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Location: cpp/openttd-patchpack/source/sound.c
r1137:73b91a0f80ab
7.6 KiB
text/x-c
(svn r1638) -Fix: Train crashes should no longer desync the game. This is more of a
workaround, as somewhere there might be some InteractiveRandom() abuse
in the code.
workaround, as somewhere there might be some InteractiveRandom() abuse
in the code.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 | #include "stdafx.h"
#include "ttd.h"
#include "map.h"
#include "sound.h"
#include "vehicle.h"
#include "window.h"
#include "viewport.h"
#include "fileio.h"
typedef struct MixerChannel {
// Mixer
Mixer *mx;
bool active;
// pointer to allocated buffer memory
int8 *memory;
// current position in memory
uint32 pos;
uint32 frac_pos;
uint32 frac_speed;
uint32 samples_left;
// Mixing volume
uint volume_left;
uint volume_right;
uint flags;
} MixerChannel;
typedef struct FileEntry {
uint32 file_offset;
uint32 file_size;
uint16 rate;
uint8 bits_per_sample;
uint8 channels;
} FileEntry;
struct Mixer {
uint32 play_rate;
FileEntry *files;
uint32 file_count;
MixerChannel channels[8];
};
enum {
MX_AUTOFREE = 1,
// MX_8BIT = 2,
// MX_STEREO = 4,
MX_UNSIGNED = 8,
};
#define SOUND_SLOT 31
static void mix_int8_to_int16(MixerChannel *sc, int16 *buffer, uint samples)
{
int8 *b;
uint32 frac_pos;
uint32 frac_speed;
uint volume_left;
uint volume_right;
if (samples > sc->samples_left) samples = sc->samples_left;
sc->samples_left -= samples;
assert(samples > 0);
b = sc->memory + sc->pos;
frac_pos = sc->frac_pos;
frac_speed = sc->frac_speed;
volume_left = sc->volume_left;
volume_right = sc->volume_right;
if (frac_speed == 0x10000) {
// Special case when frac_speed is 0x10000
do {
buffer[0] += *b * volume_left >> 8;
buffer[1] += *b * volume_right >> 8;
b++;
buffer += 2;
} while (--samples > 0);
} else {
do {
buffer[0] += *b * volume_left >> 8;
buffer[1] += *b * volume_right >> 8;
buffer += 2;
frac_pos += frac_speed;
b += frac_pos >> 16;
frac_pos &= 0xffff;
} while (--samples > 0);
}
sc->frac_pos = frac_pos;
sc->pos = b - sc->memory;
}
static void MxCloseChannel(MixerChannel *mc)
{
if (mc->flags & MX_AUTOFREE) free(mc->memory);
mc->memory = NULL;
mc->active = false;
}
void MxMixSamples(Mixer *mx, void *buffer, uint samples)
{
MixerChannel *mc;
// Clear the buffer
memset(buffer, 0, sizeof(int16) * 2 * samples);
// Mix each channel
for (mc = mx->channels; mc != endof(mx->channels); mc++) {
if (mc->active) {
mix_int8_to_int16(mc, buffer, samples);
if (mc->samples_left == 0) MxCloseChannel(mc);
}
}
#if 0
{
static FILE *out = NULL;
if (out == NULL)
out = fopen("d:\\dump.raw", "wb");
fwrite(buffer, samples * 4, 1, out);
}
#endif
}
static MixerChannel *MxAllocateChannel(Mixer *mx)
{
MixerChannel *mc;
for (mc = mx->channels; mc != endof(mx->channels); mc++)
if (mc->memory == NULL) {
mc->active = false;
mc->mx = mx;
return mc;
}
return NULL;
}
static void MxSetChannelRawSrc(MixerChannel *mc, int8 *mem, uint size, uint rate, uint flags)
{
mc->memory = mem;
mc->flags = flags;
mc->frac_pos = 0;
mc->pos = 0;
mc->frac_speed = (rate << 16) / mc->mx->play_rate;
// adjust the magnitude to prevent overflow
while (size & 0xFFFF0000) {
size >>= 1;
rate = (rate >> 1) + 1;
}
mc->samples_left = size * mc->mx->play_rate / rate;
}
static void MxSetChannelVolume(MixerChannel *mc, uint left, uint right)
{
mc->volume_left = left;
mc->volume_right = right;
}
static void MxOpenBankFile(Mixer *mx, const char *filename)
{
uint count, i;
uint32 size, tag;
FileEntry *fe;
FioOpenFile(SOUND_SLOT, filename);
mx->file_count = count = FioReadDword() >> 3;
fe = mx->files = calloc(sizeof(FileEntry), count);
FioSeekTo(0, SEEK_SET);
for (i = 0; i != count; i++, fe++) {
fe->file_offset = FioReadDword();
fe->file_size = FioReadDword();
}
fe = mx->files;
for (i = 0; i != count; i++, fe++) {
char name[255];
FioSeekTo(fe->file_offset, SEEK_SET);
// Check for special case, see else case
FioReadBlock(name, FioReadByte()); // Read the name of the sound
if (strcmp(name, "Corrupt sound") != 0) {
FioSeekTo(12, SEEK_CUR); // Skip past RIFF header
// Read riff tags
for (;;) {
tag = FioReadDword();
size = FioReadDword();
if (tag == ' tmf') {
FioReadWord(); // wFormatTag
fe->channels = FioReadWord(); // wChannels
FioReadDword(); // samples per second
fe->rate = 11025; // seems like all samples should be played at this rate.
FioReadDword(); // avg bytes per second
FioReadWord(); // alignment
fe->bits_per_sample = FioReadByte(); // bits per sample
FioSeekTo(size - (2 + 2 + 4 + 4 + 2 + 1), SEEK_CUR);
} else if (tag == 'atad') {
fe->file_size = size;
fe->file_offset = FioGetPos() | (SOUND_SLOT << 24);
break;
} else {
fe->file_size = 0;
break;
}
}
} else {
/*
* Special case for the jackhammer sound
* (name in sample.cat is "Corrupt sound")
* It's no RIFF file, but raw PCM data
*/
fe->channels = 1;
fe->rate = 11025;
fe->bits_per_sample = 8;
fe->file_offset = FioGetPos() | (SOUND_SLOT << 24);
}
}
}
static bool MxSetBankSource(MixerChannel *mc, uint bank)
{
FileEntry *fe = &mc->mx->files[bank];
int8 *mem;
uint i;
if (fe->file_size == 0)
return false;
mem = malloc(fe->file_size); /* XXX unchecked malloc */
FioSeekToFile(fe->file_offset);
FioReadBlock(mem, fe->file_size);
for (i = 0; i != fe->file_size; i++)
mem[i] += -128; // Convert unsigned sound data to signed
assert(fe->bits_per_sample == 8 && fe->channels == 1 && fe->file_size != 0 && fe->rate != 0);
MxSetChannelRawSrc(mc, mem, fe->file_size, fe->rate, MX_AUTOFREE | MX_UNSIGNED);
return true;
}
bool MxInitialize(uint rate, const char *filename)
{
static Mixer mx;
_mixer = &mx;
mx.play_rate = rate;
MxOpenBankFile(&mx, filename);
return true;
}
// Low level sound player
static void StartSound(uint sound, uint panning, uint volume)
{
if (volume != 0) {
MixerChannel *mc = MxAllocateChannel(_mixer);
if (mc == NULL)
return;
if (MxSetBankSource(mc, sound)) {
MxSetChannelVolume(mc, volume << 8, volume << 8);
mc->active = true;
}
}
}
static const byte _vol_factor_by_zoom[] = {255, 190, 134};
static const byte _sound_base_vol[] = {
128, 90, 128, 128, 128, 128, 128, 128,
128, 90, 90, 128, 128, 128, 128, 128,
128, 128, 128, 80, 128, 128, 128, 128,
128, 128, 128, 128, 128, 128, 128, 128,
128, 128, 90, 90, 90, 128, 90, 128,
128, 90, 128, 128, 128, 90, 128, 128,
128, 128, 128, 128, 90, 128, 128, 128,
128, 90, 128, 128, 128, 128, 128, 128,
128, 128, 90, 90, 90, 128, 128, 128,
90,
};
static const byte _sound_idx[] = {
2, 3, 4, 5, 6, 7, 8, 9,
10, 11, 12, 13, 14, 15, 16, 17,
18, 19, 20, 21, 22, 23, 24, 25,
26, 27, 28, 29, 30, 31, 32, 33,
34, 35, 36, 37, 38, 39, 40, 0,
1, 41, 42, 43, 44, 45, 46, 47,
48, 49, 50, 51, 52, 53, 54, 55,
56, 57, 58, 59, 60, 61, 62, 63,
64, 65, 66, 67, 68, 69, 70, 71,
72,
};
static void SndPlayScreenCoordFx(SoundFx sound, int x, int y)
{
Window *w;
ViewPort *vp;
int left;
if (msf.effect_vol == 0)
return;
for (w = _windows; w != _last_window; w++) {
if ((vp = w->viewport) != NULL &&
IS_INSIDE_1D(x, vp->virtual_left, vp->virtual_width) &&
IS_INSIDE_1D(y, vp->virtual_top, vp->virtual_height)) {
left = ((x - vp->virtual_left) >> vp->zoom) + vp->left;
StartSound(
_sound_idx[sound],
clamp(left / 71, 0, 8),
(_sound_base_vol[sound] * msf.effect_vol * _vol_factor_by_zoom[vp->zoom]) >> 15
);
return;
}
}
}
void SndPlayTileFx(SoundFx sound, TileIndex tile)
{
/* emits sound from center (+ 8) of the tile */
int x = TileX(tile) * 16 + 8;
int y = TileY(tile) * 16 + 8;
Point pt = RemapCoords(x, y, GetSlopeZ(x, y));
SndPlayScreenCoordFx(sound, pt.x, pt.y);
}
void SndPlayVehicleFx(SoundFx sound, const Vehicle *v)
{
SndPlayScreenCoordFx(sound,
(v->left_coord + v->right_coord) / 2,
(v->top_coord + v->bottom_coord) / 2
);
}
void SndPlayFx(SoundFx sound)
{
StartSound(
_sound_idx[sound],
4,
(_sound_base_vol[sound] * msf.effect_vol) >> 7
);
}
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