Files
@ r19056:723de07a18e9
Branch filter:
Location: cpp/openttd-patchpack/source/src/network/network_admin.cpp
r19056:723de07a18e9
30.4 KiB
text/x-c
(svn r23924) -Fix [FS#5054]: [NoGo] "Some" news messages would cause an assertion to be triggered due to a missing proper location for the viewport of the news message, so only allow building when valid data for the viewport is provided or no viewport is used
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 | /* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file network_admin.cpp Server part of the admin network protocol. */
#ifdef ENABLE_NETWORK
#include "../stdafx.h"
#include "../strings_func.h"
#include "../date_func.h"
#include "network_admin.h"
#include "network_base.h"
#include "network_server.h"
#include "../command_func.h"
#include "../company_base.h"
#include "../console_func.h"
#include "../core/pool_func.hpp"
#include "../map_func.h"
#include "../rev.h"
#include "../game/game.hpp"
/* This file handles all the admin network commands. */
/** Redirection of the (remote) console to the admin. */
AdminIndex _redirect_console_to_admin = INVALID_ADMIN_ID;
/** The amount of admins connected. */
byte _network_admins_connected = 0;
/** The pool with sockets/clients. */
NetworkAdminSocketPool _networkadminsocket_pool("NetworkAdminSocket");
INSTANTIATE_POOL_METHODS(NetworkAdminSocket)
/** The timeout for authorisation of the client. */
static const int ADMIN_AUTHORISATION_TIMEOUT = 10000;
/** Frequencies, which may be registered for a certain update type. */
static const AdminUpdateFrequency _admin_update_type_frequencies[] = {
ADMIN_FREQUENCY_POLL | ADMIN_FREQUENCY_DAILY | ADMIN_FREQUENCY_WEEKLY | ADMIN_FREQUENCY_MONTHLY | ADMIN_FREQUENCY_QUARTERLY | ADMIN_FREQUENCY_ANUALLY, ///< ADMIN_UPDATE_DATE
ADMIN_FREQUENCY_POLL | ADMIN_FREQUENCY_AUTOMATIC, ///< ADMIN_UPDATE_CLIENT_INFO
ADMIN_FREQUENCY_POLL | ADMIN_FREQUENCY_AUTOMATIC, ///< ADMIN_UPDATE_COMPANY_INFO
ADMIN_FREQUENCY_POLL | ADMIN_FREQUENCY_WEEKLY | ADMIN_FREQUENCY_MONTHLY | ADMIN_FREQUENCY_QUARTERLY | ADMIN_FREQUENCY_ANUALLY, ///< ADMIN_UPDATE_COMPANY_ECONOMY
ADMIN_FREQUENCY_POLL | ADMIN_FREQUENCY_WEEKLY | ADMIN_FREQUENCY_MONTHLY | ADMIN_FREQUENCY_QUARTERLY | ADMIN_FREQUENCY_ANUALLY, ///< ADMIN_UPDATE_COMPANY_STATS
ADMIN_FREQUENCY_AUTOMATIC, ///< ADMIN_UPDATE_CHAT
ADMIN_FREQUENCY_AUTOMATIC, ///< ADMIN_UPDATE_CONSOLE
ADMIN_FREQUENCY_POLL, ///< ADMIN_UPDATE_CMD_NAMES
ADMIN_FREQUENCY_AUTOMATIC, ///< ADMIN_UPDATE_CMD_LOGGING
ADMIN_FREQUENCY_AUTOMATIC, ///< ADMIN_UPDATE_GAMESCRIPT
};
/** Sanity check. */
assert_compile(lengthof(_admin_update_type_frequencies) == ADMIN_UPDATE_END);
/**
* Create a new socket for the server side of the admin network.
* @param s The socket to connect with.
*/
ServerNetworkAdminSocketHandler::ServerNetworkAdminSocketHandler(SOCKET s) : NetworkAdminSocketHandler(s)
{
_network_admins_connected++;
this->status = ADMIN_STATUS_INACTIVE;
this->realtime_connect = _realtime_tick;
}
/**
* Clear everything related to this admin.
*/
ServerNetworkAdminSocketHandler::~ServerNetworkAdminSocketHandler()
{
_network_admins_connected--;
DEBUG(net, 1, "[admin] '%s' (%s) has disconnected", this->admin_name, this->admin_version);
if (_redirect_console_to_admin == this->index) _redirect_console_to_admin = INVALID_ADMIN_ID;
}
/**
* Whether a connection is allowed or not at this moment.
* @return Whether the connection is allowed.
*/
/* static */ bool ServerNetworkAdminSocketHandler::AllowConnection()
{
bool accept = !StrEmpty(_settings_client.network.admin_password) && _network_admins_connected < MAX_ADMINS;
/* We can't go over the MAX_ADMINS limit here. However, if we accept
* the connection, there has to be space in the pool. */
assert_compile(NetworkAdminSocketPool::MAX_SIZE == MAX_ADMINS);
assert(!accept || ServerNetworkAdminSocketHandler::CanAllocateItem());
return accept;
}
/** Send the packets for the server sockets. */
/* static */ void ServerNetworkAdminSocketHandler::Send()
{
ServerNetworkAdminSocketHandler *as;
FOR_ALL_ADMIN_SOCKETS(as) {
if (as->status == ADMIN_STATUS_INACTIVE && as->realtime_connect + ADMIN_AUTHORISATION_TIMEOUT < _realtime_tick) {
DEBUG(net, 1, "[admin] Admin did not send its authorisation within %d seconds", ADMIN_AUTHORISATION_TIMEOUT / 1000);
as->CloseConnection(true);
continue;
}
if (as->writable) {
as->SendPackets();
}
}
}
/**
* Handle the acception of a connection.
* @param s The socket of the new connection.
* @param address The address of the peer.
*/
/* static */ void ServerNetworkAdminSocketHandler::AcceptConnection(SOCKET s, const NetworkAddress &address)
{
ServerNetworkAdminSocketHandler *as = new ServerNetworkAdminSocketHandler(s);
as->address = address; // Save the IP of the client
}
/***********
* Sending functions for admin network
************/
/**
* Send an error to the admin.
* @param error The error to send.
*/
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendError(NetworkErrorCode error)
{
Packet *p = new Packet(ADMIN_PACKET_SERVER_ERROR);
p->Send_uint8(error);
this->SendPacket(p);
char str[100];
StringID strid = GetNetworkErrorMsg(error);
GetString(str, strid, lastof(str));
DEBUG(net, 1, "[admin] the admin '%s' (%s) made an error and has been disconnected. Reason: '%s'", this->admin_name, this->admin_version, str);
return this->CloseConnection(true);
}
/** Send the protocol version to the admin. */
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendProtocol()
{
Packet *p = new Packet(ADMIN_PACKET_SERVER_PROTOCOL);
/* announce the protocol version */
p->Send_uint8(NETWORK_GAME_ADMIN_VERSION);
for (int i = 0; i < ADMIN_UPDATE_END; i++) {
p->Send_bool (true);
p->Send_uint16(i);
p->Send_uint16(_admin_update_type_frequencies[i]);
}
p->Send_bool(false);
this->SendPacket(p);
return this->SendWelcome();
}
/** Send a welcome message to the admin. */
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendWelcome()
{
Packet *p = new Packet(ADMIN_PACKET_SERVER_WELCOME);
p->Send_string(_settings_client.network.server_name);
p->Send_string(_openttd_revision);
p->Send_bool (_network_dedicated);
p->Send_string(_network_game_info.map_name);
p->Send_uint32(_settings_game.game_creation.generation_seed);
p->Send_uint8 (_settings_game.game_creation.landscape);
p->Send_uint32(ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1));
p->Send_uint16(MapSizeX());
p->Send_uint16(MapSizeY());
this->SendPacket(p);
return NETWORK_RECV_STATUS_OKAY;
}
/** Tell the admin we started a new game. */
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendNewGame()
{
Packet *p = new Packet(ADMIN_PACKET_SERVER_NEWGAME);
this->SendPacket(p);
return NETWORK_RECV_STATUS_OKAY;
}
/** Tell the admin we're shutting down. */
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendShutdown()
{
Packet *p = new Packet(ADMIN_PACKET_SERVER_SHUTDOWN);
this->SendPacket(p);
return NETWORK_RECV_STATUS_OKAY;
}
/** Tell the admin the date. */
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendDate()
{
Packet *p = new Packet(ADMIN_PACKET_SERVER_DATE);
p->Send_uint32(_date);
this->SendPacket(p);
return NETWORK_RECV_STATUS_OKAY;
}
/**
* Tell the admin that a client joined.
* @param client_id The client that joined.
*/
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendClientJoin(ClientID client_id)
{
Packet *p = new Packet(ADMIN_PACKET_SERVER_CLIENT_JOIN);
p->Send_uint32(client_id);
this->SendPacket(p);
return NETWORK_RECV_STATUS_OKAY;
}
/**
* Send an initial set of data from some client's information.
* @param cs The socket of the client.
* @param ci The information about the client.
*/
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendClientInfo(const NetworkClientSocket *cs, const NetworkClientInfo *ci)
{
/* Only send data when we're a proper client, not just someone trying to query the server. */
if (ci == NULL) return NETWORK_RECV_STATUS_OKAY;
Packet *p = new Packet(ADMIN_PACKET_SERVER_CLIENT_INFO);
p->Send_uint32(ci->client_id);
p->Send_string(cs == NULL ? "" : const_cast<NetworkAddress &>(cs->client_address).GetHostname());
p->Send_string(ci->client_name);
p->Send_uint8 (ci->client_lang);
p->Send_uint32(ci->join_date);
p->Send_uint8 (ci->client_playas);
this->SendPacket(p);
return NETWORK_RECV_STATUS_OKAY;
}
/**
* Send an update for some client's information.
* @param ci The information about a client.
*/
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendClientUpdate(const NetworkClientInfo *ci)
{
Packet *p = new Packet(ADMIN_PACKET_SERVER_CLIENT_UPDATE);
p->Send_uint32(ci->client_id);
p->Send_string(ci->client_name);
p->Send_uint8 (ci->client_playas);
this->SendPacket(p);
return NETWORK_RECV_STATUS_OKAY;
}
/**
* Tell the admin that a client quit.
* @param client_id The client that quit.
*/
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendClientQuit(ClientID client_id)
{
Packet *p = new Packet(ADMIN_PACKET_SERVER_CLIENT_QUIT);
p->Send_uint32(client_id);
this->SendPacket(p);
return NETWORK_RECV_STATUS_OKAY;
}
/**
* Tell the admin that a client made an error.
* @param client_id The client that made the error.
* @param error The error that was made.
*/
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendClientError(ClientID client_id, NetworkErrorCode error)
{
Packet *p = new Packet(ADMIN_PACKET_SERVER_CLIENT_ERROR);
p->Send_uint32(client_id);
p->Send_uint8 (error);
this->SendPacket(p);
return NETWORK_RECV_STATUS_OKAY;
}
/**
* Tell the admin that a new company was founded.
* @param company_id The company that was founded.
*/
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendCompanyNew(CompanyID company_id)
{
Packet *p = new Packet(ADMIN_PACKET_SERVER_COMPANY_NEW);
p->Send_uint8(company_id);
this->SendPacket(p);
return NETWORK_RECV_STATUS_OKAY;
}
/**
* Send the admin some information about a company.
* @param c The company to send the information about.
*/
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendCompanyInfo(const Company *c)
{
char company_name[NETWORK_COMPANY_NAME_LENGTH];
char manager_name[NETWORK_COMPANY_NAME_LENGTH];
SetDParam(0, c->index);
GetString(company_name, STR_COMPANY_NAME, lastof(company_name));
SetDParam(0, c->index);
GetString(manager_name, STR_PRESIDENT_NAME, lastof(manager_name));
Packet *p = new Packet(ADMIN_PACKET_SERVER_COMPANY_INFO);
p->Send_uint8 (c->index);
p->Send_string(company_name);
p->Send_string(manager_name);
p->Send_uint8 (c->colour);
p->Send_bool (NetworkCompanyIsPassworded(c->index));
p->Send_uint32(c->inaugurated_year);
p->Send_bool (c->is_ai);
this->SendPacket(p);
return NETWORK_RECV_STATUS_OKAY;
}
/**
* Send an update about a company.
* @param c The company to send the update of.
*/
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendCompanyUpdate(const Company *c)
{
char company_name[NETWORK_COMPANY_NAME_LENGTH];
char manager_name[NETWORK_COMPANY_NAME_LENGTH];
SetDParam(0, c->index);
GetString(company_name, STR_COMPANY_NAME, lastof(company_name));
SetDParam(0, c->index);
GetString(manager_name, STR_PRESIDENT_NAME, lastof(manager_name));
Packet *p = new Packet(ADMIN_PACKET_SERVER_COMPANY_UPDATE);
p->Send_uint8 (c->index);
p->Send_string(company_name);
p->Send_string(manager_name);
p->Send_uint8 (c->colour);
p->Send_bool (NetworkCompanyIsPassworded(c->index));
p->Send_uint8 (c->quarters_of_bankruptcy);
for (size_t i = 0; i < lengthof(c->share_owners); i++) {
p->Send_uint8(c->share_owners[i]);
}
this->SendPacket(p);
return NETWORK_RECV_STATUS_OKAY;
}
/**
* Tell the admin that a company got removed.
* @param company_id The company that got removed.
* @param acrr The reason for removal, e.g. bankruptcy or merger.
*/
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendCompanyRemove(CompanyID company_id, AdminCompanyRemoveReason acrr)
{
Packet *p = new Packet(ADMIN_PACKET_SERVER_COMPANY_REMOVE);
p->Send_uint8(company_id);
p->Send_uint8(acrr);
this->SendPacket(p);
return NETWORK_RECV_STATUS_OKAY;
}
/** Send economic information of all companies. */
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendCompanyEconomy()
{
const Company *company;
FOR_ALL_COMPANIES(company) {
/* Get the income. */
Money income = 0;
for (uint i = 0; i < lengthof(company->yearly_expenses[0]); i++) {
income -= company->yearly_expenses[0][i];
}
Packet *p = new Packet(ADMIN_PACKET_SERVER_COMPANY_ECONOMY);
p->Send_uint8(company->index);
/* Current information. */
p->Send_uint64(company->money);
p->Send_uint64(company->current_loan);
p->Send_uint64(income);
p->Send_uint16(min(UINT16_MAX, company->cur_economy.delivered_cargo.GetSum<OverflowSafeInt64>()));
/* Send stats for the last 2 quarters. */
for (uint i = 0; i < 2; i++) {
p->Send_uint64(company->old_economy[i].company_value);
p->Send_uint16(company->old_economy[i].performance_history);
p->Send_uint16(min(UINT16_MAX, company->old_economy[i].delivered_cargo.GetSum<OverflowSafeInt64>()));
}
this->SendPacket(p);
}
return NETWORK_RECV_STATUS_OKAY;
}
/** Send statistics about the companies. */
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendCompanyStats()
{
/* Fetch the latest version of the stats. */
NetworkCompanyStats company_stats[MAX_COMPANIES];
NetworkPopulateCompanyStats(company_stats);
const Company *company;
/* Go through all the companies. */
FOR_ALL_COMPANIES(company) {
Packet *p = new Packet(ADMIN_PACKET_SERVER_COMPANY_STATS);
/* Send the information. */
p->Send_uint8(company->index);
for (uint i = 0; i < NETWORK_VEH_END; i++) {
p->Send_uint16(company_stats[company->index].num_vehicle[i]);
}
for (uint i = 0; i < NETWORK_VEH_END; i++) {
p->Send_uint16(company_stats[company->index].num_station[i]);
}
this->SendPacket(p);
}
return NETWORK_RECV_STATUS_OKAY;
}
/**
* Send a chat message.
* @param action The action associated with the message.
* @param desttype The destination type.
* @param client_id The origin of the chat message.
* @param msg The actual message.
* @param data Arbitrary extra data.
*/
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendChat(NetworkAction action, DestType desttype, ClientID client_id, const char *msg, int64 data)
{
Packet *p = new Packet(ADMIN_PACKET_SERVER_CHAT);
p->Send_uint8 (action);
p->Send_uint8 (desttype);
p->Send_uint32(client_id);
p->Send_string(msg);
p->Send_uint64(data);
this->SendPacket(p);
return NETWORK_RECV_STATUS_OKAY;
}
/**
* Send the reply of an rcon command.
* @param colour The colour of the text.
* @param result The result of the command.
*/
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendRcon(uint16 colour, const char *result)
{
Packet *p = new Packet(ADMIN_PACKET_SERVER_RCON);
p->Send_uint16(colour);
p->Send_string(result);
this->SendPacket(p);
return NETWORK_RECV_STATUS_OKAY;
}
NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_RCON(Packet *p)
{
if (this->status == ADMIN_STATUS_INACTIVE) return this->SendError(NETWORK_ERROR_NOT_EXPECTED);
char command[NETWORK_RCONCOMMAND_LENGTH];
p->Recv_string(command, sizeof(command));
DEBUG(net, 2, "[admin] Rcon command from '%s' (%s): '%s'", this->admin_name, this->admin_version, command);
_redirect_console_to_admin = this->index;
IConsoleCmdExec(command);
_redirect_console_to_admin = INVALID_ADMIN_ID;
return NETWORK_RECV_STATUS_OKAY;
}
NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_GAMESCRIPT(Packet *p)
{
if (this->status == ADMIN_STATUS_INACTIVE) return this->SendError(NETWORK_ERROR_NOT_EXPECTED);
char json[NETWORK_GAMESCRIPT_JSON_LENGTH];
p->Recv_string(json, sizeof(json));
DEBUG(net, 2, "[admin] GameScript JSON from '%s' (%s): '%s'", this->admin_name, this->admin_version, json);
Game::NewEvent(new ScriptEventAdminPort(json));
return NETWORK_RECV_STATUS_OKAY;
}
/**
* Send console output of other clients.
* @param origin The origin of the string.
* @param string The string that's put on the console.
*/
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendConsole(const char *origin, const char *string)
{
/* If the length of both strings, plus the 2 '\0' terminations and 3 bytes of the packet
* are bigger than the MTU, just ignore the message. Better safe than sorry. It should
* never occur though as the longest strings are chat messages, which are still 30%
* smaller than SEND_MTU. */
if (strlen(origin) + strlen(string) + 2 + 3 >= SEND_MTU) return NETWORK_RECV_STATUS_OKAY;
Packet *p = new Packet(ADMIN_PACKET_SERVER_CONSOLE);
p->Send_string(origin);
p->Send_string(string);
this->SendPacket(p);
return NETWORK_RECV_STATUS_OKAY;
}
/**
* Send GameScript JSON output.
* @param json The JSON string.
*/
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendGameScript(const char *json)
{
/* At the moment we cannot transmit anything larger than MTU. So the string
* has to be no longer than the length of the json + '\0' + 3 bytes of the
* packet header. */
if (strlen(json) + 1 + 3 >= SEND_MTU) return NETWORK_RECV_STATUS_OKAY;
Packet *p = new Packet(ADMIN_PACKET_SERVER_GAMESCRIPT);
p->Send_string(json);
this->SendPacket(p);
return NETWORK_RECV_STATUS_OKAY;
}
/** Send the names of the commands. */
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendCmdNames()
{
Packet *p = new Packet(ADMIN_PACKET_SERVER_CMD_NAMES);
for (uint i = 0; i < CMD_END; i++) {
const char *cmdname = GetCommandName(i);
/* Should SEND_MTU be exceeded, start a new packet
* (magic 5: 1 bool "more data" and one uint16 "command id", one
* byte for string '\0' termination and 1 bool "no more data" */
if (p->size + strlen(cmdname) + 5 >= SEND_MTU) {
p->Send_bool(false);
this->SendPacket(p);
p = new Packet(ADMIN_PACKET_SERVER_CMD_NAMES);
}
p->Send_bool(true);
p->Send_uint16(i);
p->Send_string(cmdname);
}
/* Marker to notify the end of the packet has been reached. */
p->Send_bool(false);
this->SendPacket(p);
return NETWORK_RECV_STATUS_OKAY;
}
/**
* Send a command for logging purposes.
* @param client_id The client executing the command.
* @param cp The command that would be executed.
*/
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendCmdLogging(ClientID client_id, const CommandPacket *cp)
{
Packet *p = new Packet(ADMIN_PACKET_SERVER_CMD_LOGGING);
p->Send_uint32(client_id);
p->Send_uint8 (cp->company);
p->Send_uint16(cp->cmd & CMD_ID_MASK);
p->Send_uint32(cp->p1);
p->Send_uint32(cp->p2);
p->Send_uint32(cp->tile);
p->Send_string(cp->text);
p->Send_uint32(cp->frame);
this->SendPacket(p);
return NETWORK_RECV_STATUS_OKAY;
}
/***********
* Receiving functions
************/
NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_JOIN(Packet *p)
{
if (this->status != ADMIN_STATUS_INACTIVE) return this->SendError(NETWORK_ERROR_NOT_EXPECTED);
char password[NETWORK_PASSWORD_LENGTH];
p->Recv_string(password, sizeof(password));
if (StrEmpty(_settings_client.network.admin_password) ||
strcmp(password, _settings_client.network.admin_password) != 0) {
/* Password is invalid */
return this->SendError(NETWORK_ERROR_WRONG_PASSWORD);
}
p->Recv_string(this->admin_name, sizeof(this->admin_name));
p->Recv_string(this->admin_version, sizeof(this->admin_version));
if (StrEmpty(this->admin_name) || StrEmpty(this->admin_version)) {
/* no name or version supplied */
return this->SendError(NETWORK_ERROR_ILLEGAL_PACKET);
}
this->status = ADMIN_STATUS_ACTIVE;
DEBUG(net, 1, "[admin] '%s' (%s) has connected", this->admin_name, this->admin_version);
return this->SendProtocol();
}
NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_QUIT(Packet *p)
{
/* The admin is leaving nothing else to do */
return this->CloseConnection();
}
NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_UPDATE_FREQUENCY(Packet *p)
{
if (this->status == ADMIN_STATUS_INACTIVE) return this->SendError(NETWORK_ERROR_NOT_EXPECTED);
AdminUpdateType type = (AdminUpdateType)p->Recv_uint16();
AdminUpdateFrequency freq = (AdminUpdateFrequency)p->Recv_uint16();
if (type >= ADMIN_UPDATE_END || (_admin_update_type_frequencies[type] & freq) != freq) {
/* The server does not know of this UpdateType. */
DEBUG(net, 3, "[admin] Not supported update frequency %d (%d) from '%s' (%s).", type, freq, this->admin_name, this->admin_version);
return this->SendError(NETWORK_ERROR_ILLEGAL_PACKET);
}
this->update_frequency[type] = freq;
return NETWORK_RECV_STATUS_OKAY;
}
NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_POLL(Packet *p)
{
if (this->status == ADMIN_STATUS_INACTIVE) return this->SendError(NETWORK_ERROR_NOT_EXPECTED);
AdminUpdateType type = (AdminUpdateType)p->Recv_uint8();
uint32 d1 = p->Recv_uint32();
switch (type) {
case ADMIN_UPDATE_DATE:
/* The admin is requesting the current date. */
this->SendDate();
break;
case ADMIN_UPDATE_CLIENT_INFO:
/* The admin is requesting client info. */
const NetworkClientSocket *cs;
if (d1 == UINT32_MAX) {
this->SendClientInfo(NULL, NetworkClientInfo::GetByClientID(CLIENT_ID_SERVER));
FOR_ALL_CLIENT_SOCKETS(cs) {
this->SendClientInfo(cs, cs->GetInfo());
}
} else {
if (d1 == CLIENT_ID_SERVER) {
this->SendClientInfo(NULL, NetworkClientInfo::GetByClientID(CLIENT_ID_SERVER));
} else {
cs = NetworkClientSocket::GetByClientID((ClientID)d1);
if (cs != NULL) this->SendClientInfo(cs, cs->GetInfo());
}
}
break;
case ADMIN_UPDATE_COMPANY_INFO:
/* The admin is asking for company info. */
const Company *company;
if (d1 == UINT32_MAX) {
FOR_ALL_COMPANIES(company) {
this->SendCompanyInfo(company);
}
} else {
company = Company::GetIfValid(d1);
if (company != NULL) this->SendCompanyInfo(company);
}
break;
case ADMIN_UPDATE_COMPANY_ECONOMY:
/* The admin is requesting economy info. */
this->SendCompanyEconomy();
break;
case ADMIN_UPDATE_COMPANY_STATS:
/* the admin is requesting company stats. */
this->SendCompanyStats();
break;
case ADMIN_UPDATE_CMD_NAMES:
/* The admin is requesting the names of DoCommands. */
this->SendCmdNames();
break;
default:
/* An unsupported "poll" update type. */
DEBUG(net, 3, "[admin] Not supported poll %d (%d) from '%s' (%s).", type, d1, this->admin_name, this->admin_version);
return this->SendError(NETWORK_ERROR_ILLEGAL_PACKET);
}
return NETWORK_RECV_STATUS_OKAY;
}
NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_CHAT(Packet *p)
{
if (this->status == ADMIN_STATUS_INACTIVE) return this->SendError(NETWORK_ERROR_NOT_EXPECTED);
NetworkAction action = (NetworkAction)p->Recv_uint8();
DestType desttype = (DestType)p->Recv_uint8();
int dest = p->Recv_uint32();
char msg[NETWORK_CHAT_LENGTH];
p->Recv_string(msg, NETWORK_CHAT_LENGTH);
switch (action) {
case NETWORK_ACTION_CHAT:
case NETWORK_ACTION_CHAT_CLIENT:
case NETWORK_ACTION_CHAT_COMPANY:
case NETWORK_ACTION_SERVER_MESSAGE:
NetworkServerSendChat(action, desttype, dest, msg, _network_own_client_id, 0, true);
break;
default:
DEBUG(net, 3, "[admin] Invalid chat action %d from admin '%s' (%s).", action, this->admin_name, this->admin_version);
return this->SendError(NETWORK_ERROR_ILLEGAL_PACKET);
}
return NETWORK_RECV_STATUS_OKAY;
}
/*
* Useful wrapper functions
*/
/**
* Notify the admin network of a new client (if they did opt in for the respective update).
* @param cs the client info.
* @param new_client if this is a new client, send the respective packet too.
*/
void NetworkAdminClientInfo(const NetworkClientSocket *cs, bool new_client)
{
ServerNetworkAdminSocketHandler *as;
FOR_ALL_ACTIVE_ADMIN_SOCKETS(as) {
if (as->update_frequency[ADMIN_UPDATE_CLIENT_INFO] & ADMIN_FREQUENCY_AUTOMATIC) {
as->SendClientInfo(cs, cs->GetInfo());
if (new_client) {
as->SendClientJoin(cs->client_id);
}
}
}
}
/**
* Notify the admin network of a client update (if they did opt in for the respective update).
* @param ci the client info.
*/
void NetworkAdminClientUpdate(const NetworkClientInfo *ci)
{
ServerNetworkAdminSocketHandler *as;
FOR_ALL_ACTIVE_ADMIN_SOCKETS(as) {
if (as->update_frequency[ADMIN_UPDATE_CLIENT_INFO] & ADMIN_FREQUENCY_AUTOMATIC) {
as->SendClientUpdate(ci);
}
}
}
/**
* Notify the admin network that a client quit (if they have opt in for the respective update).
* @param client_id of the client that quit.
*/
void NetworkAdminClientQuit(ClientID client_id)
{
ServerNetworkAdminSocketHandler *as;
FOR_ALL_ACTIVE_ADMIN_SOCKETS(as) {
if (as->update_frequency[ADMIN_UPDATE_CLIENT_INFO] & ADMIN_FREQUENCY_AUTOMATIC) {
as->SendClientQuit(client_id);
}
}
}
/**
* Notify the admin network of a client error (if they have opt in for the respective update).
* @param client_id the client that made the error.
* @param error_code the error that was caused.
*/
void NetworkAdminClientError(ClientID client_id, NetworkErrorCode error_code)
{
ServerNetworkAdminSocketHandler *as;
FOR_ALL_ACTIVE_ADMIN_SOCKETS(as) {
if (as->update_frequency[ADMIN_UPDATE_CLIENT_INFO] & ADMIN_FREQUENCY_AUTOMATIC) {
as->SendClientError(client_id, error_code);
}
}
}
/**
* Notify the admin network of company details.
* @param company the company of which details will be sent into the admin network.
* @param new_company whether this is a new company or not.
*/
void NetworkAdminCompanyInfo(const Company *company, bool new_company)
{
if (company == NULL) {
DEBUG(net, 1, "[admin] Empty company given for update");
return;
}
ServerNetworkAdminSocketHandler *as;
FOR_ALL_ACTIVE_ADMIN_SOCKETS(as) {
if (as->update_frequency[ADMIN_UPDATE_COMPANY_INFO] != ADMIN_FREQUENCY_AUTOMATIC) continue;
as->SendCompanyInfo(company);
if (new_company) {
as->SendCompanyNew(company->index);
}
}
}
/**
* Notify the admin network of company updates.
* @param company company of which updates are going to be sent into the admin network.
*/
void NetworkAdminCompanyUpdate(const Company *company)
{
if (company == NULL) return;
ServerNetworkAdminSocketHandler *as;
FOR_ALL_ACTIVE_ADMIN_SOCKETS(as) {
if (as->update_frequency[ADMIN_UPDATE_COMPANY_INFO] != ADMIN_FREQUENCY_AUTOMATIC) continue;
as->SendCompanyUpdate(company);
}
}
/**
* Notify the admin network of a company to be removed (including the reason why).
* @param company_id ID of the company that got removed.
* @param bcrr the reason why the company got removed (e.g. bankruptcy).
*/
void NetworkAdminCompanyRemove(CompanyID company_id, AdminCompanyRemoveReason bcrr)
{
ServerNetworkAdminSocketHandler *as;
FOR_ALL_ACTIVE_ADMIN_SOCKETS(as) {
as->SendCompanyRemove(company_id, bcrr);
}
}
/**
* Send chat to the admin network (if they did opt in for the respective update).
*/
void NetworkAdminChat(NetworkAction action, DestType desttype, ClientID client_id, const char *msg, int64 data, bool from_admin)
{
if (from_admin) return;
ServerNetworkAdminSocketHandler *as;
FOR_ALL_ACTIVE_ADMIN_SOCKETS(as) {
if (as->update_frequency[ADMIN_UPDATE_CHAT] & ADMIN_FREQUENCY_AUTOMATIC) {
as->SendChat(action, desttype, client_id, msg, data);
}
}
}
/**
* Pass the rcon reply to the admin.
* @param admin_index The admin to give the reply.
* @param colour_code The colour of the string.
* @param string The string to show.
*/
void NetworkServerSendAdminRcon(AdminIndex admin_index, TextColour colour_code, const char *string)
{
ServerNetworkAdminSocketHandler::Get(admin_index)->SendRcon(colour_code, string);
}
/**
* Send console to the admin network (if they did opt in for the respective update).
* @param origin the origin of the message.
* @param string the message as printed on the console.
*/
void NetworkAdminConsole(const char *origin, const char *string)
{
ServerNetworkAdminSocketHandler *as;
FOR_ALL_ACTIVE_ADMIN_SOCKETS(as) {
if (as->update_frequency[ADMIN_UPDATE_CONSOLE] & ADMIN_FREQUENCY_AUTOMATIC) {
as->SendConsole(origin, string);
}
}
}
/**
* Send GameScript JSON to the admin network (if they did opt in for the respective update).
* @param json The JSON data as received from the GameScript.
*/
void NetworkAdminGameScript(const char *json)
{
ServerNetworkAdminSocketHandler *as;
FOR_ALL_ACTIVE_ADMIN_SOCKETS(as) {
if (as->update_frequency[ADMIN_UPDATE_GAMESCRIPT] & ADMIN_FREQUENCY_AUTOMATIC) {
as->SendGameScript(json);
}
}
}
/**
* Distribute CommandPacket details over the admin network for logging purposes.
* @param owner The owner of the CommandPacket (who sent us the CommandPacket).
* @param cp The CommandPacket to be distributed.
*/
void NetworkAdminCmdLogging(const NetworkClientSocket *owner, const CommandPacket *cp)
{
ClientID client_id = owner == NULL ? _network_own_client_id : owner->client_id;
ServerNetworkAdminSocketHandler *as;
FOR_ALL_ACTIVE_ADMIN_SOCKETS(as) {
if (as->update_frequency[ADMIN_UPDATE_CMD_LOGGING] & ADMIN_FREQUENCY_AUTOMATIC) {
as->SendCmdLogging(client_id, cp);
}
}
}
/**
* Send a Welcome packet to all connected admins
*/
void ServerNetworkAdminSocketHandler::WelcomeAll()
{
ServerNetworkAdminSocketHandler *as;
FOR_ALL_ACTIVE_ADMIN_SOCKETS(as) {
as->SendWelcome();
}
}
/**
* Send (push) updates to the admin network as they have registered for these updates.
* @param freq the frequency to be processd.
*/
void NetworkAdminUpdate(AdminUpdateFrequency freq)
{
ServerNetworkAdminSocketHandler *as;
FOR_ALL_ACTIVE_ADMIN_SOCKETS(as) {
for (int i = 0; i < ADMIN_UPDATE_END; i++) {
if (as->update_frequency[i] & freq) {
/* Update the admin for the required details */
switch (i) {
case ADMIN_UPDATE_DATE:
as->SendDate();
break;
case ADMIN_UPDATE_COMPANY_ECONOMY:
as->SendCompanyEconomy();
break;
case ADMIN_UPDATE_COMPANY_STATS:
as->SendCompanyStats();
break;
default: NOT_REACHED();
}
}
}
}
}
#endif /* ENABLE_NETWORK */
|