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@ r1069:72cdacf7c6d0
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Location: cpp/openttd-patchpack/source/table/water_land.h
r1069:72cdacf7c6d0
3.7 KiB
text/x-c
(svn r1570) Make the gcc version test work with old versions of test (i.e. don't use the < operator)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 | static const byte _shipdepot_display_seq_1[] = {
ADD_WORD(0xFDD),
0,15,0,16,1,0x14,
ADD_WORD(0x8FE8),
0x80
};
static const byte _shipdepot_display_seq_2[] = {
ADD_WORD(0xFDD),
0,0,0,16,1,0x14, ADD_WORD(0xFEA),
0,15,0,16,1,0x14, ADD_WORD(0x8FE6),
0x80
};
static const byte _shipdepot_display_seq_3[] = {
ADD_WORD(0xFDD),
15,0,0,1,0x10,0x14,ADD_WORD(0x8FE9),
0x80
};
static const byte _shipdepot_display_seq_4[] = {
ADD_WORD(0xFDD),
0,0,0,1,16,0x14, ADD_WORD(0xFEB),
15,0,0,1,16,0x14, ADD_WORD(0x8FE7),
0x80
};
static const byte * const _shipdepot_display_seq[] = {
_shipdepot_display_seq_1,
_shipdepot_display_seq_2,
_shipdepot_display_seq_3,
_shipdepot_display_seq_4,
};
static const byte _shiplift_display_seq_0[] = {
ADD_WORD(SPR_CANALS_BASE + 6),
0, 0, 0, 0x10, 1, 0x14, ADD_WORD(SPR_CANALS_BASE + 9 + 0 + 1),
0, 0xF, 0, 0x10, 1, 0x14, ADD_WORD(SPR_CANALS_BASE + 9 + 4 + 1),
0x80, 0
};
static const byte _shiplift_display_seq_1[] = {
ADD_WORD(SPR_CANALS_BASE + 5),
0, 0, 0, 1, 0x10, 0x14, ADD_WORD(SPR_CANALS_BASE + 9 + 0),
0xF, 0, 0, 1, 0x10, 0x14, ADD_WORD(SPR_CANALS_BASE + 9 + 4),
0x80, 0
};
static const byte _shiplift_display_seq_2[] = {
ADD_WORD(SPR_CANALS_BASE + 7),
0, 0, 0, 0x10, 1, 0x14, ADD_WORD(SPR_CANALS_BASE + 9 + 0 + 2),
0, 0xF, 0, 0x10, 1, 0x14, ADD_WORD(SPR_CANALS_BASE + 9 + 4 + 2),
0x80, 0
};
static const byte _shiplift_display_seq_3[] = {
ADD_WORD(SPR_CANALS_BASE + 8),
0, 0, 0, 1, 0x10, 0x14, ADD_WORD(SPR_CANALS_BASE + 9 + 0 + 3),
0xF, 0, 0, 1, 0x10, 0x14, ADD_WORD(SPR_CANALS_BASE + 9 + 4 + 3),
0x80, 0
};
static const byte _shiplift_display_seq_0b[] = {
ADD_WORD(0xFDD),
0, 0, 0, 0x10, 1, 0x14, ADD_WORD(SPR_CANALS_BASE + 9 + 8 + 1),
0, 0xF, 0, 0x10, 1, 0x14, ADD_WORD(SPR_CANALS_BASE + 9 + 12 + 1),
0x80, 0
};
static const byte _shiplift_display_seq_1b[] = {
ADD_WORD(0xFDD),
0, 0, 0, 0x1, 0x10, 0x14, ADD_WORD(SPR_CANALS_BASE + 9 + 8),
0xF, 0, 0, 0x1, 0x10, 0x14, ADD_WORD(SPR_CANALS_BASE + 9 + 12),
0x80, 0
};
static const byte _shiplift_display_seq_2b[] = {
ADD_WORD(0xFDD),
0, 0, 0, 0x10, 1, 0x14, ADD_WORD(SPR_CANALS_BASE + 9 + 8 + 2),
0, 0xF, 0, 0x10, 1, 0x14, ADD_WORD(SPR_CANALS_BASE + 9 + 12 + 2),
0x80, 0
};
static const byte _shiplift_display_seq_3b[] = {
ADD_WORD(0xFDD),
0, 0, 0, 1, 0x10, 0x14, ADD_WORD(SPR_CANALS_BASE + 9 + 8 + 3),
0xF, 0, 0, 1, 0x10, 0x14, ADD_WORD(SPR_CANALS_BASE + 9 + 12 + 3),
0x80, 0
};
static const byte _shiplift_display_seq_0t[] = {
ADD_WORD(0xFDD),
0, 0, 0, 0x10, 1, 0x14, ADD_WORD(SPR_CANALS_BASE + 9 + 16 + 1),
0, 0xF, 0, 0x10, 1, 0x14, ADD_WORD(SPR_CANALS_BASE + 9 + 20 + 1),
0x80, 8
};
static const byte _shiplift_display_seq_1t[] = {
ADD_WORD(0xFDD),
0, 0, 0, 0x1, 0x10, 0x14, ADD_WORD(SPR_CANALS_BASE + 9 + 16),
0xF, 0, 0, 0x1, 0x10, 0x14, ADD_WORD(SPR_CANALS_BASE + 9 + 20),
0x80, 8
};
static const byte _shiplift_display_seq_2t[] = {
ADD_WORD(0xFDD),
0, 0, 0, 0x10, 1, 0x14, ADD_WORD(SPR_CANALS_BASE + 9 + 16 + 2),
0, 0xF, 0, 0x10, 1, 0x14, ADD_WORD(SPR_CANALS_BASE + 9 + 20 + 2),
0x80, 8
};
static const byte _shiplift_display_seq_3t[] = {
ADD_WORD(0xFDD),
0, 0, 0, 1, 0x10, 0x14, ADD_WORD(SPR_CANALS_BASE + 9 + 16 + 3),
0xF, 0, 0, 1, 0x10, 0x14, ADD_WORD(SPR_CANALS_BASE + 9 + 20 + 3),
0x80, 8
};
static const byte * const _shiplift_display_seq[] = {
_shiplift_display_seq_0,
_shiplift_display_seq_1,
_shiplift_display_seq_2,
_shiplift_display_seq_3,
_shiplift_display_seq_0b,
_shiplift_display_seq_1b,
_shiplift_display_seq_2b,
_shiplift_display_seq_3b,
_shiplift_display_seq_0t,
_shiplift_display_seq_1t,
_shiplift_display_seq_2t,
_shiplift_display_seq_3t,
};
static const SpriteID _water_shore_sprites[15] = {
0, 0xFDF, 0xFE0, 0xFE4, 0xFDE, 0, 0xFE2, 0, 0xFE1, 0xFE5, 0, 0, 0xFE3, 0, 0
};
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