Files
@ r1137:73b91a0f80ab
Branch filter:
Location: cpp/openttd-patchpack/source/order_cmd.c
r1137:73b91a0f80ab
23.3 KiB
text/x-c
(svn r1638) -Fix: Train crashes should no longer desync the game. This is more of a
workaround, as somewhere there might be some InteractiveRandom() abuse
in the code.
workaround, as somewhere there might be some InteractiveRandom() abuse
in the code.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 | #include "stdafx.h"
#include "ttd.h"
#include "table/strings.h"
#include "vehicle.h"
#include "command.h"
#include "station.h"
#include "player.h"
#include "news.h"
#include "saveload.h"
/**
*
* Unpacks a order from savegames made with TTD(Patch)
*
*/
Order UnpackOldOrder(uint16 packed)
{
Order order;
order.type = (packed & 0x000F);
order.flags = (packed & 0x00F0) >> 4;
order.station = (packed & 0xFF00) >> 8;
order.next = NULL;
// Sanity check
// TTD stores invalid orders as OT_NOTHING with non-zero flags/station
if (order.type == OT_NOTHING && (order.flags != 0 || order.station != 0)) {
order.type = OT_DUMMY;
order.flags = 0;
}
return order;
}
/**
*
* Unpacks a order from savegames with version 4 and lower
*
*/
Order UnpackVersion4Order(uint16 packed)
{
Order order;
order.type = (packed & 0x000F);
order.flags = (packed & 0x00F0) >> 4;
order.station = (packed & 0xFF00) >> 8;
order.next = NULL;
return order;
}
/**
*
* Updates the widgets of a vehicle which contains the order-data
*
*/
void InvalidateVehicleOrder(const Vehicle *v)
{
InvalidateWindow(WC_VEHICLE_VIEW, v->index);
InvalidateWindow(WC_VEHICLE_ORDERS, v->index);
}
/**
*
* Swap two orders
*
*/
static void SwapOrders(Order *order1, Order *order2)
{
Order temp_order;
temp_order = *order1;
AssignOrder(order1, *order2);
order1->next = order2->next;
AssignOrder(order2, temp_order);
order2->next = temp_order.next;
}
/**
*
* Allocate a new order
*
* @return Order* if a free space is found, else NULL.
*
*/
static Order *AllocateOrder(void)
{
Order *order;
FOR_ALL_ORDERS(order) {
if (order->type == OT_NOTHING) {
uint index = order->index;
memset(order, 0, sizeof(Order));
order->index = index;
order->next = NULL;
return order;
}
}
return NULL;
}
/**
*
* Assign data to an order (from an other order)
* This function makes sure that the index is maintained correctly
*
*/
void AssignOrder(Order *order, Order data)
{
order->type = data.type;
order->flags = data.flags;
order->station = data.station;
}
/**
*
* Add an order to the orderlist of a vehicle
*
* @param veh_sel First 16 bits are the ID of the vehicle. The next 16 are the selected order (if any)
* If the lastone is given, order will be inserted above thatone
* @param packed_order Packed order to insert
*
*/
int32 CmdInsertOrder(int x, int y, uint32 flags, uint32 veh_sel, uint32 packed_order)
{
Vehicle *v = GetVehicle(veh_sel & 0xFFFF);
int sel = veh_sel >> 16;
Order new_order = UnpackOrder(packed_order);
if (sel > v->num_orders)
return_cmd_error(STR_EMPTY);
if (IsOrderPoolFull())
return_cmd_error(STR_8831_NO_MORE_SPACE_FOR_ORDERS);
/* XXX - This limit is only here because the backuppedorders can't
handle any more then this.. */
if (v->num_orders >= 40)
return_cmd_error(STR_8832_TOO_MANY_ORDERS);
/* For ships, make sure that the station is not too far away from the previous destination. */
if (v->type == VEH_Ship && IS_HUMAN_PLAYER(v->owner) &&
sel != 0 && GetVehicleOrder(v, sel - 1)->type == OT_GOTO_STATION) {
int dist = GetTileDist(
GetStation(GetVehicleOrder(v, sel - 1)->station)->xy,
GetStation(new_order.station)->xy
);
if (dist >= 130)
return_cmd_error(STR_0210_TOO_FAR_FROM_PREVIOUS_DESTINATIO);
}
if (flags & DC_EXEC) {
Order *new;
Vehicle *u;
new = AllocateOrder();
AssignOrder(new, new_order);
/* Create new order and link in list */
if (v->orders == NULL) {
v->orders = new;
} else {
/* Try to get the previous item (we are inserting above the
selected) */
Order *order = GetVehicleOrder(v, sel - 1);
if (order == NULL && GetVehicleOrder(v, sel) != NULL) {
/* There is no previous item, so we are altering v->orders itself
But because the orders can be shared, we copy the info over
the v->orders, so we don't have to change the pointers of
all vehicles */
SwapOrders(v->orders, new);
/* Now update the next pointers */
v->orders->next = new;
} else if (order == NULL) {
/* 'sel' is a non-existing order, add him to the end */
order = GetLastVehicleOrder(v);
order->next = new;
} else {
/* Put the new order in between */
new->next = order->next;
order->next = new;
}
}
u = GetFirstVehicleFromSharedList(v);
while (u != NULL) {
/* Increase amount of orders */
u->num_orders++;
/* If the orderlist was empty, assign it */
if (u->orders == NULL)
u->orders = v->orders;
assert(v->orders == u->orders);
/* If there is added an order before the current one, we need
to update the selected order */
if (sel <= u->cur_order_index) {
uint cur = u->cur_order_index + 1;
/* Check if we don't go out of bound */
if (cur < u->num_orders)
u->cur_order_index = cur;
}
/* Update any possible open window of the vehicle */
InvalidateVehicleOrder(u);
u = u->next_shared;
}
/* Make sure to rebuild the whole list */
RebuildVehicleLists();
}
return 0;
}
/**
*
* Declone an order-list
*
*/
static int32 DecloneOrder(Vehicle *dst, uint32 flags)
{
if (flags & DC_EXEC) {
/* Delete orders from vehicle */
DeleteVehicleOrders(dst);
InvalidateVehicleOrder(dst);
RebuildVehicleLists();
}
return 0;
}
/**
*
* Delete an order from the orderlist of a vehicle
*
* @param vehicle_id The ID of the vehicle
* @param selected The order to delete
*
*/
int32 CmdDeleteOrder(int x, int y, uint32 flags, uint32 vehicle_id, uint32 selected)
{
Vehicle *v = GetVehicle(vehicle_id), *u;
uint sel = selected;
Order *order;
/* XXX -- Why is this here? :s */
_error_message = STR_EMPTY;
/* If we did not select an order, we maybe want to de-clone the orders */
if (sel >= v->num_orders)
return DecloneOrder(v, flags);
order = GetVehicleOrder(v, sel);
if (order == NULL)
return CMD_ERROR;
if (flags & DC_EXEC) {
if (GetVehicleOrder(v, sel - 1) == NULL) {
if (GetVehicleOrder(v, sel + 1) != NULL) {
/* First item, but not the last, so we need to alter v->orders
Because we can have shared order, we copy the data
from the next item over the deleted */
order = GetVehicleOrder(v, sel + 1);
SwapOrders(v->orders, order);
} else {
/* Last item, so clean the list */
v->orders = NULL;
}
} else {
GetVehicleOrder(v, sel - 1)->next = order->next;
}
/* Give the item free */
order->type = OT_NOTHING;
order->next = NULL;
u = GetFirstVehicleFromSharedList(v);
while (u != NULL) {
u->num_orders--;
if (sel < u->cur_order_index)
u->cur_order_index--;
/* If we removed the last order, make sure the shared vehicles
also set their orders to NULL */
if (v->orders == NULL)
u->orders = NULL;
assert(v->orders == u->orders);
/* NON-stop flag is misused to see if a train is in a station that is
on his order list or not */
if (sel == u->cur_order_index &&
u->current_order.type == OT_LOADING &&
HASBIT(u->current_order.flags, OFB_NON_STOP)) {
u->current_order.flags = 0;
}
/* Update any possible open window of the vehicle */
InvalidateVehicleOrder(u);
u = u->next_shared;
}
RebuildVehicleLists();
}
return 0;
}
/**
*
* Goto next order of order-list
*
* @param vehicle_id The ID of the vehicle
*
*/
int32 CmdSkipOrder(int x, int y, uint32 flags, uint32 vehicle_id, uint32 not_used)
{
Vehicle *v = GetVehicle(vehicle_id);
if (flags & DC_EXEC) {
/* Goto next order */
{
byte b = v->cur_order_index + 1;
if (b >= v->num_orders)
b = 0;
v->cur_order_index = b;
if (v->type == VEH_Train)
v->u.rail.days_since_order_progr = 0;
}
/* NON-stop flag is misused to see if a train is in a station that is
on his order list or not */
if (v->current_order.type == OT_LOADING &&
HASBIT(v->current_order.flags, OFB_NON_STOP)) {
v->current_order.flags = 0;
}
InvalidateVehicleOrder(v);
}
/* We have an aircraft/ship, they have a mini-schedule, so update them all */
if (v->type == VEH_Aircraft) InvalidateWindowClasses(WC_AIRCRAFT_LIST);
if (v->type == VEH_Ship) InvalidateWindowClasses(WC_SHIPS_LIST);
return 0;
}
/**
*
* Add an order to the orderlist of a vehicle
*
* @param veh_sel First 16 bits are the ID of the vehicle. The next 16 are the selected order (if any)
* If the lastone is given, order will be inserted above thatone
* @param mode Mode to change the order to
*
*/
int32 CmdModifyOrder(int x, int y, uint32 flags, uint32 veh_sel, uint32 mode)
{
Vehicle *v = GetVehicle(veh_sel & 0xFFFF);
byte sel = veh_sel >> 16;
Order *order;
/* Is it a valid order? */
if (sel >= v->num_orders)
return CMD_ERROR;
order = GetVehicleOrder(v, sel);
if (order->type != OT_GOTO_STATION &&
(order->type != OT_GOTO_DEPOT || mode == OFB_UNLOAD) &&
(order->type != OT_GOTO_WAYPOINT || mode != OFB_NON_STOP))
return CMD_ERROR;
if (flags & DC_EXEC) {
switch (mode) {
case OFB_FULL_LOAD:
TOGGLEBIT(order->flags, OFB_FULL_LOAD);
if (order->type != OT_GOTO_DEPOT)
CLRBIT(order->flags, OFB_UNLOAD);
break;
case OFB_UNLOAD:
TOGGLEBIT(order->flags, OFB_UNLOAD);
CLRBIT(order->flags, OFB_FULL_LOAD);
break;
case OFB_NON_STOP:
TOGGLEBIT(order->flags, OFB_NON_STOP);
break;
}
/* Update the windows, also for vehicles that share the same order list */
{
Vehicle *u = GetFirstVehicleFromSharedList(v);
while (u != NULL) {
InvalidateVehicleOrder(u);
u = u->next_shared;
}
}
}
return 0;
}
/**
*
* Clone/share/copy an order-list of an other vehicle
*
* @param veh1_veh2 First 16 bits are of destination vehicle, last 16 of source vehicle
* @param mode Mode of cloning (CO_SHARE, CO_COPY, CO_UNSHARE)
*
*/
int32 CmdCloneOrder(int x, int y, uint32 flags, uint32 veh1_veh2, uint32 mode)
{
Vehicle *dst = GetVehicle(veh1_veh2 & 0xFFFF);
if (dst->type == 0 || dst->owner != _current_player)
return CMD_ERROR;
switch(mode) {
case CO_SHARE: {
Vehicle *src = GetVehicle(veh1_veh2 >> 16);
/* Sanity checks */
if (src->type == 0 || src->owner != _current_player || dst->type != src->type || dst == src)
return CMD_ERROR;
/* Trucks can't share orders with busses (and visa versa) */
if (src->type == VEH_Road) {
if (src->cargo_type != dst->cargo_type && (src->cargo_type == CT_PASSENGERS || dst->cargo_type == CT_PASSENGERS))
return CMD_ERROR;
}
/* Is the vehicle already in the shared list? */
{
Vehicle *u = GetFirstVehicleFromSharedList(src);
while (u != NULL) {
if (u == dst)
return CMD_ERROR;
u = u->next_shared;
}
}
if (flags & DC_EXEC) {
/* If the destination vehicle had a OrderList, destroy it */
DeleteVehicleOrders(dst);
dst->orders = src->orders;
dst->num_orders = src->num_orders;
/* Link this vehicle in the shared-list */
dst->next_shared = src->next_shared;
dst->prev_shared = src;
if (src->next_shared != NULL)
src->next_shared->prev_shared = dst;
src->next_shared = dst;
InvalidateVehicleOrder(dst);
InvalidateVehicleOrder(src);
RebuildVehicleLists();
}
} break;
case CO_COPY: {
Vehicle *src = GetVehicle(veh1_veh2 >> 16);
int delta;
/* Sanity checks */
if (src->type == 0 || src->owner != _current_player || dst->type != src->type || dst == src)
return CMD_ERROR;
/* Trucks can't copy all the orders from busses (and visa versa) */
if (src->type == VEH_Road) {
const Order *order;
TileIndex required_dst;
FOR_VEHICLE_ORDERS(src, order) {
if (order->type == OT_GOTO_STATION) {
const Station *st = GetStation(order->station);
required_dst = (dst->cargo_type == CT_PASSENGERS) ? st->bus_tile : st->lorry_tile;
/* This station has not the correct road-bay, so we can't copy! */
if (!required_dst)
return CMD_ERROR;
}
}
}
/* make sure there are orders available */
delta = IsOrderListShared(dst) ? src->num_orders + 1 : src->num_orders - dst->num_orders;
if (!HasOrderPoolFree(delta))
return_cmd_error(STR_8831_NO_MORE_SPACE_FOR_ORDERS);
if (flags & DC_EXEC) {
const Order *order;
Order **order_dst;
/* If the destination vehicle had a OrderList, destroy it */
DeleteVehicleOrders(dst);
order_dst = &dst->orders;
FOR_VEHICLE_ORDERS(src, order) {
*order_dst = AllocateOrder();
AssignOrder(*order_dst, *order);
order_dst = &(*order_dst)->next;
}
dst->num_orders = src->num_orders;
InvalidateVehicleOrder(dst);
RebuildVehicleLists();
}
} break;
case CO_UNSHARE:
return DecloneOrder(dst, flags);
}
return 0;
}
/**
*
* Backup a vehicle order-list, so you can replace a vehicle
* without loosing the order-list
*
*/
void BackupVehicleOrders(Vehicle *v, BackuppedOrders *bak)
{
bool shared = IsOrderListShared(v);
/* Save general info */
bak->orderindex = v->cur_order_index;
bak->service_interval = v->service_interval;
/* Safe custom string, if any */
if ((v->string_id & 0xF800) != 0x7800) {
bak->name[0] = 0;
} else {
GetName(v->string_id & 0x7FF, bak->name);
}
/* If we have shared orders, store it on a special way */
if (shared) {
Vehicle *u;
if (v->next_shared)
u = v->next_shared;
else
u = v->prev_shared;
bak->clone = u->index;
} else {
/* Else copy the orders */
Order *order, *dest;
dest = bak->order;
/* We do not have shared orders */
bak->clone = INVALID_VEHICLE;
/* Copy the orders */
FOR_VEHICLE_ORDERS(v, order) {
*dest = *order;
dest++;
}
/* End the list with an OT_NOTHING */
dest->type = OT_NOTHING;
dest->next = NULL;
}
}
/**
*
* Restore vehicle orders that are backupped via BackupVehicleOrders
*
*/
void RestoreVehicleOrders(Vehicle *v, BackuppedOrders *bak)
{
int i;
/* If we have a custom name, process that */
if (bak->name[0] != 0) {
strcpy((char*)_decode_parameters, bak->name);
DoCommandP(0, v->index, 0, NULL, CMD_NAME_VEHICLE);
}
/* Restore vehicle number and service interval */
DoCommandP(0, v->index, bak->orderindex | (bak->service_interval << 16) , NULL, CMD_RESTORE_ORDER_INDEX);
/* If we had shared orders, recover that */
if (bak->clone != INVALID_VEHICLE) {
DoCommandP(0, v->index | (bak->clone << 16), 0, NULL, CMD_CLONE_ORDER);
return;
}
/* CMD_NO_TEST_IF_IN_NETWORK is used here, because CMD_INSERT_ORDER checks if the
order number is one more than the current amount of orders, and because
in network the commands are queued before send, the second insert always
fails in test mode. By bypassing the test-mode, that no longer is a problem. */
for (i = 0; bak->order[i].type != OT_NOTHING; i++)
if (!DoCommandP(0, v->index + (i << 16), PackOrder(&bak->order[i]), NULL, CMD_INSERT_ORDER | CMD_NO_TEST_IF_IN_NETWORK))
break;
}
/**
*
* Restore the current-order-index of a vehicle and sets service-interval
*
* @param vehicle_id The ID of the vehicle
* @param data First 16 bits are the current-order-index
* The last 16 bits are the service-interval
*
*/
int32 CmdRestoreOrderIndex(int x, int y, uint32 flags, uint32 vehicle_id, uint32 data)
{
if (flags & DC_EXEC) {
Vehicle *v = GetVehicle(vehicle_id);
v->service_interval = data >> 16;
v->cur_order_index = data & 0xFFFF;
}
return 0;
}
/**
*
* Check the orders of a vehicle, to see if there are invalid orders and stuff
*
*/
bool CheckOrders(uint data_a, uint data_b)
{
Vehicle *v = GetVehicle(data_a);
/* Does the user wants us to check things? */
if (_patches.order_review_system == 0)
return false;
/* Do nothing for crashed vehicles */
if(v->vehstatus & VS_CRASHED)
return false;
/* Do nothing for stopped vehicles if setting is '1' */
if ( (_patches.order_review_system == 1) && (v->vehstatus & VS_STOPPED) )
return false;
/* do nothing we we're not the first vehicle in a share-chain */
if (v->next_shared != NULL)
return false;
/* Only check every 20 days, so that we don't flood the message log */
if ( ( ( v->day_counter % 20) == 0 ) && (v->owner == _local_player) ) {
int n_st, problem_type = -1;
const Order *order;
const Station *st;
int message = 0;
/* Check the order list */
n_st = 0;
/*if (data_b == OC_INIT) {
DEBUG(misc, 3) ("CheckOrder called in mode 0 (initiation mode) for %d", v->index);
} else {
DEBUG(misc, 3) ("CheckOrder called in mode 1 (validation mode) for %d", v->index);
}*/
FOR_VEHICLE_ORDERS(v, order) {
/* Dummy order? */
if (order->type == OT_DUMMY) {
problem_type = 1;
break;
}
/* Does station have a load-bay for this vehicle? */
if (order->type == OT_GOTO_STATION) {
TileIndex required_tile;
n_st++;
st = GetStation(order->station);
required_tile = GetStationTileForVehicle(v, st);
if (!required_tile)
problem_type = 3;
}
}
/* Check if the last and the first order are the same */
if (v->num_orders > 1 &&
v->orders->type == GetLastVehicleOrder(v)->type &&
v->orders->flags == GetLastVehicleOrder(v)->flags &&
v->orders->station == GetLastVehicleOrder(v)->station)
problem_type = 2;
/* Do we only have 1 station in our order list? */
if ((n_st < 2) && (problem_type == -1))
problem_type = 0;
/* We don't have a problem */
if (problem_type < 0) {
/*if (data_b == OC_INIT) {
DEBUG(misc, 3) ("CheckOrder mode 0: no problems found for %d", v->index);
} else {
DEBUG(misc, 3) ("CheckOrder mode 1: news item surpressed for %d", v->index);
}*/
return false;
}
/* we have a problem, are we're just in the validation process
so don't display an error message */
if (data_b == OC_VALIDATE) {
/*DEBUG(misc, 3) ("CheckOrder mode 1: new item validated for %d", v->index);*/
return true;
}
message = (STR_TRAIN_HAS_TOO_FEW_ORDERS) + (((v->type) - VEH_Train) << 2) + problem_type;
/*DEBUG(misc, 3) ("Checkorder mode 0: Triggered News Item for %d", v->index);*/
SetDParam(0, v->unitnumber);
AddValidatedNewsItem(
message,
NEWS_FLAGS(NM_SMALL, NF_VIEWPORT | NF_VEHICLE, NT_ADVICE, 0),
v->index,
OC_VALIDATE, //next time, just validate the orders
CheckOrders);
}
return true;
}
/**
*
* Delete a destination (like station, waypoint, ..) from the orders of vehicles
*
* @param dest type and station has to be set. This order will be removed from all orders of vehicles
*
*/
void DeleteDestinationFromVehicleOrder(Order dest)
{
Vehicle *v;
Order *order;
bool need_invalidate;
/* Go through all vehicles */
FOR_ALL_VEHICLES(v) {
if (v->type == 0 || v->orders == NULL)
continue;
/* Forget about this station if this station is removed */
if (v->last_station_visited == dest.station && dest.type == OT_GOTO_STATION)
v->last_station_visited = 0xFFFF;
/* Check the current order */
if (v->current_order.type == dest.type &&
v->current_order.station == dest.station) {
/* Mark the order as DUMMY */
v->current_order.type = OT_DUMMY;
v->current_order.flags = 0;
InvalidateWindow(WC_VEHICLE_VIEW, v->index);
}
/* Clear the order from the order-list */
need_invalidate = false;
FOR_VEHICLE_ORDERS(v, order) {
if (order->type == dest.type && order->station == dest.station) {
/* Mark the order as DUMMY */
order->type = OT_DUMMY;
order->flags = 0;
need_invalidate = true;
}
}
/* Only invalidate once, and if needed */
if (need_invalidate)
InvalidateWindow(WC_VEHICLE_ORDERS, v->index);
}
}
/**
*
* Checks if a vehicle has a GOTO_DEPOT in his order list
*
* @return True if this is true (lol ;))
*
*/
bool VehicleHasDepotOrders(const Vehicle *v)
{
const Order *order;
FOR_VEHICLE_ORDERS(v, order) {
if (order->type == OT_GOTO_DEPOT)
return true;
}
return false;
}
/**
*
* Delete all orders from a vehicle
*
*/
void DeleteVehicleOrders(Vehicle *v)
{
Order *order, *cur;
/* If we have a shared order-list, don't delete the list, but just
remove our pointer */
if (IsOrderListShared(v)) {
const Vehicle *u = v;
v->orders = NULL;
v->num_orders = 0;
/* Unlink ourself */
if (v->prev_shared != NULL) {
v->prev_shared->next_shared = v->next_shared;
u = v->prev_shared;
}
if (v->next_shared != NULL) {
v->next_shared->prev_shared = v->prev_shared;
u = v->next_shared;
}
v->prev_shared = NULL;
v->next_shared = NULL;
/* We only need to update this-one, because if there is a third
vehicle which shares the same order-list, nothing will change. If
this is the last vehicle, the last line of the order-window
will change from Shared order list, to Order list, so it needs
an update */
InvalidateVehicleOrder(u);
return;
}
/* Remove the orders */
cur = v->orders;
v->orders = NULL;
v->num_orders = 0;
order = NULL;
while (cur != NULL) {
if (order != NULL) {
order->type = OT_NOTHING;
order->next = NULL;
}
order = cur;
cur = cur->next;
}
if (order != NULL) {
order->type = OT_NOTHING;
order->next = NULL;
}
}
/**
*
* Check if we share our orders with an other vehicle
*
* @return Returns the vehicle who has the same order
*
*/
bool IsOrderListShared(const Vehicle *v)
{
if (v->next_shared != NULL)
return true;
if (v->prev_shared != NULL)
return true;
return false;
}
/**
*
* Check if a vehicle has any valid orders
*
* @return false if there are no valid orders
*
*/
bool CheckForValidOrders(Vehicle *v)
{
const Order *order;
FOR_VEHICLE_ORDERS(v, order)
if (order->type != OT_DUMMY)
return true;
return false;
}
void InitializeOrders(void)
{
Order *order;
int i;
memset(&_orders, 0, sizeof(_orders[0]) * _orders_size);
i = 0;
FOR_ALL_ORDERS(order)
order->index = i++;
_backup_orders_tile = 0;
}
static const byte _order_desc[] = {
SLE_VAR(Order,type, SLE_UINT8),
SLE_VAR(Order,flags, SLE_UINT8),
SLE_VAR(Order,station, SLE_UINT16),
SLE_REF(Order,next, REF_ORDER),
// reserve extra space in savegame here. (currently 10 bytes)
SLE_CONDARR(NullStruct,null,SLE_FILE_U8 | SLE_VAR_NULL, 10, 5, 255),
SLE_END()
};
static void Save_ORDR(void)
{
Order *order;
FOR_ALL_ORDERS(order) {
if (order->type != OT_NOTHING) {
SlSetArrayIndex(order->index);
SlObject(order, _order_desc);
}
}
}
static void Load_ORDR(void)
{
if (_sl.full_version <= 0x501) {
/* Version older than 0x502 did not have a ->next pointer. Convert them
(in the old days, the orderlist was 5000 items big) */
uint len = SlGetFieldLength();
uint i;
if (_sl.version < 5) {
/* Pre-version 5 had an other layout for orders
(uint16 instead of uint32) */
uint16 orders[5000];
len /= sizeof(uint16);
assert (len <= _orders_size);
SlArray(orders, len, SLE_UINT16);
for (i = 0; i < len; ++i) {
AssignOrder(GetOrder(i), UnpackVersion4Order(orders[i]));
}
} else if (_sl.full_version <= 0x501) {
uint32 orders[5000];
len /= sizeof(uint32);
assert (len <= _orders_size);
SlArray(orders, len, SLE_UINT32);
for (i = 0; i < len; ++i) {
AssignOrder(GetOrder(i), UnpackOrder(orders[i]));
}
}
/* Update all the next pointer */
for (i = 1; i < len; ++i) {
/* The orders were built like this:
Vehicle one had order[0], and as long as order++.type was not
OT_NOTHING, it was part of the order-list of that vehicle */
if (GetOrder(i)->type != OT_NOTHING)
GetOrder(i - 1)->next = GetOrder(i);
}
} else {
int index;
while ((index = SlIterateArray()) != -1) {
Order *order = GetOrder(index);
SlObject(order, _order_desc);
}
}
}
const ChunkHandler _order_chunk_handlers[] = {
{ 'ORDR', Save_ORDR, Load_ORDR, CH_ARRAY | CH_LAST},
};
|