Files @ r13168:7095f6d86716
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Location: cpp/openttd-patchpack/source/src/3rdparty/squirrel/samples/tailstate.nut

rubidium
(svn r17685) -Fix: autounpausing kept trying to unpause a loaded game that was paused due to an error. Just reject such savegames in dedicated servers.
function state1()
{
	::suspend("state1");
	return state2();
}

function state2()
{
	::suspend("state2");
	return state3();
}

function state3()
{
	::suspend("state3");
	return state1();
}

local statethread = ::newthread(state1)

::print(statethread.call()+"\n");

for(local i = 0; i < 10000; i++)
	::print(statethread.wakeup()+"\n");