Files @ r27888:73e8956ac824
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Location: cpp/openttd-patchpack/source/src/hotkeys.cpp

Michael Lutz
Feature: [NewGRF] Related Act2 objects for airports and airport tiles.

Airports are similar two stations and industries, both of which have the town as related object.
Airport tiles are similar to industry tiles, which have the industry as related object.
This seems a sensible structure, so let's make it Airport Tile -> Airport -> Town.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file hotkeys.cpp Implementation of hotkey related functions */

#include "stdafx.h"
#include "openttd.h"
#include "hotkeys.h"
#include "ini_type.h"
#include "string_func.h"
#include "window_gui.h"

#include "safeguards.h"

std::string _hotkeys_file;

/**
 * List of all HotkeyLists.
 * This is a pointer to ensure initialisation order with the various static HotkeyList instances.
 */
static std::vector<HotkeyList*> *_hotkey_lists = nullptr;

/** String representation of a keycode */
struct KeycodeNames {
	const char *name;       ///< Name of the keycode
	WindowKeyCodes keycode; ///< The keycode
};

/** Array of non-standard keycodes that can be used in the hotkeys config file. */
static const KeycodeNames _keycode_to_name[] = {
	{"SHIFT", WKC_SHIFT},
	{"CTRL", WKC_CTRL},
	{"ALT", WKC_ALT},
	{"META", WKC_META},
	{"GLOBAL", WKC_GLOBAL_HOTKEY},
	{"ESC", WKC_ESC},
	{"BACKSPACE", WKC_BACKSPACE},
	{"INS", WKC_INSERT},
	{"DEL", WKC_DELETE},
	{"PAGEUP", WKC_PAGEUP},
	{"PAGEDOWN", WKC_PAGEDOWN},
	{"END", WKC_END},
	{"HOME", WKC_HOME},
	{"RETURN", WKC_RETURN},
	{"SPACE", WKC_SPACE},
	{"F1", WKC_F1},
	{"F2", WKC_F2},
	{"F3", WKC_F3},
	{"F4", WKC_F4},
	{"F5", WKC_F5},
	{"F6", WKC_F6},
	{"F7", WKC_F7},
	{"F8", WKC_F8},
	{"F9", WKC_F9},
	{"F10", WKC_F10},
	{"F11", WKC_F11},
	{"F12", WKC_F12},
	{"BACKQUOTE", WKC_BACKQUOTE},
	{"PAUSE", WKC_PAUSE},
	{"NUM_DIV", WKC_NUM_DIV},
	{"NUM_MUL", WKC_NUM_MUL},
	{"NUM_MINUS", WKC_NUM_MINUS},
	{"NUM_PLUS", WKC_NUM_PLUS},
	{"NUM_ENTER", WKC_NUM_ENTER},
	{"NUM_DOT", WKC_NUM_DECIMAL},
	{"SLASH", WKC_SLASH},
	{"/", WKC_SLASH}, /* deprecated, use SLASH */
	{"SEMICOLON", WKC_SEMICOLON},
	{";", WKC_SEMICOLON}, /* deprecated, use SEMICOLON */
	{"EQUALS", WKC_EQUALS},
	{"=", WKC_EQUALS}, /* deprecated, use EQUALS */
	{"L_BRACKET", WKC_L_BRACKET},
	{"[", WKC_L_BRACKET}, /* deprecated, use L_BRACKET */
	{"BACKSLASH", WKC_BACKSLASH},
	{"\\", WKC_BACKSLASH}, /* deprecated, use BACKSLASH */
	{"R_BRACKET", WKC_R_BRACKET},
	{"]", WKC_R_BRACKET}, /* deprecated, use R_BRACKET */
	{"SINGLEQUOTE", WKC_SINGLEQUOTE},
	{"'", WKC_SINGLEQUOTE}, /* deprecated, use SINGLEQUOTE */
	{"COMMA", WKC_COMMA},
	{"PERIOD", WKC_PERIOD},
	{".", WKC_PERIOD}, /* deprecated, use PERIOD */
	{"MINUS", WKC_MINUS},
	{"-", WKC_MINUS}, /* deprecated, use MINUS */
};

/**
 * Try to parse a single part of a keycode.
 * @param start Start of the string to parse.
 * @param end End of the string to parse.
 * @return A keycode if a match is found or 0.
 */
static uint16_t ParseCode(const char *start, const char *end)
{
	assert(start <= end);
	while (start < end && *start == ' ') start++;
	while (end > start && *end == ' ') end--;
	std::string_view str{start, (size_t)(end - start)};
	for (uint i = 0; i < lengthof(_keycode_to_name); i++) {
		if (StrEqualsIgnoreCase(str, _keycode_to_name[i].name)) {
			return _keycode_to_name[i].keycode;
		}
	}
	if (end - start == 1) {
		if (*start >= 'a' && *start <= 'z') return *start - ('a'-'A');
		/* Ignore invalid keycodes */
		if (*(const uint8_t *)start < 128) return *start;
	}
	return 0;
}

/**
 * Parse a string representation of a keycode.
 * @param start Start of the input.
 * @param end End of the input.
 * @return A valid keycode or 0.
 */
static uint16_t ParseKeycode(const char *start, const char *end)
{
	assert(start <= end);
	uint16_t keycode = 0;
	for (;;) {
		const char *cur = start;
		while (*cur != '+' && cur != end) cur++;
		uint16_t code = ParseCode(start, cur);
		if (code == 0) return 0;
		if (code & WKC_SPECIAL_KEYS) {
			/* Some completely wrong keycode we don't support. */
			if (code & ~WKC_SPECIAL_KEYS) return 0;
			keycode |= code;
		} else {
			/* Ignore the code if it has more then 1 letter. */
			if (keycode & ~WKC_SPECIAL_KEYS) return 0;
			keycode |= code;
		}
		if (cur == end) break;
		assert(cur < end);
		start = cur + 1;
	}
	return keycode;
}

/**
 * Parse a string to the keycodes it represents
 * @param hotkey The hotkey object to add the keycodes to
 * @param value The string to parse
 */
static void ParseHotkeys(Hotkey &hotkey, const char *value)
{
	const char *start = value;
	while (*start != '\0') {
		const char *end = start;
		while (*end != '\0' && *end != ',') end++;
		uint16_t keycode = ParseKeycode(start, end);
		if (keycode != 0) hotkey.AddKeycode(keycode);
		start = (*end == ',') ? end + 1: end;
	}
}

/**
 * Convert a hotkey to it's string representation so it can be written to the
 * config file. Separate parts of the keycode (like "CTRL" and "F1" are split
 * by a '+'.
 * @param keycode The keycode to convert to a string.
 * @return A string representation of this keycode.
 */
static std::string KeycodeToString(uint16_t keycode)
{
	std::string str;
	if (keycode & WKC_GLOBAL_HOTKEY) {
		str += "GLOBAL";
	}
	if (keycode & WKC_SHIFT) {
		if (!str.empty()) str += "+";
		str += "SHIFT";
	}
	if (keycode & WKC_CTRL) {
		if (!str.empty()) str += "+";
		str += "CTRL";
	}
	if (keycode & WKC_ALT) {
		if (!str.empty()) str += "+";
		str += "ALT";
	}
	if (keycode & WKC_META) {
		if (!str.empty()) str += "+";
		str += "META";
	}
	if (!str.empty()) str += "+";
	keycode = keycode & ~WKC_SPECIAL_KEYS;

	for (uint i = 0; i < lengthof(_keycode_to_name); i++) {
		if (_keycode_to_name[i].keycode == keycode) {
			str += _keycode_to_name[i].name;
			return str;
		}
	}
	assert(keycode < 128);
	str.push_back(keycode);
	return str;
}

/**
 * Convert all keycodes attached to a hotkey to a single string. If multiple
 * keycodes are attached to the hotkey they are split by a comma.
 * @param hotkey The keycodes of this hotkey need to be converted to a string.
 * @return A string representation of all keycodes.
 */
std::string SaveKeycodes(const Hotkey &hotkey)
{
	std::string str;
	for (auto keycode : hotkey.keycodes) {
		if (!str.empty()) str += ",";
		str += KeycodeToString(keycode);
	}
	return str;
}

/**
 * Create a new Hotkey object with a single default keycode.
 * @param default_keycode The default keycode for this hotkey.
 * @param name The name of this hotkey.
 * @param num Number of this hotkey, should be unique within the hotkey list.
 */
Hotkey::Hotkey(uint16_t default_keycode, const std::string &name, int num) :
	name(name),
	num(num)
{
	if (default_keycode != 0) this->AddKeycode(default_keycode);
}

/**
 * Create a new Hotkey object with multiple default keycodes.
 * @param default_keycodes An array of default keycodes terminated with 0.
 * @param name The name of this hotkey.
 * @param num Number of this hotkey, should be unique within the hotkey list.
 */
Hotkey::Hotkey(const std::vector<uint16_t> &default_keycodes, const std::string &name, int num) :
	name(name),
	num(num)
{
	for (uint16_t keycode : default_keycodes) {
		this->AddKeycode(keycode);
	}
}

/**
 * Add a keycode to this hotkey, from now that keycode will be matched
 * in addition to any previously added keycodes.
 * @param keycode The keycode to add.
 */
void Hotkey::AddKeycode(uint16_t keycode)
{
	this->keycodes.insert(keycode);
}

HotkeyList::HotkeyList(const std::string &ini_group, const std::vector<Hotkey> &items, GlobalHotkeyHandlerFunc global_hotkey_handler) :
	global_hotkey_handler(global_hotkey_handler), ini_group(ini_group), items(items)
{
	if (_hotkey_lists == nullptr) _hotkey_lists = new std::vector<HotkeyList*>();
	_hotkey_lists->push_back(this);
}

HotkeyList::~HotkeyList()
{
	_hotkey_lists->erase(std::find(_hotkey_lists->begin(), _hotkey_lists->end(), this));
}

/**
 * Load HotkeyList from IniFile.
 * @param ini IniFile to load from.
 */
void HotkeyList::Load(IniFile *ini)
{
	IniGroup *group = ini->GetGroup(this->ini_group);
	for (Hotkey &hotkey : this->items) {
		IniItem *item = group->GetItem(hotkey.name);
		if (item != nullptr) {
			hotkey.keycodes.clear();
			if (item->value.has_value()) ParseHotkeys(hotkey, item->value->c_str());
		}
	}
}

/**
 * Save HotkeyList to IniFile.
 * @param ini IniFile to save to.
 */
void HotkeyList::Save(IniFile *ini) const
{
	IniGroup *group = ini->GetGroup(this->ini_group);
	for (const Hotkey &hotkey : this->items) {
		IniItem &item = group->GetOrCreateItem(hotkey.name);
		item.SetValue(SaveKeycodes(hotkey));
	}
}

/**
 * Check if a keycode is bound to something.
 * @param keycode The keycode that was pressed
 * @param global_only Limit the search to hotkeys defined as 'global'.
 * @return The number of the matching hotkey or -1.
 */
int HotkeyList::CheckMatch(uint16_t keycode, bool global_only) const
{
	for (const Hotkey &hotkey : this->items) {
		auto begin = hotkey.keycodes.begin();
		auto end = hotkey.keycodes.end();
		if (std::find(begin, end, keycode | WKC_GLOBAL_HOTKEY) != end || (!global_only && std::find(begin, end, keycode) != end)) {
			return hotkey.num;
		}
	}
	return -1;
}


static void SaveLoadHotkeys(bool save)
{
	IniFile *ini = new IniFile();
	ini->LoadFromDisk(_hotkeys_file, NO_DIRECTORY);

	for (HotkeyList *list : *_hotkey_lists) {
		if (save) {
			list->Save(ini);
		} else {
			list->Load(ini);
		}
	}

	if (save) ini->SaveToDisk(_hotkeys_file);
	delete ini;
}


/** Load the hotkeys from the config file */
void LoadHotkeysFromConfig()
{
	SaveLoadHotkeys(false);
}

/** Save the hotkeys to the config file */
void SaveHotkeysToConfig()
{
	SaveLoadHotkeys(true);
}

void HandleGlobalHotkeys(char32_t key, uint16_t keycode)
{
	for (HotkeyList *list : *_hotkey_lists) {
		if (list->global_hotkey_handler == nullptr) continue;

		int hotkey = list->CheckMatch(keycode, true);
		if (hotkey >= 0 && (list->global_hotkey_handler(hotkey) == ES_HANDLED)) return;
	}
}