Files @ r7377:722cd70012ed
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Location: cpp/openttd-patchpack/source/src/spriteloader/spriteloader.hpp

rubidium
(svn r10746) -Codechange: add a generic superclass for almost all pool items so we do not have to duplicate code for each of the pool item classes and use it for the station and roadstop classes.
/* $Id$ */

/** @file spriteloader.hpp */

#ifndef SPRITELOADER_HPP
#define SPRITELOADER_HPP

class SpriteLoader {
public:
	struct CommonPixel {
		uint8 r;  ///< Red-channel
		uint8 g;  ///< Green-channel
		uint8 b;  ///< Blue-channel
		uint8 a;  ///< Alpha-channel
		uint8 m;  ///< Remap-channel
	};

	struct Sprite {
		uint16 height;                   ///< Height of the sprite
		uint16 width;                    ///< Width of the sprite
		int16 x_offs;                    ///< The x-offset of where the sprite will be drawn
		int16 y_offs;                    ///< The y-offset of where the sprite will be drawn
		SpriteLoader::CommonPixel *data; ///< The sprite itself
	};

	/**
	 * Load a sprite from the disk and return a sprite struct which is the same for all loaders.
	 */
	virtual bool LoadSprite(SpriteLoader::Sprite *sprite, const char *filename, uint32 file_pos) = 0;

	virtual ~SpriteLoader() { }
};

#endif /* SPRITELOADER_HPP */