Files @ r7377:722cd70012ed
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Location: cpp/openttd-patchpack/source/src/table/landscape_sprite.h

rubidium
(svn r10746) -Codechange: add a generic superclass for almost all pool items so we do not have to duplicate code for each of the pool item classes and use it for the station and roadstop classes.
/* $Id$ */

static const SpriteID _landscape_spriteindexes_1[] = {
 0xF67,  0xF9F,
 0xAAD,  0xAB0,
 0x83A,  0x845,
 0xFA0,  0xFC9,
 0x43F,  0x45E,
 0x566,  0x56D,
 0x945,  0x94C,
 0x3ED,  0x40C,
 0x515,  0x51C,
 0x55A,  0x561,
 0x534,  0x546,
 0x93D,  0x944,
 0x955,  0x95C,
 0xFDD,  0xFEC,
 0x87D,  0x883,
 0xA2B,  0xA39,
 0x497,  0x4B0,
 0x572,  0x575,
 0x94D,  0x954,
 0x818,  0x81D,
 0x3DE,  0x3EB,
0x1212, 0x1212,
END
};

static const SpriteID _landscape_spriteindexes_2[] = {
 0xF67,  0xF9F,
 0xAAD,  0xAB0,
 0xFA0,  0xFC9,
 0x43F,  0x45E,
 0x566,  0x56D,
 0x945,  0x94C,
 0x3ED,  0x40C,
 0x515,  0x51C,
 0x55A,  0x561,
 0x547,  0x559,
 0x93D,  0x944,
 0x955,  0x95C,
 0xFDD,  0xFEC,
 0x87D,  0x883,
 0xA2B,  0xA39,
 0x497,  0x4B0,
 0x572,  0x575,
 0x94D,  0x954,
 0x5AE,  0x5AF,
0x118D, 0x11D8,
 0x534,  0x546,
 0x40D,  0x426,
 0x45F,  0x478,
 0x4B1,  0x4CA,
 0x95D,  0x97C,
 0x3DE,  0x3EB,
 0x562,  0x565,
 0x56E,  0x571,
 0x57A,  0x57D,
 0x83A,  0x845,
 0xFF5,  0xFF5,
 0xFF8,  0xFF8,
0x1212, 0x1212,
END
};

static const SpriteID _landscape_spriteindexes_3[] = {
 0xF54,  0xF9F,
 0xFDD,  0xFE5,
 0xFEC,  0xFEC,
 0xFA0,  0xFC9,
 0x818,  0x81D,
 0x521,  0x546,
 0x57E,  0x57F,
 0x3ED,  0x40C,
 0x43F,  0x45E,
 0x491,  0x4B0,
 0xA48,  0xA48,
 0x4FB,  0x50A,
 0x55A,  0x561,
 0x566,  0x56D,
 0x572,  0x579,
 0x427,  0x42C,
 0x479,  0x47E,
 0x4CB,  0x4D0,
 0x4EF,  0x4FA,
 0xE9D,  0xECC,
 0xF3D,  0xF40,
 0xB59,  0xB60,
 0xE5D,  0xE6C,
 0xA49,  0xA59,
 0xA63,  0xA68,
 0xA5A,  0xA62,
 0xA78,  0xA83,
 0xA69,  0xA77,
 0xA84,  0xAA3,
 0xAA7,  0xAAC,
 0xA2B,  0xA47,
 0x3DE,  0x3EB,
 0x47F,  0x488,
 0x4D1,  0x4DA,
 0x42D,  0x436,
 0x515,  0x51C,
 0x580,  0x585,
 0xC14,  0xCB3,
 0xAAD,  0xAB0,
 0xAB5,  0xB00,
 0xB69,  0xB70,
 0xB61,  0xB68,
 0xBC9,  0xBD0,
 0xBD9,  0xBE0,
 0xBA9,  0xBB0,
 0xBC1,  0xBC4,
 0x2D0,  0x2D0,
 0xAA5,  0xAA6,
 0x50F,  0x50F,
 0x2EA,  0x2EA,
 0x2ED,  0x2EE,
 0x512,  0x513,
 0x4EB,  0x4EE,
 0x4E7,  0x4EA,
 0x985,  0xA28,
0x10E4, 0x1133,
 0x93D,  0x95C,
 0x97D,  0x984,
 0x7DA,  0x7DA,
 0x2E6,  0x2E6,
   0x1,    0x1,
 0xE54,  0xE54,
 0x51F,  0x520,
 0x514,  0x514,
 0x511,  0x511,
 0x322,  0x322,
END
};


/* Slope graphics indexes temperate climate
Skip first 3 sprites and only load the proper set */
static const SpriteID _slopes_spriteindexes_0[] = {
	SKIP, 3,
	SPR_SLOPES_BASE, SPR_SLOPES_BASE + 73,
	END
};

/* Slope graphics indexes arctic climate
Skip first 79 sprites and only load the proper set */
static const SpriteID _slopes_spriteindexes_1[] = {
	SKIP, 79,
	SPR_SLOPES_BASE, SPR_SLOPES_BASE + 73,
	END
};

/* Slope graphics indexes tropical climate
Skip first 155 sprites and only load the proper set */
static const SpriteID _slopes_spriteindexes_2[] = {
	SKIP, 155,
	SPR_SLOPES_BASE, SPR_SLOPES_BASE + 73,
	END
};

/* Slope graphics indexes toyland climate
Skip first 231 sprites and only load the proper set */
static const SpriteID _slopes_spriteindexes_3[] = {
	SKIP, 231,
	SPR_SLOPES_BASE, SPR_SLOPES_BASE + 73,
	END
};