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Location: cpp/openttd-patchpack/source/viewport.h
r1137:73b91a0f80ab
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(svn r1638) -Fix: Train crashes should no longer desync the game. This is more of a
workaround, as somewhere there might be some InteractiveRandom() abuse
in the code.
workaround, as somewhere there might be some InteractiveRandom() abuse
in the code.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 | #ifndef VIEWPORT_H
#define VIEWPORT_H
struct ViewPort {
int left,top; // screen coordinates for the viewport
int width, height; // screen width/height for the viewport
int virtual_left, virtual_top; // virtual coordinates
int virtual_width, virtual_height; // these are just width << zoom, height << zoom
byte zoom;
};
/* viewport.c */
Point MapXYZToViewport(ViewPort *vp, uint x, uint y, uint z);
void AssignWindowViewport(Window *w, int x, int y,
int width, int height, uint32 follow_flags, byte zoom);
void SetViewportPosition(Window *w, int x, int y);
ViewPort *IsPtInWindowViewport(Window *w, int x, int y);
Point GetTileBelowCursor(void);
void ZoomInOrOutToCursorWindow(bool in, Window * w);
Point GetTileZoomCenterWindow(bool in, Window * w);
void UpdateViewportPosition(Window *w);
void OffsetGroundSprite(int x, int y);
void DrawGroundSprite(uint32 image);
void DrawGroundSpriteAt(uint32 image, int32 x, int32 y, byte z);
void AddSortableSpriteToDraw(uint32 image, int x, int y, int w, int h, byte dz, byte z);
void *AddStringToDraw(int x, int y, StringID string, uint32 params_1, uint32 params_2, uint32 params_3);
void AddChildSpriteScreen(uint32 image, int x, int y);
void StartSpriteCombine(void);
void EndSpriteCombine(void);
void HandleViewportClicked(ViewPort *vp, int x, int y);
void PlaceObject(void);
void SetRedErrorSquare(TileIndex tile);
void SetTileSelectSize(int w, int h);
void SetTileSelectBigSize(int ox, int oy, int sx, int sy);
void VpStartPlaceSizing(uint tile, int user);
void VpStartPreSizing(void);
void VpSetPresizeRange(uint from, uint to);
void VpSetPlaceSizingLimit(int limit);
Vehicle *CheckMouseOverVehicle(void);
enum {
VPM_X_OR_Y = 0,
VPM_FIX_X = 1,
VPM_FIX_Y = 2,
VPM_RAILDIRS = 3,
VPM_X_AND_Y = 4,
VPM_X_AND_Y_LIMITED = 5,
VPM_SIGNALDIRS = 6
};
// viewport highlight mode (for highlighting tiles below cursor)
enum {
VHM_NONE = 0, // default
VHM_RECT = 1, // rectangle (stations, depots, ...)
VHM_POINT = 2, // point (lower land, raise land, level land, ...)
VHM_SPECIAL = 3, // special mode used for highlighting while dragging (and for tunnels/docks)
VHM_DRAG = 4, // dragging items in the depot windows
VHM_RAIL = 5, // rail pieces
};
void VpSelectTilesWithMethod(int x, int y, int method);
// highlighting draw styles
enum {
HT_NONE = 0,
HT_RECT = 0x80,
HT_POINT = 0x40,
HT_LINE = 0x20, /* used for autorail highlighting (longer streches)
* (uses lower bits to indicate direction) */
HT_RAIL = 0x10, /* autorail (one piece)
* (uses lower bits to indicate direction) */
/* lower bits (used with HT_LINE and HT_RAIL):
* (see ASCII art in autorail.h for a visual interpretation) */
HT_DIR_X = 0, // X direction
HT_DIR_Y = 1, // Y direction
HT_DIR_HU = 2, // horizontal upper
HT_DIR_HL = 3, // horizontal lower
HT_DIR_VL = 4, // vertical left
HT_DIR_VR = 5, // vertical right
};
typedef struct TileHighlightData {
Point size;
Point outersize;
Point pos;
Point offs;
Point new_pos;
Point new_size;
Point new_outersize;
Point selend, selstart;
byte dirty;
byte sizelimit;
byte drawstyle; // lower bits 0-3 are reserved for detailed highlight information information
byte new_drawstyle; // only used in UpdateTileSelection() to as a buffer to compare if there was a change between old and new
byte next_drawstyle; // queued, but not yet drawn style
byte place_mode;
bool make_square_red;
WindowClass window_class;
WindowNumber window_number;
int userdata;
TileIndex redsq;
} TileHighlightData;
// common button handler
bool HandlePlacePushButton(Window *w, int widget, uint32 cursor, int mode, PlaceProc *placeproc);
/* viewport.c */
// XXX - maximum viewports is maximum windows - 2 (main toolbar + status bar)
VARDEF ViewPort _viewports[25 - 2];
VARDEF TileHighlightData _thd;
VARDEF uint32 _active_viewports;
VARDEF Point _tile_fract_coords;
extern TileHighlightData * const _thd_ptr;
void ViewportDoDraw(const ViewPort *vp, int left, int top, int right, int bottom);
#endif /* VIEWPORT_H */
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