Files @ r27888:73e8956ac824
Branch filter:

Location: cpp/openttd-patchpack/source/src/saveload/order_sl.cpp

Michael Lutz
Feature: [NewGRF] Related Act2 objects for airports and airport tiles.

Airports are similar two stations and industries, both of which have the town as related object.
Airport tiles are similar to industry tiles, which have the industry as related object.
This seems a sensible structure, so let's make it Airport Tile -> Airport -> Town.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file order_sl.cpp Code handling saving and loading of orders */

#include "../stdafx.h"

#include "saveload.h"
#include "compat/order_sl_compat.h"

#include "saveload_internal.h"
#include "../order_backup.h"
#include "../settings_type.h"
#include "../network/network.h"

#include "../safeguards.h"

/**
 * Converts this order from an old savegame's version;
 * it moves all bits to the new location.
 */
void Order::ConvertFromOldSavegame()
{
	uint8_t old_flags = this->flags;
	this->flags = 0;

	/* First handle non-stop - use value from savegame if possible, else use value from config file */
	if (_settings_client.gui.sg_new_nonstop || (IsSavegameVersionBefore(SLV_22) && _savegame_type != SGT_TTO && _savegame_type != SGT_TTD && _settings_client.gui.new_nonstop)) {
		/* OFB_NON_STOP */
		this->SetNonStopType((old_flags & 8) ? ONSF_NO_STOP_AT_ANY_STATION : ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS);
	} else {
		this->SetNonStopType((old_flags & 8) ? ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS : ONSF_STOP_EVERYWHERE);
	}

	switch (this->GetType()) {
		/* Only a few types need the other savegame conversions. */
		case OT_GOTO_DEPOT: case OT_GOTO_STATION: case OT_LOADING: break;
		default: return;
	}

	if (this->GetType() != OT_GOTO_DEPOT) {
		/* Then the load flags */
		if ((old_flags & 2) != 0) { // OFB_UNLOAD
			this->SetLoadType(OLFB_NO_LOAD);
		} else if ((old_flags & 4) == 0) { // !OFB_FULL_LOAD
			this->SetLoadType(OLF_LOAD_IF_POSSIBLE);
		} else {
			/* old OTTD versions stored full_load_any in config file - assume it was enabled when loading */
			this->SetLoadType(_settings_client.gui.sg_full_load_any || IsSavegameVersionBefore(SLV_22) ? OLF_FULL_LOAD_ANY : OLFB_FULL_LOAD);
		}

		if (this->IsType(OT_GOTO_STATION)) this->SetStopLocation(OSL_PLATFORM_FAR_END);

		/* Finally fix the unload flags */
		if ((old_flags & 1) != 0) { // OFB_TRANSFER
			this->SetUnloadType(OUFB_TRANSFER);
		} else if ((old_flags & 2) != 0) { // OFB_UNLOAD
			this->SetUnloadType(OUFB_UNLOAD);
		} else {
			this->SetUnloadType(OUF_UNLOAD_IF_POSSIBLE);
		}
	} else {
		/* Then the depot action flags */
		this->SetDepotActionType(((old_flags & 6) == 4) ? ODATFB_HALT : ODATF_SERVICE_ONLY);

		/* Finally fix the depot type flags */
		uint t = ((old_flags & 6) == 6) ? ODTFB_SERVICE : ODTF_MANUAL;
		if ((old_flags & 2) != 0) t |= ODTFB_PART_OF_ORDERS;
		this->SetDepotOrderType((OrderDepotTypeFlags)t);
	}
}

/**
 * Unpacks a order from savegames with version 4 and lower
 * @param packed packed order
 * @return unpacked order
 */
static Order UnpackVersion4Order(uint16_t packed)
{
	return Order(GB(packed, 8, 8) << 16 | GB(packed, 4, 4) << 8 | GB(packed, 0, 4));
}

/**
 * Unpacks a order from savegames made with TTD(Patch)
 * @param packed packed order
 * @return unpacked order
 */
Order UnpackOldOrder(uint16_t packed)
{
	Order order = UnpackVersion4Order(packed);

	/*
	 * Sanity check
	 * TTD stores invalid orders as OT_NOTHING with non-zero flags/station
	 */
	if (order.IsType(OT_NOTHING) && packed != 0) order.MakeDummy();

	return order;
}

SaveLoadTable GetOrderDescription()
{
	static const SaveLoad _order_desc[] = {
		     SLE_VAR(Order, type,           SLE_UINT8),
		     SLE_VAR(Order, flags,          SLE_UINT8),
		     SLE_VAR(Order, dest,           SLE_UINT16),
		     SLE_REF(Order, next,           REF_ORDER),
		 SLE_CONDVAR(Order, refit_cargo,    SLE_UINT8,   SLV_36, SL_MAX_VERSION),
		 SLE_CONDVAR(Order, wait_time,      SLE_UINT16,  SLV_67, SL_MAX_VERSION),
		 SLE_CONDVAR(Order, travel_time,    SLE_UINT16,  SLV_67, SL_MAX_VERSION),
		 SLE_CONDVAR(Order, max_speed,      SLE_UINT16, SLV_172, SL_MAX_VERSION),
	};

	return _order_desc;
}

struct ORDRChunkHandler : ChunkHandler {
	ORDRChunkHandler() : ChunkHandler('ORDR', CH_TABLE) {}

	void Save() const override
	{
		const SaveLoadTable slt = GetOrderDescription();
		SlTableHeader(slt);

		for (Order *order : Order::Iterate()) {
			SlSetArrayIndex(order->index);
			SlObject(order, slt);
		}
	}

	void Load() const override
	{
		if (IsSavegameVersionBefore(SLV_5, 2)) {
			/* Version older than 5.2 did not have a ->next pointer. Convert them
			 * (in the old days, the orderlist was 5000 items big) */
			size_t len = SlGetFieldLength();

			if (IsSavegameVersionBefore(SLV_5)) {
				/* Pre-version 5 had another layout for orders
				 * (uint16_t instead of uint32_t) */
				len /= sizeof(uint16_t);
				std::vector<uint16_t> orders(len);

				SlCopy(&orders[0], len, SLE_UINT16);

				for (size_t i = 0; i < len; ++i) {
					Order *o = new (i) Order();
					o->AssignOrder(UnpackVersion4Order(orders[i]));
				}
			} else if (IsSavegameVersionBefore(SLV_5, 2)) {
				len /= sizeof(uint32_t);
				std::vector<uint32_t> orders(len);

				SlCopy(&orders[0], len, SLE_UINT32);

				for (size_t i = 0; i < len; ++i) {
					new (i) Order(orders[i]);
				}
			}

			/* Update all the next pointer */
			for (Order *o : Order::Iterate()) {
				size_t order_index = o->index;
				/* Delete invalid orders */
				if (o->IsType(OT_NOTHING)) {
					delete o;
					continue;
				}
				/* The orders were built like this:
				 * While the order is valid, set the previous will get its next pointer set */
				Order *prev = Order::GetIfValid(order_index - 1);
				if (prev != nullptr) prev->next = o;
			}
		} else {
			const std::vector<SaveLoad> slt = SlCompatTableHeader(GetOrderDescription(), _order_sl_compat);

			int index;

			while ((index = SlIterateArray()) != -1) {
				Order *order = new (index) Order();
				SlObject(order, slt);
			}
		}
	}

	void FixPointers() const override
	{
		/* Orders from old savegames have pointers corrected in Load_ORDR */
		if (IsSavegameVersionBefore(SLV_5, 2)) return;

		for (Order *o : Order::Iterate()) {
			SlObject(o, GetOrderDescription());
		}
	}
};

SaveLoadTable GetOrderListDescription()
{
	static const SaveLoad _orderlist_desc[] = {
		SLE_REF(OrderList, first,              REF_ORDER),
	};

	return _orderlist_desc;
}

struct ORDLChunkHandler : ChunkHandler {
	ORDLChunkHandler() : ChunkHandler('ORDL', CH_TABLE) {}

	void Save() const override
	{
		const SaveLoadTable slt = GetOrderListDescription();
		SlTableHeader(slt);

		for (OrderList *list : OrderList::Iterate()) {
			SlSetArrayIndex(list->index);
			SlObject(list, slt);
		}
	}

	void Load() const override
	{
		const std::vector<SaveLoad> slt = SlCompatTableHeader(GetOrderListDescription(), _orderlist_sl_compat);

		int index;

		while ((index = SlIterateArray()) != -1) {
			/* set num_orders to 0 so it's a valid OrderList */
			OrderList *list = new (index) OrderList(0);
			SlObject(list, slt);
		}

	}

	void FixPointers() const override
	{
		for (OrderList *list : OrderList::Iterate()) {
			SlObject(list, GetOrderListDescription());
		}
	}
};

SaveLoadTable GetOrderBackupDescription()
{
	static const SaveLoad _order_backup_desc[] = {
		     SLE_VAR(OrderBackup, user,                     SLE_UINT32),
		     SLE_VAR(OrderBackup, tile,                     SLE_UINT32),
		     SLE_VAR(OrderBackup, group,                    SLE_UINT16),
		 SLE_CONDVAR(OrderBackup, service_interval,         SLE_FILE_U32 | SLE_VAR_U16,  SL_MIN_VERSION, SLV_192),
		 SLE_CONDVAR(OrderBackup, service_interval,         SLE_UINT16,                SLV_192, SL_MAX_VERSION),
		    SLE_SSTR(OrderBackup, name,                     SLE_STR),
		 SLE_CONDREF(OrderBackup, clone,                    REF_VEHICLE,               SLV_192, SL_MAX_VERSION),
		     SLE_VAR(OrderBackup, cur_real_order_index,     SLE_UINT8),
		 SLE_CONDVAR(OrderBackup, cur_implicit_order_index, SLE_UINT8,                 SLV_176, SL_MAX_VERSION),
		 SLE_CONDVAR(OrderBackup, current_order_time,       SLE_UINT32,                SLV_176, SL_MAX_VERSION),
		 SLE_CONDVAR(OrderBackup, lateness_counter,         SLE_INT32,                 SLV_176, SL_MAX_VERSION),
		 SLE_CONDVAR(OrderBackup, timetable_start,          SLE_INT32,                 SLV_176, SL_MAX_VERSION),
		 SLE_CONDVAR(OrderBackup, vehicle_flags,            SLE_FILE_U8 | SLE_VAR_U16, SLV_176, SLV_180),
		 SLE_CONDVAR(OrderBackup, vehicle_flags,            SLE_UINT16,                SLV_180, SL_MAX_VERSION),
		     SLE_REF(OrderBackup, orders,                   REF_ORDER),
	};

	return _order_backup_desc;
}

struct BKORChunkHandler : ChunkHandler {
	BKORChunkHandler() : ChunkHandler('BKOR', CH_TABLE) {}

	void Save() const override
	{
		const SaveLoadTable slt = GetOrderBackupDescription();
		SlTableHeader(slt);

		/* We only save this when we're a network server
		 * as we want this information on our clients. For
		 * normal games this information isn't needed. */
		if (!_networking || !_network_server) return;

		for (OrderBackup *ob : OrderBackup::Iterate()) {
			SlSetArrayIndex(ob->index);
			SlObject(ob, slt);
		}
	}

	void Load() const override
	{
		const std::vector<SaveLoad> slt = SlCompatTableHeader(GetOrderBackupDescription(), _order_backup_sl_compat);

		int index;

		while ((index = SlIterateArray()) != -1) {
			/* set num_orders to 0 so it's a valid OrderList */
			OrderBackup *ob = new (index) OrderBackup();
			SlObject(ob, slt);
		}
	}

	void FixPointers() const override
	{
		for (OrderBackup *ob : OrderBackup::Iterate()) {
			SlObject(ob, GetOrderBackupDescription());
		}
	}
};

static const BKORChunkHandler BKOR;
static const ORDRChunkHandler ORDR;
static const ORDLChunkHandler ORDL;
static const ChunkHandlerRef order_chunk_handlers[] = {
	BKOR,
	ORDR,
	ORDL,
};

extern const ChunkHandlerTable _order_chunk_handlers(order_chunk_handlers);