Files @ r22897:749f465f2c95
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Location: cpp/openttd-patchpack/source/src/gamelog.h

Michael Lutz
Add: [Win32] Text layout using the native Windows Uniscribe library.

Uniscribe is sometimes producing different results compared to ICU, especially
when RTL and LTR content is mixed. Comparing the results to other programs
(like editors or web browsers) leads me to believe that the result are at least
not worse than ICU and possibly better.
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file gamelog.h Functions to be called to log possibly unsafe game events */

#ifndef GAMELOG_H
#define GAMELOG_H

#include "newgrf_config.h"

/** The actions we log. */
enum GamelogActionType {
	GLAT_START,        ///< Game created
	GLAT_LOAD,         ///< Game loaded
	GLAT_GRF,          ///< GRF changed
	GLAT_CHEAT,        ///< Cheat was used
	GLAT_SETTING,      ///< Setting changed
	GLAT_GRFBUG,       ///< GRF bug was triggered
	GLAT_EMERGENCY,    ///< Emergency savegame
	GLAT_END,          ///< So we know how many GLATs are there
	GLAT_NONE  = 0xFF, ///< No logging active; in savegames, end of list
};

void GamelogStartAction(GamelogActionType at);
void GamelogStopAction();

void GamelogFree(struct LoggedAction *gamelog_action, uint gamelog_actions);
void GamelogReset();

/**
 * Callback for printing text.
 * @param s The string to print.
 */
typedef void GamelogPrintProc(const char *s);
void GamelogPrint(GamelogPrintProc *proc); // needed for WIN32 crash.log

void GamelogPrintDebug(int level);
void GamelogPrintConsole();

void GamelogEmergency();
bool GamelogTestEmergency();

void GamelogRevision();
void GamelogMode();
void GamelogOldver();
void GamelogSetting(const char *name, int32 oldval, int32 newval);

void GamelogGRFUpdate(const GRFConfig *oldg, const GRFConfig *newg);
void GamelogGRFAddList(const GRFConfig *newg);
void GamelogGRFRemove(uint32 grfid);
void GamelogGRFAdd(const GRFConfig *newg);
void GamelogGRFCompatible(const GRFIdentifier *newg);

void GamelogTestRevision();
void GamelogTestMode();

bool GamelogGRFBugReverse(uint32 grfid, uint16 internal_id);

void GamelogInfo(struct LoggedAction *gamelog_action, uint gamelog_actions, uint32 *last_ottd_rev, byte *ever_modified, bool *removed_newgrfs);

#endif /* GAMELOG_H */