Files @ r27888:73e8956ac824
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Location: cpp/openttd-patchpack/source/src/misc_cmd.cpp

Michael Lutz
Feature: [NewGRF] Related Act2 objects for airports and airport tiles.

Airports are similar two stations and industries, both of which have the town as related object.
Airport tiles are similar to industry tiles, which have the industry as related object.
This seems a sensible structure, so let's make it Airport Tile -> Airport -> Town.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file misc_cmd.cpp Some misc functions that are better fitted in other files, but never got moved there... */

#include "stdafx.h"
#include "command_func.h"
#include "economy_func.h"
#include "window_func.h"
#include "textbuf_gui.h"
#include "network/network.h"
#include "network/network_func.h"
#include "strings_func.h"
#include "company_func.h"
#include "company_gui.h"
#include "company_base.h"
#include "tile_map.h"
#include "texteff.hpp"
#include "core/backup_type.hpp"
#include "misc_cmd.h"

#include "table/strings.h"

#include "safeguards.h"

/**
 * Increase the loan of your company.
 * @param flags operation to perform
 * @param cmd when LoanCommand::Interval: loans LOAN_INTERVAL,
 *            when LoanCommand::Max: loans the maximum loan permitting money (press CTRL),
 *            when LoanCommand::Amount: loans the amount specified in \c amount
 * @param amount amount to increase the loan with, multitude of LOAN_INTERVAL. Only used when cmd == LoanCommand::Amount.
 * @return the cost of this operation or an error
 */
CommandCost CmdIncreaseLoan(DoCommandFlag flags, LoanCommand cmd, Money amount)
{
	Company *c = Company::Get(_current_company);

	if (c->current_loan >= _economy.max_loan) {
		SetDParam(0, _economy.max_loan);
		return_cmd_error(STR_ERROR_MAXIMUM_PERMITTED_LOAN);
	}

	Money loan;
	switch (cmd) {
		default: return CMD_ERROR; // Invalid method
		case LoanCommand::Interval: // Take some extra loan
			loan = LOAN_INTERVAL;
			break;
		case LoanCommand::Max: // Take a loan as big as possible
			loan = _economy.max_loan - c->current_loan;
			break;
		case LoanCommand::Amount: // Take the given amount of loan
			loan = amount;
			if (loan < LOAN_INTERVAL || c->current_loan + loan > _economy.max_loan || loan % LOAN_INTERVAL != 0) return CMD_ERROR;
			break;
	}

	/* In case adding the loan triggers the overflow protection of Money,
	 * we would essentially be losing money as taking and repaying the loan
	 * immediately would not get us back to the same bank balance anymore. */
	if (c->money > Money::max() - loan) return CMD_ERROR;

	if (flags & DC_EXEC) {
		c->money        += loan;
		c->current_loan += loan;
		InvalidateCompanyWindows(c);
	}

	return CommandCost(EXPENSES_OTHER);
}

/**
 * Decrease the loan of your company.
 * @param flags operation to perform
 * @param cmd when LoanCommand::Interval: pays back LOAN_INTERVAL,
 *            when LoanCommand::Max: pays back the maximum loan permitting money (press CTRL),
 *            when LoanCommand::Amount: pays back the amount specified in \c amount
 * @param amount amount to decrease the loan with, multitude of LOAN_INTERVAL. Only used when cmd == LoanCommand::Amount.
 * @return the cost of this operation or an error
 */
CommandCost CmdDecreaseLoan(DoCommandFlag flags, LoanCommand cmd, Money amount)
{
	Company *c = Company::Get(_current_company);

	if (c->current_loan == 0) return_cmd_error(STR_ERROR_LOAN_ALREADY_REPAYED);

	Money loan;
	switch (cmd) {
		default: return CMD_ERROR; // Invalid method
		case LoanCommand::Interval: // Pay back one step
			loan = std::min(c->current_loan, (Money)LOAN_INTERVAL);
			break;
		case LoanCommand::Max: // Pay back as much as possible
			loan = std::max(std::min(c->current_loan, c->money), (Money)LOAN_INTERVAL);
			loan -= loan % LOAN_INTERVAL;
			break;
		case LoanCommand::Amount: // Repay the given amount of loan
			loan = amount;
			if (loan % LOAN_INTERVAL != 0 || loan < LOAN_INTERVAL || loan > c->current_loan) return CMD_ERROR; // Invalid amount to loan
			break;
	}

	if (c->money < loan) {
		SetDParam(0, loan);
		return_cmd_error(STR_ERROR_CURRENCY_REQUIRED);
	}

	if (flags & DC_EXEC) {
		c->money        -= loan;
		c->current_loan -= loan;
		InvalidateCompanyWindows(c);
	}
	return CommandCost();
}

/**
 * In case of an unsafe unpause, we want the
 * user to confirm that it might crash.
 * @param w         unused
 * @param confirmed whether the user confirmed their action
 */
static void AskUnsafeUnpauseCallback(Window *w, bool confirmed)
{
	if (confirmed) {
		Command<CMD_PAUSE>::Post(PM_PAUSED_ERROR, false);
	}
}

/**
 * Pause/Unpause the game (server-only).
 * Set or unset a bit in the pause mode. If pause mode is zero the game is
 * unpaused. A bitset is used instead of a boolean value/counter to have
 * more control over the game when saving/loading, etc.
 * @param flags operation to perform
 * @param mode the pause mode to change
 * @param pause true pauses, false unpauses this mode
 * @return the cost of this operation or an error
 */
CommandCost CmdPause(DoCommandFlag flags, PauseMode mode, bool pause)
{
	switch (mode) {
		case PM_PAUSED_SAVELOAD:
		case PM_PAUSED_ERROR:
		case PM_PAUSED_NORMAL:
		case PM_PAUSED_GAME_SCRIPT:
		case PM_PAUSED_LINK_GRAPH:
			break;

		case PM_PAUSED_JOIN:
		case PM_PAUSED_ACTIVE_CLIENTS:
			if (!_networking) return CMD_ERROR;
			break;

		default: return CMD_ERROR;
	}
	if (flags & DC_EXEC) {
		if (mode == PM_PAUSED_NORMAL && _pause_mode & PM_PAUSED_ERROR) {
			ShowQuery(
				STR_NEWGRF_UNPAUSE_WARNING_TITLE,
				STR_NEWGRF_UNPAUSE_WARNING,
				nullptr,
				AskUnsafeUnpauseCallback
			);
		} else {
			PauseMode prev_mode = _pause_mode;

			if (pause) {
				_pause_mode |= mode;
			} else {
				_pause_mode &= ~mode;

				/* If the only remaining reason to be paused is that we saw a command during pause, unpause. */
				if (_pause_mode == PM_COMMAND_DURING_PAUSE) {
					_pause_mode = PM_UNPAUSED;
				}
			}

			NetworkHandlePauseChange(prev_mode, mode);
		}

		SetWindowDirty(WC_STATUS_BAR, 0);
		SetWindowDirty(WC_MAIN_TOOLBAR, 0);
	}
	return CommandCost();
}

/**
 * Change the financial flow of your company.
 * @param flags operation to perform
 * @param amount the amount of money to receive (if positive), or spend (if negative)
 * @return the cost of this operation or an error
 */
CommandCost CmdMoneyCheat(DoCommandFlag flags, Money amount)
{
	return CommandCost(EXPENSES_OTHER, -amount);
}

/**
 * Change the bank bank balance of a company by inserting or removing money without affecting the loan.
 * @param flags operation to perform
 * @param tile tile to show text effect on (if not 0)
 * @param delta the amount of money to receive (if positive), or spend (if negative)
 * @param company the company ID.
 * @param expenses_type the expenses type which should register the cost/income @see ExpensesType.
 * @return zero cost or an error
 */
CommandCost CmdChangeBankBalance(DoCommandFlag flags, TileIndex tile, Money delta, CompanyID company, ExpensesType expenses_type)
{
	if (!Company::IsValidID(company)) return CMD_ERROR;
	if (expenses_type >= EXPENSES_END) return CMD_ERROR;
	if (_current_company != OWNER_DEITY) return CMD_ERROR;

	if (flags & DC_EXEC) {
		/* Change company bank balance of company. */
		Backup<CompanyID> cur_company(_current_company, company, FILE_LINE);
		SubtractMoneyFromCompany(CommandCost(expenses_type, -delta));
		cur_company.Restore();

		if (tile != 0) {
			ShowCostOrIncomeAnimation(TileX(tile) * TILE_SIZE, TileY(tile) * TILE_SIZE, GetTilePixelZ(tile), -delta);
		}
	}

	/* This command doesn't cost anything for deity. */
	CommandCost zero_cost(expenses_type, (Money)0);
	return zero_cost;
}