Files @ r1137:73b91a0f80ab
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Location: cpp/openttd-patchpack/source/signs.h

celestar
(svn r1638) -Fix: Train crashes should no longer desync the game. This is more of a
workaround, as somewhere there might be some InteractiveRandom() abuse
in the code.
#ifndef SIGNS_H
#define SIGNS_H

typedef struct SignStruct {
	StringID     str;
	ViewportSign sign;
	int32        x;
	int32        y;
	byte         z;

	uint16       index;
} SignStruct;

VARDEF SignStruct _sign_list[40];
VARDEF uint _sign_size;

static inline SignStruct *GetSign(uint index)
{
	assert(index < _sign_size);
	return &_sign_list[index];
}

#define FOR_ALL_SIGNS(s) for(s = _sign_list; s != &_sign_list[_sign_size]; s++)

VARDEF SignStruct *_new_sign_struct;

void UpdateAllSignVirtCoords(void);
void PlaceProc_Sign(uint tile);

/* misc.c */
void ShowRenameSignWindow(SignStruct *ss);

#endif /* SIGNS_H */