Files @ r7377:722cd70012ed
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Location: cpp/openttd-patchpack/source/src/blitter/8bpp_debug.cpp

rubidium
(svn r10746) -Codechange: add a generic superclass for almost all pool items so we do not have to duplicate code for each of the pool item classes and use it for the station and roadstop classes.
/* $Id$ */

/** @file 8bpp_debug.cpp */

#include "../stdafx.h"
#include "../zoom.hpp"
#include "../gfx.h"
#include "../functions.h"
#include "8bpp_debug.hpp"

static FBlitter_8bppDebug iFBlitter_8bppDebug;

void Blitter_8bppDebug::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
{
	const uint8 *src, *src_line;
	uint8 *dst, *dst_line;

	/* Find where to start reading in the source sprite */
	src_line = (const uint8 *)bp->sprite + (bp->skip_top * bp->sprite_width + bp->skip_left) * ScaleByZoom(1, zoom);
	dst_line = (uint8 *)bp->dst + bp->top * bp->pitch + bp->left;

	for (int y = 0; y < bp->height; y++) {
		dst = dst_line;
		dst_line += bp->pitch;

		src = src_line;
		src_line += bp->sprite_width * ScaleByZoom(1, zoom);

		for (int x = 0; x < bp->width; x++) {
			if (*src != 0) *dst = *src;
			dst++;
			src += ScaleByZoom(1, zoom);
		}
		assert(src <= src_line);
	}
}

Sprite *Blitter_8bppDebug::Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator)
{
	Sprite *dest_sprite;
	dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite) + sprite->height * sprite->width);

	dest_sprite->height = sprite->height;
	dest_sprite->width  = sprite->width;
	dest_sprite->x_offs = sprite->x_offs;
	dest_sprite->y_offs = sprite->y_offs;

	/* Write a random color as sprite; this makes debugging really easy */
	uint color = InteractiveRandom() % 150 + 2;
	for (int i = 0; i < sprite->height * sprite->width; i++) {
		dest_sprite->data[i] = (sprite->data[i].m == 0) ? 0 : color;
	}

	return dest_sprite;
}