Files @ r25024:72b5244323e9
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Location: cpp/openttd-patchpack/source/cmake/scripts/Baseset.cmake

Patric Stout
Codechange: only run InteractiveRandom() from the draw-thread (#8831)

Otherwise both the draw-thread and game-thread can do it both
at the same time, which gives rather unwanted side-effects.

Calling it from the draw-thread alone is sufficient, as we just
want to create some unpredictable randomness for the player. The
draw-thread is a lot more active (normally) than the game-thread,
so it is the best place of the two to do this.
Additionally, InteractiveRandom() mostly has to do with visuals
that are client-side-only, so more related to drawing than to
game.
cmake_minimum_required(VERSION 3.5)

#
# Create a single baseset meta file with the correct translations.
#

set(ARGC 1)
set(ARG_READ NO)

# Read all the arguments given to CMake; we are looking for -- and everything
# that follows. Those are our language files.
while(ARGC LESS CMAKE_ARGC)
    set(ARG ${CMAKE_ARGV${ARGC}})

    if(ARG_READ)
        list(APPEND LANG_SOURCE_FILES "${ARG}")
    endif()

    if(ARG STREQUAL "--")
        set(ARG_READ YES)
    endif()

    math(EXPR ARGC "${ARGC} + 1")
endwhile()

# Place holder format is @<ini_key>_<str_id>@
file(STRINGS "${BASESET_SOURCE_FILE}" PLACE_HOLDER REGEX "^@")
string(REGEX REPLACE "@([^_]+).*@" "\\1" INI_KEY "${PLACE_HOLDER}")
string(REGEX REPLACE "@[^_]+_(.*)@" "\\1" STR_ID "${PLACE_HOLDER}")
string(REGEX REPLACE "@(.*)@" "\\1" PLACE_HOLDER "${PLACE_HOLDER}")

# Get the translations
foreach(LANGFILE IN LISTS LANG_SOURCE_FILES)
    file(STRINGS "${LANGFILE}" LANGLINES REGEX "^(##isocode|${STR_ID})" ENCODING UTF-8)
    string(FIND "${LANGLINES}" "${STR_ID}" HAS_STR_ID)
    if(HAS_STR_ID LESS 0)
        continue()
    endif()
    string(REGEX REPLACE "##isocode ([^;]+).*" "\\1" ISOCODE "${LANGLINES}")
    if("${ISOCODE}" STREQUAL "en_GB")
        string(REGEX REPLACE "[^:]*:(.*)" "${INI_KEY}       = \\1" LANGLINES "${LANGLINES}")
    else()
        string(REGEX REPLACE "[^:]*:(.*)" "${INI_KEY}.${ISOCODE} = \\1" LANGLINES "${LANGLINES}")
    endif()
    list(APPEND ${PLACE_HOLDER} ${LANGLINES})
endforeach()
list(SORT ${PLACE_HOLDER})
string(REPLACE ";" "\n" ${PLACE_HOLDER} "${${PLACE_HOLDER}}")

# Get the grf md5
file(MD5 ${BASESET_EXTRAGRF_FILE} ORIG_EXTRA_GRF_MD5)

configure_file(${BASESET_SOURCE_FILE} ${BASESET_BINARY_FILE})