewport {
VehicleID follow_vehicle; ///< VehicleID to follow if following a vehicle, #INVALID_VEHICLE otherwise.
int32_t scrollpos_x; ///< Currently shown x coordinate (virtual screen coordinate of topleft corner of the viewport).
int32_t scrollpos_y; ///< Currently shown y coordinate (virtual screen coordinate of topleft corner of the viewport).
int32_t dest_scrollpos_x; ///< Current destination x coordinate to display (virtual screen coordinate of topleft corner of the viewport).
int32_t dest_scrollpos_y; ///< Current destination y coordinate to display (virtual screen coordinate of topleft corner of the viewport).
};
struct QueryString;
/* misc_gui.cpp */
enum TooltipCloseCondition {
TCC_RIGHT_CLICK,
TCC_HOVER,
TCC_NONE,
TCC_EXIT_VIEWPORT,
};
/**
* Data structure for an opened window
*/
struct Window : ZeroedMemoryAllocator {
private:
static std::vector<Window *> closed_windows;
protected:
void InitializeData(WindowNumber window_number);
void InitializePositionSize(int x, int y, int min_width, int min_height);
virtual void FindWindowPlacementAndResize(int def_width, int def_height);
std::vector<int> scheduled_invalidation_data; ///< Data of scheduled OnInvalidateData() calls.
/* Protected to prevent deletion anywhere outside Window::DeleteClosedWindows(). */
virtual ~Window();
public:
Window(WindowDesc *desc);
/**
* Helper allocation function to disallow something.
* Don't allow arrays; arrays of Windows are pointless as you need
* to destruct them all at the same time too, which is kinda hard.
* @param size the amount of space not to allocate
*/
inline void *operator new[](size_t size) = delete;
WindowDesc *window_desc; ///< Window description
WindowFlags flags; ///< Window flags
WindowClass window_class; ///< Window class
WindowNumber window_number; ///< Window number within the window class
int scale; ///< Scale of this window -- used to determine how to resize.
uint8_t timeout_timer; ///< Timer value of the WF_TIMEOUT for flags.
uint8_t white_border_timer; ///< Timer value of the WF_WHITE_BORDER for flags.
int left; ///< x position of left edge of the window
int top; ///< y position of top edge of the window
int width; ///< width of the window (number of pixels to the right in x direction)
int height; ///< Height of the window (number of pixels down in y direction)
ResizeInfo resize; ///< Resize information
Owner owner; ///< The owner of the content shown in this window. Company colour is acquired from this variable.
ViewportData *viewport; ///< Pointer to viewport data, if present.
const NWidgetCore *nested_focus; ///< Currently focused nested widget, or \c nullptr if no nested widget has focus.
std::map<int, QueryString*> querystrings; ///< QueryString associated to WWT_EDITBOX widgets.
NWidgetBase *nested_root; ///< Root of the nested tree.
WidgetLookup widget_lookup; ///< Indexed access to the nested widget tree. Do not access directly, use #Window::GetWidget() instead.
NWidgetStacked *shade_select; ///< Selection widget (#NWID_SELECTION) to use for shading the window. If \c nullptr, window cannot shade.
Dimension unshaded_size; ///< Last known unshaded size (only valid while shaded).
WidgetID mouse_capture_widget; ///< ID of current mouse capture widget (e.g. dragged scrollbar). -1 if no widget has mouse capture.
Window *parent; ///< Parent window.
WindowList::iterator z_position;
template <class NWID>
inline const NWID *GetWidget(WidgetID widnum) const;
template <class NWID>
inline NWID *GetWidget(WidgetID widnum);
const Scrollbar *GetScrollbar(WidgetID widnum) const;
Scrollbar *GetScrollbar(WidgetID widnum);
const QueryString *GetQueryString(WidgetID widnum) const;
QueryString *GetQueryString(WidgetID widnum);
void UpdateQueryStringSize();
virtual const struct Textbuf *GetFocusedTextbuf() const;
virtual Point GetCaretPosition() const;
virtual Rect GetTextBoundingRect(const char *from, const char *to) const;
virtual ptrdiff_t GetTextCharacterAtPosition(const Point &pt) const;
void InitNested(WindowNumber number = 0);
void CreateNestedTree();
void FinishInitNested(WindowNumber window_number = 0);
template<typename T, std::enable_if_t<std::is_base_of<StrongTypedefBase, T>::value, int> = 0>
void FinishInitNested(T number)
{
this->FinishInitNested(number.base());
}
/**
* Set the timeout flag of the window and initiate the timer.
*/
inline void SetTimeout()
{
this->flags |= WF_TIMEOUT;
this->timeout_timer = TIMEOUT_DURATION;
}
/**
* Set the timeout flag of the window and initiate the timer.
*/
inline void SetWhiteBorder()
{
this->flags |= WF_WHITE_BORDER;
this->white_border_timer = WHITE_BORDER_DURATION;
}
void DisableAllWidgetHighlight();
void SetWidgetHighlight(WidgetID widget_index, TextColour highlighted_colour);
bool IsWidgetHighlighted(WidgetID widget_index) const;
/**
* Sets the enabled/disabled status of a widget.
* By default, widgets are enabled.
* On certain conditions, they have to be disabled.
* @param widget_index index of this widget in the window
* @param disab_stat status to use ie: disabled = true, enabled = false
*/
inline void SetWidgetDisabledState(WidgetID widget_index, bool disab_stat)
{
NWidgetCore *nwid = this->GetWidget<NWidgetCore>(widget_index);
if (nwid != nullptr) nwid->SetDisabled(disab_stat);
}
/**
* Sets a widget to disabled.
* @param widget_index index of this widget in the window
*/
inline void DisableWidget(WidgetID widget_index)
{
SetWidgetDisabledState(widget_index, true);
}
/**
* Sets a widget to Enabled.
* @param widget_index index of this widget in the window
*/
inline void EnableWidget(WidgetID widget_index)
{
SetWidgetDisabledState(widget_index, false);
}
/**
* Gets the enabled/disabled status of a widget.
* @param widget_index index of this widget in the window
* @return status of the widget ie: disabled = true, enabled = false
*/
inline bool IsWidgetDisabled(WidgetID widget_index) const
{
return this->GetWidget<NWidgetCore>(widget_index)->IsDisabled();
}
/**
* Check if given widget is focused within this window
* @param widget_index : index of the widget in the window to check
* @return true if given widget is the focused window in this window
*/
inline bool IsWidgetFocused(WidgetID widget_index) const
{
return this->nested_focus != nullptr && this->nested_focus->index == widget_index;
}
/**
* Check if given widget has user input focus. This means that both the window
* has focus and that the given widget has focus within the window.
* @param widget_index : index of the widget in the window to check
* @return true if given widget is the focused window in this window and this window has focus
*/
inline bool IsWidgetGloballyFocused(WidgetID widget_index) const
{
return _focused_window == this && IsWidgetFocused(widget_index);
}
/**
* Sets the lowered/raised status of a widget.
* @param widget_index index of this widget in the window
* @param lowered_stat status to use ie: lowered = true, raised = false
*/
inline void SetWidgetLoweredState(WidgetID widget_index, bool lowered_stat)
{
this->GetWidget<NWidgetCore>(widget_index)->SetLowered(lowered_stat);
}
/**
* Invert the lowered/raised status of a widget.
* @param widget_index index of this widget in the window
*/
inline void ToggleWidgetLoweredState(WidgetID widget_index)
{
bool lowered_state = this->GetWidget<NWidgetCore>(widget_index)->IsLowered();
this->GetWidget<NWidgetCore>(widget_index)->SetLowered(!lowered_state);
}
/**
* Marks a widget as lowered.
* @param widget_index index of this widget in the window
*/
inline void LowerWidget(WidgetID widget_index)
{
SetWidgetLoweredState(widget_index, true);
}
/**
* Marks a widget as raised.
* @param widget_index index of this widget in the window
*/
inline void RaiseWidget(WidgetID widget_index)
{
SetWidgetLoweredState(widget_index, false);
}
/**
* Marks a widget as raised and dirty (redraw), when it is marked as lowered.
* @param widget_index index of this widget in the window
*/
inline void RaiseWidgetWhenLowered(byte widget_index)
{
if (this->IsWidgetLowered(widget_index)) {
this->RaiseWidget(widget_index);
this->SetWidgetDirty(widget_index);
}
}
/**
* Gets the lowered state of a widget.
* @param widget_index index of this widget in the window
* @return status of the widget ie: lowered = true, raised= false
*/
inline bool IsWidgetLowered(WidgetID widget_index) const
{
return this->GetWidget<NWidgetCore>(widget_index)->IsLowered();
}
void UnfocusFocusedWidget();
bool SetFocusedWidget(WidgetID widget_index);
EventState HandleEditBoxKey(WidgetID wid, char32_t key, uint16_t keycode);
virtual void InsertTextString(WidgetID wid, const char *str, bool marked, const char *caret, const char *insert_location, const char *replacement_end);
void HandleButtonClick(WidgetID widget);
int GetRowFromWidget(int clickpos, WidgetID widget, int padding, int line_height = -1) const;
void RaiseButtons(bool autoraise = false);
/**
* Sets the enabled/disabled status of a list of widgets.
* By default, widgets are enabled.
* On certain conditions, they have to be disabled.
* @param disab_stat status to use ie: disabled = true, enabled = false
* @param widgets list of widgets
*/
template<typename... Args>
void SetWidgetsDisabledState(bool disab_stat, Args... widgets)
{
(SetWidgetDisabledState(widgets, disab_stat), ...);
}
/**
* Sets the lowered/raised status of a list of widgets.
* @param lowered_stat status to use ie: lowered = true, raised = false
* @param widgets list of widgets
*/
template<typename... Args>
void SetWidgetsLoweredState(bool lowered_stat, Args... widgets)
{
(SetWidgetLoweredState(widgets, lowered_stat), ...);
}
/**
* Raises the widgets and sets widgets dirty that are lowered.
* @param widgets list of widgets
*/
template<typename... Args>
void RaiseWidgetsWhenLowered(Args... widgets)
{
(this->RaiseWidgetWhenLowered(widgets), ...);
}
void SetWidgetDirty(WidgetID widget_index) const;
void DrawWidgets() const;
void DrawViewport() const;
void DrawSortButtonState(WidgetID widget, SortButtonState state) const;
static int SortButtonWidth();
void CloseChildWindows(WindowClass wc = WC_INVALID) const;
virtual void Close(int data = 0);
static void DeleteClosedWindows();
void SetDirty() const;
void ReInit(int rx = 0, int ry = 0, bool reposition = false);
/** Is window shaded currently? */
inline bool IsShaded() const
{
return this->shade_select != nullptr && this->shade_select->shown_plane == SZSP_HORIZONTAL;
}
void SetShaded(bool make_shaded);
void InvalidateData(int data = 0, bool gui_scope = true);
void ProcessScheduledInvalidations();
void ProcessHighlightedInvalidations();
/*** Event handling ***/
/**
* Notification that the nested widget tree gets initialized. The event can be used to perform general computations.
* @note #nested_root and/or #widget_lookup (normally accessed via #GetWidget()) may not exist during this call.
*/
virtual void OnInit() { }
virtual void ApplyDefaults();
/**
* Compute the initial position of the window.
* @param sm_width Smallest width of the window.
* @param sm_height Smallest height of the window.
* @param window_number The window number of the new window.
* @return Initial position of the top-left corner of the window.
*/
virtual Point OnInitialPosition(int16_t sm_width, int16_t sm_height, int window_number);
/**
* The window must be repainted.
* @note This method should not change any state, it should only use drawing functions.
*/
virtual void OnPaint()
{
this->DrawWidgets();
}
/**
* Draw the contents of a nested widget.
* @param r Rectangle occupied by the widget.
* @param widget Number of the widget to draw.
* @note This method may not change any state, it may only use drawing functions.
*/
virtual void DrawWidget([[maybe_unused]] const Rect &r, [[maybe_unused]] WidgetID widget) const {}
/**
* Update size and resize step of a widget in the window.
* After retrieval of the minimal size and the resize-steps of a widget, this function is called to allow further refinement,
* typically by computing the real maximal size of the content. Afterwards, \a size is taken to be the minimal size of the widget
* and \a resize is taken to contain the resize steps. For the convenience of the callee, \a padding contains the amount of
* padding between the content and the edge of the widget. This should be added to the returned size.
* @param widget Widget number.
* @param size Size of the widget.
* @param padding Recommended amount of space between the widget content and the widget edge.
* @param fill Fill step of the widget.
* @param resize Resize step of the widget.
*/
virtual void UpdateWidgetSize([[maybe_unused]] WidgetID widget, [[maybe_unused]] Dimension *size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension *fill, [[maybe_unused]] Dimension *resize) {}
/**
* Initialize string parameters for a widget.
* Calls to this function are made during initialization to measure the size (that is as part of #InitNested()), during drawing,
* and while re-initializing the window. Only for widgets that render text initializing is requested.
* @param widget Widget number.
*/
virtual void SetStringParameters([[maybe_unused]] WidgetID widget) const {}
/**
* The window has gained focus.
*/
virtual void OnFocus();
/**
* The window has lost focus.
* @param closing True iff the window has lost focus in the process of closing.
*/
virtual void OnFocusLost(bool closing);
/**
* A key has been pressed.
* @param key the Unicode value of the key.
* @param keycode the untranslated key code including shift state.
* @return #ES_HANDLED if the key press has been handled and no other
* window should receive the event.
*/
virtual EventState OnKeyPress([[maybe_unused]] char32_t key, [[maybe_unused]] uint16_t keycode) { return ES_NOT_HANDLED; }
virtual EventState OnHotkey(int hotkey);
/**
* The state of the control key has changed
* @return #ES_HANDLED if the change has been handled and no other
* window should receive the event.
*/
virtual EventState OnCTRLStateChange() { return ES_NOT_HANDLED; }
/**
* A click with the left mouse button has been made on the window.
* @param pt the point inside the window that has been clicked.
* @param widget the clicked widget.
* @param click_count Number of fast consecutive clicks at same position
*/
virtual void OnClick([[maybe_unused]] Point pt, [[maybe_unused]] WidgetID widget, [[maybe_unused]] int click_count) {}
/**
* A click with the right mouse button has been made on the window.
* @param pt the point inside the window that has been clicked.
* @param widget the clicked widget.
* @return true if the click was actually handled, i.e. do not show a
* tooltip if tooltip-on-right-click is enabled.
*/
virtual bool OnRightClick([[maybe_unused]] Point pt, [[maybe_unused]] WidgetID widget) { return false; }
/**
* The mouse is hovering over a widget in the window, perform an action for it.
* @param pt The point where the mouse is hovering.
* @param widget The widget where the mouse is hovering.
*/
virtual void OnHover([[maybe_unused]] Point pt, [[maybe_unused]] WidgetID widget) {}
/**
* Event to display a custom tooltip.
* @param pt The point where the mouse is located.
* @param widget The widget where the mouse is located.
* @return True if the event is handled, false if it is ignored.
*/
virtual bool OnTooltip([[maybe_unused]] Point pt, [[maybe_unused]] WidgetID widget, [[maybe_unused]] TooltipCloseCondition close_cond) { return false; }
/**
* An 'object' is being dragged at the provided position, highlight the target if possible.
* @param pt The point inside the window that the mouse hovers over.
* @param widget The widget the mouse hovers over.
*/
virtual void OnMouseDrag([[maybe_unused]] Point pt, [[maybe_unused]] WidgetID widget) {}
/**
* A dragged 'object' has been released.
* @param pt the point inside the window where the release took place.
* @param widget the widget where the release took place.
*/
virtual void OnDragDrop([[maybe_unused]] Point pt, [[maybe_unused]] WidgetID widget) {}
/**
* Handle the request for (viewport) scrolling.
* @param delta the amount the viewport must be scrolled.
*/
virtual void OnScroll([[maybe_unused]] Point delta) {}
/**
* The mouse is currently moving over the window or has just moved outside
* of the window. In the latter case pt is (-1, -1).
* @param pt the point inside the window that the mouse hovers over.
* @param widget the widget the mouse hovers over.
*/
virtual void OnMouseOver([[maybe_unused]] Point pt, [[maybe_unused]] WidgetID widget) {}
/**
* The mouse wheel has been turned.
* @param wheel the amount of movement of the mouse wheel.
*/
virtual void OnMouseWheel([[maybe_unused]] int wheel) {}
/**
* Called for every mouse loop run, which is at least once per (game) tick.
*/
virtual void OnMouseLoop() {}
/**
* Called once per (game) tick.
*/
virtual void OnGameTick() {}
/**
* Called periodically.
*/
virtual void OnRealtimeTick([[maybe_unused]] uint delta_ms) {}
/**
* Called when this window's timeout has been reached.
*/
virtual void OnTimeout() {}
/**
* Called after the window got resized.
* For nested windows with a viewport, call NWidgetViewport::UpdateViewportCoordinates.
*/
virtual void OnResize() {}
/**
* A dropdown option associated to this window has been selected.
* @param widget the widget (button) that the dropdown is associated with.
* @param index the element in the dropdown that is selected.
*/
virtual void OnDropdownSelect([[maybe_unused]] WidgetID widget, [[maybe_unused]] int index) {}
virtual void OnDropdownClose(Point pt, WidgetID widget, int index, bool instant_close);
/**
* The text in an editbox has been edited.
* @param widget The widget of the editbox.
*/
virtual void OnEditboxChanged([[maybe_unused]] WidgetID widget) {}
/**
* The query window opened from this window has closed.
* @param str the new value of the string, nullptr if the window
* was cancelled or an empty string when the default
* button was pressed, i.e. StrEmpty(str).
*/
virtual void OnQueryTextFinished([[maybe_unused]] char *str) {}
/**
* Some data on this window has become invalid.
* @param data information about the changed data.
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
*/
virtual void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) {}
/**
* The user clicked some place on the map when a tile highlight mode
* has been set.
* @param pt the exact point on the map that has been clicked.
* @param tile the tile on the map that has been clicked.
*/
virtual void OnPlaceObject([[maybe_unused]] Point pt, [[maybe_unused]] TileIndex tile) {}
/**
* The user clicked on a vehicle while HT_VEHICLE has been set.
* @param v clicked vehicle
* @return true if the click is handled, false if it is ignored
* @pre v->IsPrimaryVehicle() == true
*/
virtual bool OnVehicleSelect([[maybe_unused]] const struct Vehicle *v) { return false; }
/**
* The user clicked on a vehicle while HT_VEHICLE has been set.
* @param v clicked vehicle
* @return True if the click is handled, false if it is ignored
* @pre v->IsPrimaryVehicle() == true
*/
virtual bool OnVehicleSelect([[maybe_unused]] VehicleList::const_iterator begin, [[maybe_unused]] VehicleList::const_iterator end) { return false; }
/**
* The user cancelled a tile highlight mode that has been set.
*/
virtual void OnPlaceObjectAbort() {}
/**
* The user is dragging over the map when the tile highlight mode
* has been set.
* @param select_method the method of selection (allowed directions)
* @param select_proc what will be created when the drag is over.
* @param pt the exact point on the map where the mouse is.
*/
virtual void OnPlaceDrag([[maybe_unused]] ViewportPlaceMethod select_method, [[maybe_unused]] ViewportDragDropSelectionProcess select_proc, [[maybe_unused]] Point pt) {}
/**
* The user has dragged over the map when the tile highlight mode
* has been set.
* @param select_method the method of selection (allowed directions)
* @param select_proc what should be created.
* @param pt the exact point on the map where the mouse was released.
* @param start_tile the begin tile of the drag.
* @param end_tile the end tile of the drag.
*/
virtual void OnPlaceMouseUp([[maybe_unused]] ViewportPlaceMethod select_method, [[maybe_unused]] ViewportDragDropSelectionProcess select_proc, [[maybe_unused]] Point pt, [[maybe_unused]] TileIndex start_tile, [[maybe_unused]] TileIndex end_tile) {}
/**
* The user moves over the map when a tile highlight mode has been set
* when the special mouse mode has been set to 'PRESIZE' mode. An
* example of this is the tile highlight for dock building.
* @param pt the exact point on the map where the mouse is.
* @param tile the tile on the map where the mouse is.
*/
virtual void OnPlacePresize([[maybe_unused]] Point pt, [[maybe_unused]] TileIndex tile) {}
/*** End of the event handling ***/
/**
* Is the data related to this window NewGRF inspectable?
* @return true iff it is inspectable.
*/
virtual bool IsNewGRFInspectable() const { return false; }
/**
* Show the NewGRF inspection window. When this function is called it is
* up to the window to call and pass the right parameters to the
* ShowInspectWindow function.
* @pre this->IsNewGRFInspectable()
*/
virtual void ShowNewGRFInspectWindow() const { NOT_REACHED(); }
/**
* Iterator to iterate all valid Windows
* @tparam TtoBack whether we iterate towards the back.
*/
template <bool TtoBack>
struct WindowIterator {
typedef Window *value_type;
typedef value_type *pointer;
typedef value_type &reference;
typedef size_t difference_type;
typedef std::forward_iterator_tag iterator_category;
explicit WindowIterator(WindowList::iterator start) : it(start)
{
this->Validate();
}
explicit WindowIterator(const Window *w) : it(w->z_position) {}
bool operator==(const WindowIterator &other) const { return this->it == other.it; }
bool operator!=(const WindowIterator &other) const { return !(*this == other); }
Window * operator*() const { return *this->it; }
WindowIterator & operator++() { this->Next(); this->Validate(); return *this; }
bool IsEnd() const { return this->it == _z_windows.end(); }
private:
WindowList::iterator it;
void Validate()
{
while (!this->IsEnd() && *this->it == nullptr) this->Next();
}
void Next()
{
if constexpr (!TtoBack) {
++this->it;
} else if (this->it == _z_windows.begin()) {
this->it = _z_windows.end();
} else {
--this->it;
}
}
};
using IteratorToFront = WindowIterator<false>; //!< Iterate in Z order towards front.
using IteratorToBack = WindowIterator<true>; //!< Iterate in Z order towards back.
/**
* Iterable ensemble of all valid Windows
* @tparam Tfront Wether we iterate from front
*/
template <bool Tfront>
struct AllWindows {
AllWindows() {}
WindowIterator<Tfront> begin()
{
if constexpr (Tfront) {
auto back = _z_windows.end();
if (back != _z_windows.begin()) --back;
return WindowIterator<Tfront>(back);
} else {
return WindowIterator<Tfront>(_z_windows.begin());
}
}
WindowIterator<Tfront> end() { return WindowIterator<Tfront>(_z_windows.end()); }
};
using Iterate = AllWindows<false>; //!< Iterate all windows in whatever order is easiest.
using IterateFromBack = AllWindows<false>; //!< Iterate all windows in Z order from back to front.
using IterateFromFront = AllWindows<true>; //!< Iterate all windows in Z order from front to back.
};
/**
* Generic helper function that checks if all elements of the range are equal with respect to the given predicate.
* @param begin The start of the range.
* @param end The end of the range.
* @param pred The predicate to use.
* @return True if all elements are equal, false otherwise.
*/
template <class It, class Pred>
inline bool AllEqual(It begin, It end, Pred pred)
{
return std::adjacent_find(begin, end, std::not_fn(pred)) == end;
}
/**
* Get the nested widget with number \a widnum from the nested widget tree.
* @tparam NWID Type of the nested widget.
* @param widnum Widget number of the widget to retrieve.
* @return The requested widget if it is instantiated, \c nullptr otherwise.
*/
template <class NWID>
inline NWID *Window::GetWidget(WidgetID widnum)
{
auto it = this->widget_lookup.find(widnum);
if (it == std::end(this->widget_lookup)) return nullptr;
NWID *nwid = dynamic_cast<NWID *>(it->second);
assert(nwid != nullptr);
return nwid;
}
/** Specialized case of #Window::GetWidget for the nested widget base class. */
template <>
inline const NWidgetBase *Window::GetWidget<NWidgetBase>(WidgetID widnum) const
{
auto it = this->widget_lookup.find(widnum);
if (it == std::end(this->widget_lookup)) return nullptr;
return it->second;
}
/**
* Get the nested widget with number \a widnum from the nested widget tree.
* @tparam NWID Type of the nested widget.
* @param widnum Widget number of the widget to retrieve.
* @return The requested widget if it is instantiated, \c nullptr otherwise.
*/
template <class NWID>
inline const NWID *Window::GetWidget(WidgetID widnum) const
{
return const_cast<Window *>(this)->GetWidget<NWID>(widnum);
}
/**
* Base class for windows opened from a toolbar.
*/
class PickerWindowBase : public Window {
public:
PickerWindowBase(WindowDesc *desc, Window *parent) : Window(desc)
{
this->parent = parent;
}
void Close([[maybe_unused]] int data = 0) override;
};
Window *BringWindowToFrontById(WindowClass cls, WindowNumber number);
Window *FindWindowFromPt(int x, int y);
template<typename T, std::enable_if_t<std::is_base_of<StrongTypedefBase, T>::value, int> = 0>
Window *BringWindowToFrontById(WindowClass cls, T number)
{
return BringWindowToFrontById(cls, number.base());
}
/**
* Open a new window.
* @tparam Wcls %Window class to use if the window does not exist.
* @param desc The pointer to the WindowDesc to be created
* @param window_number the window number of the new window
* @param return_existing If set, also return the window if it already existed.
* @return %Window pointer of the newly created window, or the existing one if \a return_existing is set, or \c nullptr.
*/
template <typename Wcls>
Wcls *AllocateWindowDescFront(WindowDesc *desc, int window_number, bool return_existing = false)
{
Wcls *w = static_cast<Wcls *>(BringWindowToFrontById(desc->cls, window_number));
if (w != nullptr) return return_existing ? w : nullptr;
return new Wcls(desc, window_number);
}
void RelocateAllWindows(int neww, int newh);
void GuiShowTooltips(Window *parent, StringID str, TooltipCloseCondition close_tooltip, uint paramcount = 0);
/* widget.cpp */
WidgetID GetWidgetFromPos(const Window *w, int x, int y);
extern Point _cursorpos_drag_start;
extern int _scrollbar_start_pos;
extern int _scrollbar_size;
extern byte _scroller_click_timeout;
extern bool _scrolling_viewport;
extern bool _mouse_hovering;
/** Mouse modes. */
enum SpecialMouseMode {
WSM_NONE, ///< No special mouse mode.
WSM_DRAGDROP, ///< Drag&drop an object.
WSM_SIZING, ///< Sizing mode.
WSM_PRESIZE, ///< Presizing mode (docks, tunnels).
WSM_DRAGGING, ///< Dragging mode (trees).
};
extern SpecialMouseMode _special_mouse_mode;
void SetFocusedWindow(Window *w);
void ScrollbarClickHandler(Window *w, NWidgetCore *nw, int x, int y);
#endif /* WINDOW_GUI_H */
|