Files @ r7377:722cd70012ed
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Location: cpp/openttd-patchpack/source/src/blitter/8bpp_simple.cpp

rubidium
(svn r10746) -Codechange: add a generic superclass for almost all pool items so we do not have to duplicate code for each of the pool item classes and use it for the station and roadstop classes.
/* $Id$ */

/** @file 8bpp_simple.cpp */

#include "../stdafx.h"
#include "../zoom.hpp"
#include "../gfx.h"
#include "8bpp_simple.hpp"

static FBlitter_8bppSimple iFBlitter_8bppSimple;

void Blitter_8bppSimple::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
{
	const uint8 *src, *src_line;
	uint8 *dst, *dst_line;

	/* Find where to start reading in the source sprite */
	src_line = (const uint8 *)bp->sprite + (bp->skip_top * bp->sprite_width + bp->skip_left) * ScaleByZoom(1, zoom);
	dst_line = (uint8 *)bp->dst + bp->top * bp->pitch + bp->left;

	for (int y = 0; y < bp->height; y++) {
		dst = dst_line;
		dst_line += bp->pitch;

		src = src_line;
		src_line += bp->sprite_width * ScaleByZoom(1, zoom);

		for (int x = 0; x < bp->width; x++) {
			uint color = 0;

			switch (mode) {
				case BM_COLOUR_REMAP:
					color = bp->remap[*src];
					break;

				case BM_TRANSPARENT:
					if (*src != 0) color = bp->remap[*dst];
					break;

				default:
					color = *src;
					break;
			}
			if (color != 0) *dst = color;
			dst++;
			src += ScaleByZoom(1, zoom);
		}
	}
}

Sprite *Blitter_8bppSimple::Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator)
{
	Sprite *dest_sprite;
	dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite) + sprite->height * sprite->width);;

	dest_sprite->height = sprite->height;
	dest_sprite->width  = sprite->width;
	dest_sprite->x_offs = sprite->x_offs;
	dest_sprite->y_offs = sprite->y_offs;

	/* Copy over only the 'remap' channel, as that is what we care about in 8bpp */
	for (int i = 0; i < sprite->height * sprite->width; i++) {
		dest_sprite->data[i] = sprite->data[i].m;
	}

	return dest_sprite;
}