Files @ r7377:722cd70012ed
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Location: cpp/openttd-patchpack/source/src/command.h

rubidium
(svn r10746) -Codechange: add a generic superclass for almost all pool items so we do not have to duplicate code for each of the pool item classes and use it for the station and roadstop classes.
/* $Id$ */

/** @file command.h */

#ifndef COMMAND_H
#define COMMAND_H

enum {
	CMD_BUILD_RAILROAD_TRACK         =   0,
	CMD_REMOVE_RAILROAD_TRACK        =   1,
	CMD_BUILD_SINGLE_RAIL            =   2,
	CMD_REMOVE_SINGLE_RAIL           =   3,
	CMD_LANDSCAPE_CLEAR              =   4,
	CMD_BUILD_BRIDGE                 =   5,
	CMD_BUILD_RAILROAD_STATION       =   6,
	CMD_BUILD_TRAIN_DEPOT            =   7,
	CMD_BUILD_SIGNALS                =   8,
	CMD_REMOVE_SIGNALS               =   9,
	CMD_TERRAFORM_LAND               =  10,
	CMD_PURCHASE_LAND_AREA           =  11,
	CMD_SELL_LAND_AREA               =  12,
	CMD_BUILD_TUNNEL                 =  13,

	CMD_REMOVE_FROM_RAILROAD_STATION =  14,
	CMD_CONVERT_RAIL                 =  15,

	CMD_BUILD_TRAIN_WAYPOINT         =  16,
	CMD_RENAME_WAYPOINT              =  17,
	CMD_REMOVE_TRAIN_WAYPOINT        =  18,

	CMD_BUILD_ROAD_STOP              =  21,
	CMD_REMOVE_ROAD_STOP             =  22,
	CMD_BUILD_LONG_ROAD              =  23,
	CMD_REMOVE_LONG_ROAD             =  24,
	CMD_BUILD_ROAD                   =  25,
	CMD_REMOVE_ROAD                  =  26,
	CMD_BUILD_ROAD_DEPOT             =  27,

	CMD_BUILD_AIRPORT                =  29,

	CMD_BUILD_DOCK                   =  30,

	CMD_BUILD_SHIP_DEPOT             =  31,
	CMD_BUILD_BUOY                   =  32,

	CMD_PLANT_TREE                   =  33,

	CMD_BUILD_RAIL_VEHICLE           =  34,
	CMD_MOVE_RAIL_VEHICLE            =  35,

	CMD_START_STOP_TRAIN             =  36,

	CMD_SELL_RAIL_WAGON              =  38,

	CMD_SEND_TRAIN_TO_DEPOT          =  39,
	CMD_FORCE_TRAIN_PROCEED          =  40,
	CMD_REVERSE_TRAIN_DIRECTION      =  41,

	CMD_MODIFY_ORDER                 =  42,
	CMD_SKIP_TO_ORDER                =  43,
	CMD_DELETE_ORDER                 =  44,
	CMD_INSERT_ORDER                 =  45,

	CMD_CHANGE_SERVICE_INT           =  46,

	CMD_BUILD_INDUSTRY               =  47,

	CMD_BUILD_COMPANY_HQ             =  48,
	CMD_SET_PLAYER_FACE              =  49,
	CMD_SET_PLAYER_COLOR             =  50,

	CMD_INCREASE_LOAN                =  51,
	CMD_DECREASE_LOAN                =  52,

	CMD_WANT_ENGINE_PREVIEW          =  53,

	CMD_NAME_VEHICLE                 =  54,
	CMD_RENAME_ENGINE                =  55,
	CMD_CHANGE_COMPANY_NAME          =  56,
	CMD_CHANGE_PRESIDENT_NAME        =  57,
	CMD_RENAME_STATION               =  58,

	CMD_SELL_AIRCRAFT                =  59,
	CMD_START_STOP_AIRCRAFT          =  60,
	CMD_BUILD_AIRCRAFT               =  61,
	CMD_SEND_AIRCRAFT_TO_HANGAR      =  62,
	CMD_REFIT_AIRCRAFT               =  64,

	CMD_PLACE_SIGN                   =  65,
	CMD_RENAME_SIGN                  =  66,

	CMD_BUILD_ROAD_VEH               =  67,
	CMD_START_STOP_ROADVEH           =  68,
	CMD_SELL_ROAD_VEH                =  69,
	CMD_SEND_ROADVEH_TO_DEPOT        =  70,
	CMD_TURN_ROADVEH                 =  71,
	CMD_REFIT_ROAD_VEH               =  72,

	CMD_PAUSE                        =  73,

	CMD_BUY_SHARE_IN_COMPANY         =  74,
	CMD_SELL_SHARE_IN_COMPANY        =  75,
	CMD_BUY_COMPANY                  =  76,

	CMD_BUILD_TOWN                   =  77,

	CMD_RENAME_TOWN                  =  80,
	CMD_DO_TOWN_ACTION               =  81,

	CMD_SET_ROAD_DRIVE_SIDE          =  82,

	CMD_CHANGE_DIFFICULTY_LEVEL      =  85,

	CMD_START_STOP_SHIP              =  86,
	CMD_SELL_SHIP                    =  87,
	CMD_BUILD_SHIP                   =  88,
	CMD_SEND_SHIP_TO_DEPOT           =  89,
	CMD_REFIT_SHIP                   =  91,

	CMD_ORDER_REFIT                  =  98,
	CMD_CLONE_ORDER                  =  99,
	CMD_CLEAR_AREA                   = 100,

	CMD_MONEY_CHEAT                  = 102,
	CMD_BUILD_CANAL                  = 103,

	CMD_PLAYER_CTRL                  = 104, ///< used in multiplayer to create a new player etc.
	CMD_LEVEL_LAND                   = 105, ///< level land

	CMD_REFIT_RAIL_VEHICLE           = 106,
	CMD_RESTORE_ORDER_INDEX          = 107,
	CMD_BUILD_LOCK                   = 108,

	CMD_BUILD_SIGNAL_TRACK           = 110,
	CMD_REMOVE_SIGNAL_TRACK          = 111,

	CMD_GIVE_MONEY                   = 113,
	CMD_CHANGE_PATCH_SETTING         = 114,

	CMD_SET_AUTOREPLACE              = 115,

	CMD_CLONE_VEHICLE                = 116,
	CMD_MASS_START_STOP              = 117,
	CMD_DEPOT_SELL_ALL_VEHICLES      = 118,
	CMD_DEPOT_MASS_AUTOREPLACE       = 119,

	CMD_CREATE_GROUP                 = 120,
	CMD_DELETE_GROUP                 = 121,
	CMD_RENAME_GROUP                 = 122,
	CMD_ADD_VEHICLE_GROUP            = 123,
	CMD_ADD_SHARED_VEHICLE_GROUP     = 124,
	CMD_REMOVE_ALL_VEHICLES_GROUP    = 125,
	CMD_SET_GROUP_REPLACE_PROTECTION = 126,

	CMD_MOVE_ORDER                   = 127,
	CMD_CHANGE_TIMETABLE             = 128,
	CMD_SET_VEHICLE_ON_TIME          = 129,
	CMD_AUTOFILL_TIMETABLE           = 130,
};

enum {
	DC_EXEC            = 0x01,
	DC_AUTO            = 0x02, ///< don't allow building on structures
	DC_QUERY_COST      = 0x04, ///< query cost only,  don't build.
	DC_NO_WATER        = 0x08, ///< don't allow building on water
	DC_NO_RAIL_OVERLAP = 0x10, ///< don't allow overlap of rails (used in buildrail)
	DC_AI_BUILDING     = 0x20, ///< special building rules for AI
	DC_NO_TOWN_RATING  = 0x40, ///< town rating does not disallow you from building
	DC_FORCETEST       = 0x80, ///< force test too.
};

#define CMD_MSG(x) ((x) << 16)

enum {
	CMD_AUTO                  = 0x0200,
	CMD_NO_WATER              = 0x0400,
	CMD_NETWORK_COMMAND       = 0x0800, ///< execute the command without sending it on the network
	CMD_NO_TEST_IF_IN_NETWORK = 0x1000, ///< When enabled, the command will bypass the no-DC_EXEC round if in network
	CMD_SHOW_NO_ERROR         = 0x2000,
};

/** Command flags for the command table _command_proc_table */
enum {
	CMD_SERVER  = 0x1, ///< the command can only be initiated by the server
	CMD_OFFLINE = 0x2, ///< the command cannot be executed in a multiplayer game; single-player only
};

typedef CommandCost CommandProc(TileIndex tile, uint32 flags, uint32 p1, uint32 p2);

struct Command {
	CommandProc *proc;
	byte flags;
};

static inline bool CmdFailed(CommandCost cost) { return cost.Failed(); }
static inline bool CmdSucceeded(CommandCost cost) { return cost.Succeeded(); }

static const CommandCost CMD_ERROR = CommandCost((StringID)INVALID_STRING_ID);

#define return_cmd_error(errcode) do { return CommandCost((StringID)(errcode)); } while (0)

/* command.cpp */
typedef void CommandCallback(bool success, TileIndex tile, uint32 p1, uint32 p2);
CommandCost DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc);
bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback, uint32 cmd, bool my_cmd = true);

#ifdef ENABLE_NETWORK

void NetworkSend_Command(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback);
#endif /* ENABLE_NETWORK */

extern const char* _cmd_text; ///< Text, which gets sent with a command

bool IsValidCommand(uint cmd);
byte GetCommandFlags(uint cmd);
Money GetAvailableMoneyForCommand();

#endif /* COMMAND_H */