Files @ r1137:73b91a0f80ab
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Location: cpp/openttd-patchpack/source/callback_table.h

celestar
(svn r1638) -Fix: Train crashes should no longer desync the game. This is more of a
workaround, as somewhere there might be some InteractiveRandom() abuse
in the code.
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#ifndef CALLBACK_TABLE_H
#define CALLBACK_TABLE_H

extern CommandCallback *_callback_table[];
extern const int _callback_table_count;

#endif