Files @ r27888:73e8956ac824
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Location: cpp/openttd-patchpack/source/src/saveload/depot_sl.cpp

Michael Lutz
Feature: [NewGRF] Related Act2 objects for airports and airport tiles.

Airports are similar two stations and industries, both of which have the town as related object.
Airport tiles are similar to industry tiles, which have the industry as related object.
This seems a sensible structure, so let's make it Airport Tile -> Airport -> Town.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file depot_sl.cpp Code handling saving and loading of depots */

#include "../stdafx.h"

#include "saveload.h"
#include "compat/depot_sl_compat.h"

#include "../depot_base.h"
#include "../town.h"

#include "../safeguards.h"

static TownID _town_index;

static const SaveLoad _depot_desc[] = {
	 SLE_CONDVAR(Depot, xy,         SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_6),
	 SLE_CONDVAR(Depot, xy,         SLE_UINT32,                 SLV_6, SL_MAX_VERSION),
	SLEG_CONDVAR("town_index", _town_index, SLE_UINT16,       SL_MIN_VERSION, SLV_141),
	 SLE_CONDREF(Depot, town,       REF_TOWN,                 SLV_141, SL_MAX_VERSION),
	 SLE_CONDVAR(Depot, town_cn,    SLE_UINT16,               SLV_141, SL_MAX_VERSION),
	SLE_CONDSSTR(Depot, name,       SLE_STR,                  SLV_141, SL_MAX_VERSION),
	 SLE_CONDVAR(Depot, build_date, SLE_INT32,                SLV_142, SL_MAX_VERSION),
};

struct DEPTChunkHandler : ChunkHandler {
	DEPTChunkHandler() : ChunkHandler('DEPT', CH_TABLE) {}

	void Save() const override
	{
		SlTableHeader(_depot_desc);

		for (Depot *depot : Depot::Iterate()) {
			SlSetArrayIndex(depot->index);
			SlObject(depot, _depot_desc);
		}
	}

	void Load() const override
	{
		const std::vector<SaveLoad> slt = SlCompatTableHeader(_depot_desc, _depot_sl_compat);

		int index;

		while ((index = SlIterateArray()) != -1) {
			Depot *depot = new (index) Depot();
			SlObject(depot, slt);

			/* Set the town 'pointer' so we can restore it later. */
			if (IsSavegameVersionBefore(SLV_141)) depot->town = (Town *)(size_t)_town_index;
		}
	}

	void FixPointers() const override
	{
		for (Depot *depot : Depot::Iterate()) {
			SlObject(depot, _depot_desc);
			if (IsSavegameVersionBefore(SLV_141)) depot->town = Town::Get((size_t)depot->town);
		}
	}
};

static const DEPTChunkHandler DEPT;
static const ChunkHandlerRef depot_chunk_handlers[] = {
	DEPT,
};

extern const ChunkHandlerTable _depot_chunk_handlers(depot_chunk_handlers);