Files @ r25324:71e56110ba9f
Branch filter:

Location: cpp/openttd-patchpack/source/src/gfxinit.cpp

Peter Nelson
Fix: Recalculate padding and minimum sizes when GUI or Font zoom is changed.
  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file gfxinit.cpp Initializing of the (GRF) graphics. */

#include "stdafx.h"
#include "fios.h"
#include "newgrf.h"
#include "3rdparty/md5/md5.h"
#include "fontcache.h"
#include "gfx_func.h"
#include "transparency.h"
#include "blitter/factory.hpp"
#include "video/video_driver.hpp"
#include "window_func.h"

/* The type of set we're replacing */
#define SET_TYPE "graphics"
#include "base_media_func.h"

#include "table/sprites.h"

#include "safeguards.h"

/** Whether the given NewGRFs must get a palette remap from windows to DOS or not. */
bool _palette_remap_grf[MAX_FILE_SLOTS];

#include "table/landscape_sprite.h"

/** Offsets for loading the different "replacement" sprites in the files. */
static const SpriteID * const _landscape_spriteindexes[] = {
	_landscape_spriteindexes_arctic,
	_landscape_spriteindexes_tropic,
	_landscape_spriteindexes_toyland,
};

/**
 * Load an old fashioned GRF file.
 * @param filename   The name of the file to open.
 * @param load_index The offset of the first sprite.
 * @param file_index The Fio offset to load the file in.
 * @return The number of loaded sprites.
 */
static uint LoadGrfFile(const char *filename, uint load_index, int file_index)
{
	uint load_index_org = load_index;
	uint sprite_id = 0;

	FioOpenFile(file_index, filename, BASESET_DIR);

	DEBUG(sprite, 2, "Reading grf-file '%s'", filename);

	byte container_ver = GetGRFContainerVersion();
	if (container_ver == 0) usererror("Base grf '%s' is corrupt", filename);
	ReadGRFSpriteOffsets(container_ver);
	if (container_ver >= 2) {
		/* Read compression. */
		byte compression = FioReadByte();
		if (compression != 0) usererror("Unsupported compression format");
	}

	while (LoadNextSprite(load_index, file_index, sprite_id, container_ver)) {
		load_index++;
		sprite_id++;
		if (load_index >= MAX_SPRITES) {
			usererror("Too many sprites. Recompile with higher MAX_SPRITES value or remove some custom GRF files.");
		}
	}
	DEBUG(sprite, 2, "Currently %i sprites are loaded", load_index);

	return load_index - load_index_org;
}

/**
 * Load an old fashioned GRF file to replace already loaded sprites.
 * @param filename   The name of the file to open.
 * @param index_tbl  The offsets of each of the sprites.
 * @param file_index The Fio offset to load the file in.
 * @return The number of loaded sprites.
 */
static void LoadGrfFileIndexed(const char *filename, const SpriteID *index_tbl, int file_index)
{
	uint start;
	uint sprite_id = 0;

	FioOpenFile(file_index, filename, BASESET_DIR);

	DEBUG(sprite, 2, "Reading indexed grf-file '%s'", filename);

	byte container_ver = GetGRFContainerVersion();
	if (container_ver == 0) usererror("Base grf '%s' is corrupt", filename);
	ReadGRFSpriteOffsets(container_ver);
	if (container_ver >= 2) {
		/* Read compression. */
		byte compression = FioReadByte();
		if (compression != 0) usererror("Unsupported compression format");
	}

	while ((start = *index_tbl++) != END) {
		uint end = *index_tbl++;

		do {
			bool b = LoadNextSprite(start, file_index, sprite_id, container_ver);
			(void)b; // Unused without asserts
			assert(b);
			sprite_id++;
		} while (++start <= end);
	}
}

/**
 * Checks whether the MD5 checksums of the files are correct.
 *
 * @note Also checks sample.cat and other required non-NewGRF GRFs for corruption.
 */
void CheckExternalFiles()
{
	if (BaseGraphics::GetUsedSet() == nullptr || BaseSounds::GetUsedSet() == nullptr) return;

	const GraphicsSet *used_set = BaseGraphics::GetUsedSet();

	DEBUG(grf, 1, "Using the %s base graphics set", used_set->name.c_str());

	static const size_t ERROR_MESSAGE_LENGTH = 256;
	static const size_t MISSING_FILE_MESSAGE_LENGTH = 128;

	/* Allocate for a message for each missing file and for one error
	 * message per set.
	 */
	char error_msg[MISSING_FILE_MESSAGE_LENGTH * (GraphicsSet::NUM_FILES + SoundsSet::NUM_FILES) + 2 * ERROR_MESSAGE_LENGTH];
	error_msg[0] = '\0';
	char *add_pos = error_msg;
	const char *last = lastof(error_msg);

	if (used_set->GetNumInvalid() != 0) {
		/* Not all files were loaded successfully, see which ones */
		add_pos += seprintf(add_pos, last, "Trying to load graphics set '%s', but it is incomplete. The game will probably not run correctly until you properly install this set or select another one. See section 4.1 of README.md.\n\nThe following files are corrupted or missing:\n", used_set->name.c_str());
		for (uint i = 0; i < GraphicsSet::NUM_FILES; i++) {
			MD5File::ChecksumResult res = GraphicsSet::CheckMD5(&used_set->files[i], BASESET_DIR);
			if (res != MD5File::CR_MATCH) add_pos += seprintf(add_pos, last, "\t%s is %s (%s)\n", used_set->files[i].filename, res == MD5File::CR_MISMATCH ? "corrupt" : "missing", used_set->files[i].missing_warning);
		}
		add_pos += seprintf(add_pos, last, "\n");
	}

	const SoundsSet *sounds_set = BaseSounds::GetUsedSet();
	if (sounds_set->GetNumInvalid() != 0) {
		add_pos += seprintf(add_pos, last, "Trying to load sound set '%s', but it is incomplete. The game will probably not run correctly until you properly install this set or select another one. See section 4.1 of README.md.\n\nThe following files are corrupted or missing:\n", sounds_set->name.c_str());

		static_assert(SoundsSet::NUM_FILES == 1);
		/* No need to loop each file, as long as there is only a single
		 * sound file. */
		add_pos += seprintf(add_pos, last, "\t%s is %s (%s)\n", sounds_set->files->filename, SoundsSet::CheckMD5(sounds_set->files, BASESET_DIR) == MD5File::CR_MISMATCH ? "corrupt" : "missing", sounds_set->files->missing_warning);
	}

	if (add_pos != error_msg) ShowInfoF("%s", error_msg);
}

/** Actually load the sprite tables. */
static void LoadSpriteTables()
{
	memset(_palette_remap_grf, 0, sizeof(_palette_remap_grf));
	uint i = FIRST_GRF_SLOT;
	const GraphicsSet *used_set = BaseGraphics::GetUsedSet();

	_palette_remap_grf[i] = (PAL_DOS != used_set->palette);
	LoadGrfFile(used_set->files[GFT_BASE].filename, 0, i++);

	/*
	 * The second basic file always starts at the given location and does
	 * contain a different amount of sprites depending on the "type"; DOS
	 * has a few sprites less. However, we do not care about those missing
	 * sprites as they are not shown anyway (logos in intro game).
	 */
	_palette_remap_grf[i] = (PAL_DOS != used_set->palette);
	LoadGrfFile(used_set->files[GFT_LOGOS].filename, 4793, i++);

	/*
	 * Load additional sprites for climates other than temperate.
	 * This overwrites some of the temperate sprites, such as foundations
	 * and the ground sprites.
	 */
	if (_settings_game.game_creation.landscape != LT_TEMPERATE) {
		_palette_remap_grf[i] = (PAL_DOS != used_set->palette);
		LoadGrfFileIndexed(
			used_set->files[GFT_ARCTIC + _settings_game.game_creation.landscape - 1].filename,
			_landscape_spriteindexes[_settings_game.game_creation.landscape - 1],
			i++
		);
	}

	/* Initialize the unicode to sprite mapping table */
	InitializeUnicodeGlyphMap();

	/*
	 * Load the base and extra NewGRF with OTTD required graphics as first NewGRF.
	 * However, we do not want it to show up in the list of used NewGRFs,
	 * so we have to manually add it, and then remove it later.
	 */
	GRFConfig *top = _grfconfig;

	/* Default extra graphics */
	GRFConfig *master = new GRFConfig("OPENTTD.GRF");
	master->palette |= GRFP_GRF_DOS;
	FillGRFDetails(master, false, BASESET_DIR);
	ClrBit(master->flags, GCF_INIT_ONLY);

	/* Baseset extra graphics */
	GRFConfig *extra = new GRFConfig(used_set->files[GFT_EXTRA].filename);

	/* We know the palette of the base set, so if the base NewGRF is not
	 * setting one, use the palette of the base set and not the global
	 * one which might be the wrong palette for this base NewGRF.
	 * The value set here might be overridden via action14 later. */
	switch (used_set->palette) {
		case PAL_DOS:     extra->palette |= GRFP_GRF_DOS;     break;
		case PAL_WINDOWS: extra->palette |= GRFP_GRF_WINDOWS; break;
		default: break;
	}
	FillGRFDetails(extra, false, BASESET_DIR);
	ClrBit(extra->flags, GCF_INIT_ONLY);

	extra->next = top;
	master->next = extra;
	_grfconfig = master;

	LoadNewGRF(SPR_NEWGRFS_BASE, i, 2);

	uint total_extra_graphics = SPR_NEWGRFS_BASE - SPR_OPENTTD_BASE;
	_missing_extra_graphics = GetSpriteCountForSlot(i, SPR_OPENTTD_BASE, SPR_NEWGRFS_BASE);
	DEBUG(sprite, 1, "%u extra sprites, %u from baseset, %u from fallback", total_extra_graphics, total_extra_graphics - _missing_extra_graphics, _missing_extra_graphics);

	/* The original baseset extra graphics intentionally make use of the fallback graphics.
	 * Let's say everything which provides less than 500 sprites misses the rest intentionally. */
	if (500 + _missing_extra_graphics > total_extra_graphics) _missing_extra_graphics = 0;

	/* Free and remove the top element. */
	delete extra;
	delete master;
	_grfconfig = top;
}


/**
 * Check blitter needed by NewGRF config and switch if needed.
 * @return False when nothing changed, true otherwise.
 */
static bool SwitchNewGRFBlitter()
{
	/* Never switch if the blitter was specified by the user. */
	if (!_blitter_autodetected) return false;

	/* Null driver => dedicated server => do nothing. */
	if (BlitterFactory::GetCurrentBlitter()->GetScreenDepth() == 0) return false;

	/* Get preferred depth.
	 *  - depth_wanted_by_base: Depth required by the baseset, i.e. the majority of the sprites.
	 *  - depth_wanted_by_grf:  Depth required by some NewGRF.
	 * Both can force using a 32bpp blitter. depth_wanted_by_base is used to select
	 * between multiple 32bpp blitters, which perform differently with 8bpp sprites.
	 */
	uint depth_wanted_by_base = BaseGraphics::GetUsedSet()->blitter == BLT_32BPP ? 32 : 8;
	uint depth_wanted_by_grf = _support8bpp != S8BPP_NONE ? 8 : 32;
	for (GRFConfig *c = _grfconfig; c != nullptr; c = c->next) {
		if (c->status == GCS_DISABLED || c->status == GCS_NOT_FOUND || HasBit(c->flags, GCF_INIT_ONLY)) continue;
		if (c->palette & GRFP_BLT_32BPP) depth_wanted_by_grf = 32;
	}
	/* We need a 32bpp blitter for font anti-alias. */
	if (HasAntialiasedFonts()) depth_wanted_by_grf = 32;

	/* Search the best blitter. */
	static const struct {
		const char *name;
		uint animation; ///< 0: no support, 1: do support, 2: both
		uint min_base_depth, max_base_depth, min_grf_depth, max_grf_depth;
	} replacement_blitters[] = {
		{ "8bpp-optimized",  2,  8,  8,  8,  8 },
		{ "40bpp-anim",      2,  8, 32,  8, 32 },
#ifdef WITH_SSE
		{ "32bpp-sse4",      0, 32, 32,  8, 32 },
		{ "32bpp-ssse3",     0, 32, 32,  8, 32 },
		{ "32bpp-sse2",      0, 32, 32,  8, 32 },
		{ "32bpp-sse4-anim", 1, 32, 32,  8, 32 },
#endif
		{ "32bpp-optimized", 0,  8, 32,  8, 32 },
#ifdef WITH_SSE
		{ "32bpp-sse2-anim", 1,  8, 32,  8, 32 },
#endif
		{ "32bpp-anim",      1,  8, 32,  8, 32 },
	};

	const bool animation_wanted = HasBit(_display_opt, DO_FULL_ANIMATION);
	const char *cur_blitter = BlitterFactory::GetCurrentBlitter()->GetName();

	for (uint i = 0; i < lengthof(replacement_blitters); i++) {
		if (animation_wanted && (replacement_blitters[i].animation == 0)) continue;
		if (!animation_wanted && (replacement_blitters[i].animation == 1)) continue;

		if (!IsInsideMM(depth_wanted_by_base, replacement_blitters[i].min_base_depth, replacement_blitters[i].max_base_depth + 1)) continue;
		if (!IsInsideMM(depth_wanted_by_grf, replacement_blitters[i].min_grf_depth, replacement_blitters[i].max_grf_depth + 1)) continue;
		const char *repl_blitter = replacement_blitters[i].name;

		if (strcmp(repl_blitter, cur_blitter) == 0) {
			return false;
		}
		if (BlitterFactory::GetBlitterFactory(repl_blitter) == nullptr) continue;

		/* Inform the video driver we want to switch blitter as soon as possible. */
		VideoDriver::GetInstance()->ChangeBlitter(repl_blitter);
		break;
	}

	return true;
}

/** Check whether we still use the right blitter, or use another (better) one. */
void CheckBlitter()
{
	if (!SwitchNewGRFBlitter()) return;

	ClearFontCache();
	GfxClearSpriteCache();
	ReInitAllWindows(false);
}

/** Initialise and load all the sprites. */
void GfxLoadSprites()
{
	DEBUG(sprite, 2, "Loading sprite set %d", _settings_game.game_creation.landscape);

	SwitchNewGRFBlitter();
	VideoDriver::GetInstance()->ClearSystemSprites();
	ClearFontCache();
	GfxInitSpriteMem();
	LoadSpriteTables();
	GfxInitPalettes();

	UpdateCursorSize();
}

bool GraphicsSet::FillSetDetails(IniFile *ini, const char *path, const char *full_filename)
{
	bool ret = this->BaseSet<GraphicsSet, MAX_GFT, true>::FillSetDetails(ini, path, full_filename, false);
	if (ret) {
		IniGroup *metadata = ini->GetGroup("metadata");
		IniItem *item;

		fetch_metadata("palette");
		this->palette = ((*item->value)[0] == 'D' || (*item->value)[0] == 'd') ? PAL_DOS : PAL_WINDOWS;

		/* Get optional blitter information. */
		item = metadata->GetItem("blitter", false);
		this->blitter = (item != nullptr && (*item->value)[0] == '3') ? BLT_32BPP : BLT_8BPP;
	}
	return ret;
}

/**
 * Calculate and check the MD5 hash of the supplied GRF.
 * @param file The file get the hash of.
 * @param subdir The sub directory to get the files from.
 * @return
 * - #CR_MATCH if the MD5 hash matches
 * - #CR_MISMATCH if the MD5 does not match
 * - #CR_NO_FILE if the file misses
 */
/* static */ MD5File::ChecksumResult GraphicsSet::CheckMD5(const MD5File *file, Subdirectory subdir)
{
	size_t size = 0;
	FILE *f = FioFOpenFile(file->filename, "rb", subdir, &size);
	if (f == nullptr) return MD5File::CR_NO_FILE;

	size_t max = GRFGetSizeOfDataSection(f);

	FioFCloseFile(f);

	return file->CheckMD5(subdir, max);
}


/**
 * Calculate and check the MD5 hash of the supplied filename.
 * @param subdir The sub directory to get the files from
 * @param max_size Only calculate the hash for this many bytes from the file start.
 * @return
 * - #CR_MATCH if the MD5 hash matches
 * - #CR_MISMATCH if the MD5 does not match
 * - #CR_NO_FILE if the file misses
 */
MD5File::ChecksumResult MD5File::CheckMD5(Subdirectory subdir, size_t max_size) const
{
	size_t size;
	FILE *f = FioFOpenFile(this->filename, "rb", subdir, &size);

	if (f == nullptr) return CR_NO_FILE;

	size = std::min(size, max_size);

	Md5 checksum;
	uint8 buffer[1024];
	uint8 digest[16];
	size_t len;

	while ((len = fread(buffer, 1, (size > sizeof(buffer)) ? sizeof(buffer) : size, f)) != 0 && size != 0) {
		size -= len;
		checksum.Append(buffer, len);
	}

	FioFCloseFile(f);

	checksum.Finish(digest);
	return memcmp(this->hash, digest, sizeof(this->hash)) == 0 ? CR_MATCH : CR_MISMATCH;
}

/** Names corresponding to the GraphicsFileType */
static const char * const _graphics_file_names[] = { "base", "logos", "arctic", "tropical", "toyland", "extra" };

/** Implementation */
template <class T, size_t Tnum_files, bool Tsearch_in_tars>
/* static */ const char * const *BaseSet<T, Tnum_files, Tsearch_in_tars>::file_names = _graphics_file_names;

template <class Tbase_set>
/* static */ bool BaseMedia<Tbase_set>::DetermineBestSet()
{
	if (BaseMedia<Tbase_set>::used_set != nullptr) return true;

	const Tbase_set *best = nullptr;
	for (const Tbase_set *c = BaseMedia<Tbase_set>::available_sets; c != nullptr; c = c->next) {
		/* Skip unusable sets */
		if (c->GetNumMissing() != 0) continue;

		if (best == nullptr ||
				(best->fallback && !c->fallback) ||
				best->valid_files < c->valid_files ||
				(best->valid_files == c->valid_files && (
					(best->shortname == c->shortname && best->version < c->version) ||
					(best->palette != PAL_DOS && c->palette == PAL_DOS)))) {
			best = c;
		}
	}

	BaseMedia<Tbase_set>::used_set = best;
	return BaseMedia<Tbase_set>::used_set != nullptr;
}

template <class Tbase_set>
/* static */ const char *BaseMedia<Tbase_set>::GetExtension()
{
	return ".obg"; // OpenTTD Base Graphics
}

INSTANTIATE_BASE_MEDIA_METHODS(BaseMedia<GraphicsSet>, GraphicsSet)